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Title  The Divine Requiem
Author  Clifford Jackman
Submitted / Updated  12-06-2002 / 12-06-2002
Category  Puzzles
Setting  Forgotten Realms-ish
Gameplay Length  around 2-3
Language  English
Level Range  Some optional items require high levels ...
Races  Any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Dependant on Module
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  20
Max # Players  04
Min # Players  01
Min Character Level  15
Content Rating  Teen
Alignments  Best for good characters
'The Divine Requiem' an adventure by Clifford Jackman For 1-4 characters levels 15-20. Best played with one character level 18. You have arrived at the outskirts of the town of Whitechapel. A terrible demon has recently arrived, destroying everything in his path. But soon, you are caught up in the after-effects of an ancient atrocity, and nothing is as it seems.


DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Parish5.22Challenging, well-balanced combat. An interesting story.The mod doesn't go beyond the most basic use of the toolset.


Submitted: 12-06-2002 / Last Updated: 12-06-2002
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Comments (40):

  1  2 Next>

Posted by Sarit at 2006-08-28 02:42:04    Voted 9.75 on 08/28/06
I loved the mod, and especially the books, the balor's quest and the headstones, the only thing - I had to start it twice - the first time I was attacked by the orcs and didn't talk, just fought. All and all, loved it.

Posted by The Lizard King at 2005-10-08 17:58:36    Voted 7.00 on 10/08/05
Okay Module, but needs a lot of polishing

Posted by Mirgalen at 2005-07-13 19:20:23    
Finished playing this one again. In fact I played it a couple of days ago with my 18th level arcane archer who got killed by a bunch of archers. What a shame. ;-)

This time I took my fighter level 15. Again I had some trouble with the duergars but when I called for help (an elf cleric and a hobbit rogue both level 15) I had no problem to complete the whole module.

I did not finish two quests. One related to a book because there was no suitable dialogue option to get it (e.g. buy it or attack the NPC). The other one (special weapons) is based on a dialogue that is beyond my character combined Int and Wisdom and the items I did not need are I believe in a container that cannot be opened (e.g. pick lock or bash).

Anyway, regarding my two posts below, it is true that these NPCs are a little tough for an average character but I believe that fighting two groups of creatures at a time was a glitch/bug that I did not see this time.

Overal this module is quick, fairly easy (too easy at times). Two things I did not always like is the humor (e.g. the name of the final Boss) that breaks the heroic fantasy atmosphere (module category is puzzle(s) not parody) and the amout of XP that seems way over the top. The three characters who entered at level 15 finished at level 18 but even with hardcore setting the challenge is not there and the XP reward per quest is probably way too generous. IMHO in such a short module perhaps gaining half a level to one and a half level would be best. For a solo character that would be 10,000 to 15,000 XP not 50,000 XP.

Overall, this is an average vintage module. I will probably not play it again.

Posted by MikeLM9215 at 2005-05-06 21:30:53    Voted 6.75 on 05/06/05
Mostly fun. There are 2 different ways to adventure when one shouldn't be accessible until later. It is hard to get your character to move through the destroyed book case.
The road to Ravenloft is paved with good intentions.

Posted by Mirgalen ( ) at 2004-06-02 06:10:00    
Continued from last post

Finished the mod. Left one quest although I could probably go all the way back to see how the quest ends.

* spoilers beware *

Well the encounter in the cave is probably the toughest in the entire module.

This one and I also did mess up with the dragon (in the cave) but when he healed himself I decided to walk away.

So it seems that you must go through the caves if you don't want all the orcs to become hostile.

The rest was pretty much a cake walk. I had no problem with the undead even the boss. I did not really need any help to take the other boss out in the village.

Left out the locket. I now know where it is. In case I want to play something quick.

Posted by Mirgalen ( ) at 2004-06-02 01:22:00    
I wanted to take a break play a short mod between Dante I and II so I picked this one.

Now I am not sure if it was a good choice.

My paladin is now level 18th so he should be able to walk his way to the town at least.

* spoiler *

Despite the comments about possible choices and all my character had little or no choices so far.

I wanted to sneak in town to avoid endless combats with bandits but had to retreat several times from the caves. First I had to survive the duergars, next the drow, now it is both that I have to fight at the same time.

I did not save the game but I gave a try to the other route. The only thing I could do was to run to the town and hide in a house since the Orcs are at least as tough as the guys in the cave.

Perhaps you need that +10 sword and that +10 armor or something.

My current average AC is about 35 (with or w/o armor) and the damages I do are about 15-20 HP per hit (well assuming the creature is evil).

The only dialogue I had so far is with the guy in the forest who give info about to two possible ways to get in town. No bandit, duergar or drow ever spoke. They are hostile.

If the paladin was to remove armor and shield and try to sneak (e.g. invisibility) IMHO at this level he will get spotted very quickly.

Posted by Swift_Icarus at 2004-02-28 21:34:00    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 7   Dialogue 8   Originality / Creativity 8   Quality Control 6   

Posted by orcbane at 2004-02-28 21:34:00    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 10   Originality / Creativity 8   Quality Control 8   

Posted by ungrim_ironfist at 2004-02-28 21:25:50    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 9   Dialogue 7   Originality / Creativity 7   Quality Control 7   

Posted by 1_4 at 2004-02-28 21:25:49    Voted 9.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 8   

Posted by shivohum at 2004-02-28 21:23:59    Voted 6.00 on 02/28/04
Fun: 7   Layout / Design: 5   Dialogue 5   Originality / Creativity 7   Quality Control 5   

Posted by Azrile at 2004-02-28 21:23:50    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 8   Dialogue 8   Originality / Creativity 8   Quality Control 6   

Posted by rawbee at 2004-02-28 20:46:11    Voted 7.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 5   Originality / Creativity 6   Quality Control 7   

Posted by taeric at 2004-02-28 20:46:04    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 9   Dialogue 5   Originality / Creativity 8   Quality Control 8   

Posted by Skather at 2004-02-28 20:45:43    Voted 3.00 on 02/28/04
Fun: 2   Layout / Design: 4   Dialogue 2   Originality / Creativity 3   Quality Control 5   

Posted by SFX at 2004-02-28 20:45:43    Voted 7.00 on 02/28/04
Fun: 6   Layout / Design: 7   Dialogue 7   Originality / Creativity 6   Quality Control 7   

Posted by Parish at 2004-02-28 20:42:16    Voted 6.00 on 02/28/04
Fun: 5   Layout / Design: 4   Dialogue 4   Originality / Creativity 6   Quality Control 9   

Posted by Jordan at 2004-02-28 20:40:55    Voted 5.00 on 02/28/04
Fun: 4   Layout / Design: 7   Dialogue 3   Originality / Creativity 3   Quality Control 8   

Posted by Kaylon at 2004-02-28 20:40:41    Voted 5.00 on 02/28/04
Fun: 7   Layout / Design: 6   Dialogue 4   Originality / Creativity 5   Quality Control 3   

Posted by Elendiel at 2004-02-28 20:38:57    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by Digisciple at 2004-02-28 20:35:46    Voted 6.00 on 02/28/04
Fun: 7   Layout / Design: 6   Dialogue 8   Originality / Creativity 5   Quality Control 5   

Posted by Asciiman at 2004-02-28 20:31:21    Voted 3.00 on 02/28/04
Fun: 4   Layout / Design: 3   Dialogue 3   Originality / Creativity 4   Quality Control 2   

Posted by Clifford Jackman ( ) at 2003-06-15 20:27:00    
Wow, a thousand downloads! Thanks to everyone who commented in the forum, downloaded the mod, or voted. This was a big success for me. Hopefully, someday soon I'll release another module, but either way I appreciate everyone who helped make Divine Requiem a success.

Posted by Bill Daniels ( ) at 2003-04-25 09:11:00    

I thought this was a pretty good module - played my 18 Pal exported from the Official Campaign. There was a lot of attack, run, see if you can pull one or two through the zone and finish them, but nothing too onerous. It did need a little polish, but nice mapping. I agree about too many empty rooms - but I'd rather have empties than a map that's not credible. I like to be able to empty my quest list, and I'd like an "ending" as well (assuming there isn't one I just haven't found yet). Overall, nice shot - if you called this a "beta" it'd be a dang good one. I have a couple of "spoiler" issues:

- I did the module from the sewers up, and missed the boy's body quest. Once the mobs in the Inn were dead, the quest no longer fired, and I got "thanks for saving the town." Thus, the crypt key was unavailable.

- My opinion: Mr. Ice Cream was too weak, and the "Old Guy" with his two assistants was too much, at least for one character. At least he can be avoided. The encounter with his younger cousin was pretty good, tho.

- looked for a half hour for a way into the bandit tent from "beginning." Finally opened Aurora, and there isn't one. Kind of a drag.


Posted by Clifford Jackman ( ) at 2003-04-08 09:31:00    

Sorry dude. The orcs were supposed to run up and warn you.

However, if you killed the Lich, the mod was pretty much finished anyway.

Thanks for the advice though. I've started my second mod, and I'm taking it ALL into consideration.

Posted by Nker ( ) at 2003-04-07 09:24:00    
I was having great fun having killed the Ice Cream Lich and such but then I visited the mines and stumbled into the storage area. Then every orc attacked on sight and the game was ruined for I only had a quicksave and there was no way back. You should have made a sign stating "Do not enter unless you want to kick +blocked+ for the rest of the mod"

Posted by DarkMonk ( ) at 2003-03-17 18:31:00    
This is just a comment to voters. I'm reading the commentary prior to downloading the game and there are astonishing comments. I believe people improve with constructive criticism. Some of these comments are no where close. Constructive criticism is appreciated by all, keep your flaming on the kiddie boards.

Posted by Skather ( ) at 2003-03-02 22:58:00    
There are too many things wrong with this mod., I'm not
sure where to begin. The story had potential, but you
messed it up with your injections of real world book
references, the lameness of the boy and cleric quests, the
severity of the orcs' power, and the weakness of the
undead. There seemed to be no real thought involved in
your choice of encounters, and I'm not sure why you even
bothered with the sewers. If you would have created this
with a serious edge to the story and dialogues, and for
lower lvl characters, you might have had something. But as
it is, I'm sorry to say I wish I hadn't played it. But I
will cast my vote, which will give you 10.

Posted by Clifford Jackman ( ) at 2003-02-28 10:42:00    
Thanks for your comments.

However, I'd like to assure everyone that there is
NO "bible propaganda" in this module. I realize that some
people have been putting Christian messages into their
mods, but I'm not a Christian. There are a couple quotes
from the King James version of the Bible, but they are
there on literary merit, alongside the Shakespeare quotes
and such on the book shelves that I stuck in there for
fun. I'm an English major, so I like cool quotes, and I
put some on the shelves for the hell of it.

I'm taking your criticism to heart, and thanks for voting.

Posted by Asciiman ( ) at 2003-02-28 03:28:00    
This must have been a first attempt, for the simple reason
that there are so many bad things in the module that ruin
the entire atmosphere. I'm all in support of humor, but
that Emperor of Ice Cream was plain stupid, I didn't even
think it was the final boss, also because he was so easy to

The module was polished though, map pins, merchants
(although nothing beyond general non magic), complete areas.

The downsides on this module are rather large, the first
thing is in the level design, it starts out just fine, but
once you get into the mines and caverns below it,
everything becomes +blocked+. Apparently Clifford Jackman hasn't
heard of the 3 item's rule. Only put a room or any area of
any size into your module if it has AT LEAST three things
of intrest in it. There are countless rooms all over this
module that are far to large with no point too them, this
gets especially annoying since it takes so long to get
between areas.

Dialogue was written well but not designed well, there were
so FEW dialogue options, and too much of the dialogue took
too long to read. Without interaction one can become bored

The mood is also ruined every couple minutes by the absurd
placements of William Shakespeare books, quotes from other
people and even bible propaganda. At one point a young boy
refers to going to temple regularly even on the sabbath.
There is also reference to biblical propaganda.

The division of the two main quests was a VERY nice touch
however, and that one piece alone should be played by all
mod makers as a great example of open endedness. Still
everything else really mires this one great part.

Overall, this module needs to be re-written before it can
be considered good, changes would only make it okay at best.

  1  2 Next>

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