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NWN MODULES

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Title  Aringdales Plight HCR 2.5
Author  Kevin McDermott
Submitted / Updated  07-09-2002 / 07-09-2002
Category  Roleplay
Setting  The city of Aringdale and its surroundingss
Gameplay Length  3 to 4 hours
Number Players  3 to 6
Language  English
Level Range  1-7
Races  No race restrictions
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Rouge and Fighters needed, Cleric a must!
Scope  Dependant on Module
DMNeeded  Occasional DM Needed
Single or Multiplayer  Multiplayer
Max # Players  06
Min # Players  03
Content Rating  Teen
Alignments  Any good
Description
Aringdale's Plight HCR 2.5 is a multiplayer HARD CORE RULESET adventure designed for 4 to 6 character starting at 1st level. The adventure has 3 main quests that take you through a story driven environment. This module is designed to be played in one sitting taking about 3 to 4 hours. Team work is the key to successfully navigating this module and enjoying the multiplayer experience. THIS IS IN NO WAY A SINGLE PLAYER MODULE. Characters should reach 7th level or better when the adventure is complete. This version fixes a few minor issues and tweaks the encounters to better suit the hcr rules.

Files

NameTypeSizeDownloads
aringdale25.ziparingdale25.zip
Submitted: 07-09-2002 / Last Updated: 07-25-2002
zip747.71Kb3105
--
SCORE OUT OF 10
5.63
10 votes
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Comments (28):

Posted by hephaistos at 2004-02-28 21:32:46    Voted 6.00 on 02/28/04
Fun: 7   Layout / Design: 8   Dialogue 5   Originality / Creativity 6   Quality Control 6   

Posted by zennshione at 2004-02-28 21:32:41    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 6   Dialogue 7   Originality / Creativity 7   Quality Control 8   

Posted by Ondaderthad at 2004-02-28 21:32:15    Voted 2.00 on 02/28/04
Fun: 3   Layout / Design: 3   Dialogue 2   Originality / Creativity 2   Quality Control 2   

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Posted by Uthoroc at 2004-02-28 21:32:13    Voted 5.00 on 02/28/04
Fun: 4   Layout / Design: 6   Dialogue 5   Originality / Creativity 3   Quality Control 6   

Posted by LatH123 at 2004-02-28 21:32:13    Voted 6.00 on 02/28/04
Fun: 3   Layout / Design: 6   Dialogue 6   Originality / Creativity 6   Quality Control 8   

Posted by DrWall at 2004-02-28 21:32:13    Voted 6.00 on 02/28/04
Fun: 4   Layout / Design: 8   Dialogue 5   Originality / Creativity 7   Quality Control 7   

Posted by topical68 at 2004-02-28 21:32:10    Voted 6.00 on 02/28/04
Fun: 6   Layout / Design: 6   Dialogue 7   Originality / Creativity 6   Quality Control 6   

Posted by Savant at 2004-02-28 20:45:50    Voted 6.00 on 02/28/04
Fun: 4   Layout / Design: 7   Dialogue 6   Originality / Creativity 7   Quality Control 4   

Posted by Nihil at 2004-02-28 20:42:16    Voted 5.00 on 02/28/04
Fun: 4   Layout / Design: 6   Dialogue 5   Originality / Creativity 6   Quality Control 6   

Posted by Armitage at 2004-02-28 20:31:25    Voted 5.00 on 02/28/04
Fun: 6   Layout / Design: 6   Dialogue 4   Originality / Creativity 5   Quality Control 5   

Posted by Kevin McDermott ( ..xxx.xxx ) at 2002-10-01 10:25:00    
Wow, glad to see some people still downloading this
module. I need to answer a post a few posts back. My
module is not claiming HCR version 2.5. 2.5 is the MODULE
version. The HCR is in the title lettting players know it
is an HCR module. Anyway, enjoy it. It was my first mod
and basically just a test to see if I could do it. Have
fun with it.

Posted by some dude ( ..xxx.xxx ) at 2002-09-08 21:28:00    
crpg not pnp... ?
exactly.
That's why this is DnD. Cause it is least of all a CRPG.

CGW Mag this month has top 10 RPG's of all time.
only about 5 of them could even be called actual RPG's.

The author couldn't role play his way out of his own
review if he tried.

HOWEVER... thats why this is NWN... it can make YOU happy
as well as US happy ;) I'm sure D3 will be coming out
some day... don't worry :)

Posted by DrWall ( ..xxx.xxx ) at 2002-09-07 20:46:00    
Overall this is a high quality mod. I liked the layout of
the town. It had a very real quality to it. There were
several NPC's walking around in town and it would have been
nice if a few of them had dialogs. I noticed one building
that had no door (no interior), but other than that it was
quite polished.

The creator of this mod chose to use the Hard Core Ruleset
which I find unfortunate. I'm not a big supporter of the
idea that a CRPG should be more like the PnP game.

The mod makes heavy use of placed monsters rather than
scalable encounters. If the players follow the recommended
level and party size then it's fairly well balanced. But if
you want to play this with your 20th level Wizard your going
to be frustrated.

My ratings were generally pretty high on layout and quality,
but the choice of the HCR reduced the "fun" factor for me.
Fans of the HCR should bump the rating of this mod up a
couple of notches. Perhaps with an active DM and good
roleplaying group this mod would really shine.

Posted by LatH123 ( ..xxx.xxx ) at 2002-09-07 14:42:00    
- might contain a spoiler or so -
I don't know any other peeps who have NWN, I am unable to
multiplay extensively. I tried out this mod with my
fighter/cleric anyway. The first thing I found quite weird
was the "home" zone. Was it supposed to be a house? It had
the city exterior tileset.

In the city I couldn't really find a quest at first. The
dwarves in the inn didn't say a thing, quite annoying
really. At least let them say they don't want to talk.

Eventually I landed up in the sewers. They looked quite
standard to me. Rooms filled with lizards connected
through corridors. Nothing there to make the sewers really
seem alive. I cleared out the sewers and walked up and
down it several times. I never really understood the point
of being there - except for slaying lizards.

I decided to report back to the captain, asuming that
killing the lizard chief was enough to finish the quest.
It wasn't. Being bored of the sewers I explored the town a
little more but did not find very much to do.

After a short while my virus scanner decided to update and
crashed NWN. I never restarted the mod. I opened it later
in the toolset to explore it all a bit more. I found what
I had to do in the sewers, but in a the unlikely place
thinkable. Litarelly beneath the butt of the chief! I
could have known though, as it was about the only
placeable in the whole sewer, besides a few corpses.

I opened the other zones. They were very good looking in
the tile set, but low on extra additions or effects.

What I found as a small thingy is in the captains
conversation. after you reject him and come back he asks
you if you changed your mind. You're forced to
anser "yes". Oh well, it hardly matters as you are
supposed to do the quest anyway.

The main reason I never restarted the module after the
crash was because I didn't really enjoy it. Mainly because
it is very much H&S with little background story and very
undirected. I kept looking for things to do, without
finding any.

Posted by Uthoroc ( ..xxx.xxx ) at 2002-09-07 05:13:00    
Caveat: As I'm reviewing this module for topical68's review project, I did not have the opportunity to play this module in multiplayer as the author recommended. Therefore my comments need to be taken with a grain of salt.

**** SPOILERS AHEAD ****

This was very much a hack and slash adventure, reminding of nothing as much as of Diablo: three large areas packed with similar types of monsters (except perhaps the last) with a boss monster at the end. Important NPCs were static and basically just dispensed quests. All quests were of the "clear area and slay boss" type. Background story was virtually non-existent. Personally I find the combination of hack and slash with the Hard Core Rules less than perfect, but this is just my personal taste.

Layout and design of the areas was ok, with Aringdale itself being the highlight. Many non-essential NPCs gave the the town some life, just a pity that none of them had more to say than a single universal line.

The game was basically bug free, except for one issue at the end: I had to felle from the temple, beacuse the dragon was simply to much for my Lvl10 Rogue, and when I reentered, another dragon spawned. In the end, I had 3 or 4 blue dragons in the room, and I simply killed the villain grabbed the stuff and fled. Quest was fulfilled anyway.

Checking with the toolset, I found that the culprit is the "nickar_final" conversation. It is fired each time the appropriate trigger is entered, and while it doesn't start the dialog tree after the first time, the end conversation script is still triggered. And that creates a dragon each time.

Overall this is probably be a fun hack and slash adventure for a group of skilled and tactical minded players. Just not quite my cup of tea.

Posted by LordHitafiend ( ..xxx.xxx ) at 2002-08-14 17:24:00    
I am curious as to how you have HCR 2.5 when the real HCR
is on version 1.7.2? If your claiming that you have your
own HCR version I would not call it HCR 2.5. Just some
thoughts. I wouldn't want anyone to think you have some
special HCR version that does not exist yet.

Posted by LordHitafiend ( ..xxx.xxx ) at 2002-08-14 17:24:00    
I am curious as to how you have HCR 2.5 when the real HCR
is on version 1.7.2? If your claiming that you have your
own HCR version I would not call it HCR 2.5. Just some
thoughts. I wouldn't want anyone to think you have some
special HCR version that does not exist yet.

Posted by Kevin McDermott ( ..xxx.xxx ) at 2002-07-25 12:27:00    
Ok, made final adjustments to the module. Adjusted the
exp so that it isn't so much and should level the module
out quite a bit. That's it for adjustments. Gonna move
on to my next project. thanks to all those who downloaded
it..

Posted by Kevin McDermott ( ..xxx.xxx ) at 2002-07-25 08:44:00    
Not sure. Been having an issue with exp. I'll check it
out..

Posted by Sergey ( 07/25/02 04:59..xxx.xxx ) at 2002-07-25 04:59:00    
I know that "THIS IS IN NO WAY A SINGLE PLAYER MODULE" :)
But I took it that it is too difficult for solo character.
Which of course meant that I had to give it a try :)
I've started single player and selected your module.
Created human cleric. Picked up 4 healing potions on the
floor at the very beginning, sold two most expensive of
them, got ~1.5k money. Got armor, tower shield, weapon.
When sergeant (or whoever) granted me a free level, took 1
level of fighter. Went to severs, whacked lizards with
rapier/crossbow, got 600xp/kill... Leveled like crazy :)
Got to something like 1 fighter/7 cleric in no time. Wasn't
fun, I have to admit :( Waaay too easy. I wonder if this is
due to playing this module as single player (oh, btw, I had
difficulty set to hardcore as supposed), or is it indeed
that unbalanced?

Posted by Kevin McDermott ( ..xxx.xxx ) at 2002-07-21 17:46:00    
Let me know if I can help you in anyway. Just drop me an
email and I'll help you with what I can...

Posted by dirtYbird ( 07/20/02 08:48..xxx.xxx ) at 2002-07-20 08:48:00    
We hit the first forest encounter and the mixed mercs took
us out. While fighting the Dwarfs we had an Elf or two
casting missles etc at us. We had 3 players level 8 and one
mad dog level 1. The Elven wizards took out the fighter and
that left us with nothing really.

Personally It was my first time with the HCR but we had
someone who was familiar with it in there. We tried the
Cleric in Tyr and had the body with us but nothing seemed
to work and he had wanted more money I think, We only
wanted the cheap option and thought 2000GP was enough.
Someone said he may not have had any spells? I dunno, need
to get them to give me some facts.
In the end someone logged in as DM and dropped the required
scrolls and we go him back in, leveled him back up and gave
him his things back.
We were basically testing it for a LAN on the weekend and
getting an idea so we could DM it it a little better.

Posted by kevin McDermott ( ..xxx.xxx ) at 2002-07-19 18:46:00    
Glad you liked it so far. Just out of curiosity do you
know how to raise someone in hcr? You have to click on
the dead body in your inventory, then click on use unique
power then click on the cleric. If you have enough money
it will raise the character. Any cleric of 10th level or
higher should be able to raise them. There is a death
cleric in the front at the bottom of the stairs in the
temple of tyr that should be able to heal. Anymore probs
let me know. What wiped you out?

Posted by dirtYbird ( ..xxx.xxx ) at 2002-07-19 08:21:00    
Just about got thru this until our party of 4 all died in
the forest, couldnt get back game had saved and called it
quits for the night.
I have enjoyed it so far and its the first HCR Mod I have
played. The HCR certainly makes you re think your tactics.
I think we had been in the mod for about 90mins and we had
hit around lvl 8. The only time we really had problems was
in the forest. Obviously you have more after that.

XP was quickly aquired as it is in HCR.

Cleric in the temple: we tried to ressurect someone but the
raise dead wasnt happening, going to take a look at that
something didnt seem right.

Had a few crashes in Fugue Plane as well, server and client.

But all in all we had a pretty good time with what we did
get thru and willl try it again tomorrow. Good job.

Posted by Kevin McDermott ( ..xxx.xxx ) at 2002-07-17 11:07:00    
After you play let me know what you think. Post it
here. Thanks..

Posted by Ozird ( 07/17/02 05:13..xxx.xxx ) at 2002-07-17 05:13:00    
Have anyone tried this mod?

Im looking for a mod to play with my friends this evening,
and have very little time to check out mods. Workthing /&%
&/.

From the description it looks good :)

Posted by Kevin McDermott ( ..xxx.xxx ) at 2002-07-12 10:09:00    
Nope, not that I know of. I'm in Florida.

Posted by Anonymous ( 07/11/02 18:43..xxx.xxx ) at 2002-07-11 18:43:00    
would you be related to a dr mcdermott or brian

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