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Title  Aldania
Author  LadyinBlue
Submitted / Updated  10-29-2003 / 02-01-2004
Category  Dungeon Adventure
Expansions  HOTU-1.61
Setting  Fantasy Role Playing
Gameplay Length  Unlimited
Number Players  More players are needed for the major quests.
Language  English
Level Range  New characters will be given bonus xp up to level 10.
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Heavy
Scope  Epic
DMNeeded  Occasional DM Needed
Single or Multiplayer  Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  Any
Min Character Level  10
Content Rating  Everyone
Alignments  Some of the higher end items are alignment based.
This module offers lots of action and adventure. The story kicks off where you as a player was teleported into a misty forest and met a priest who will direct you to the city of Epion. After you entered the city, the Mayor of Epion will explain that you were summoned into Aldania to aid their battle against the forces of darkness that threaten their peaceful land. Your adventure begins after you decide to offer him your help. There are various quests, challenges and many custom items to seek out in this exciting fantasy module. Praise God for his grace and mercy endures forever! :)


Submitted: 10-29-2003 / Last Updated: 02-01-2004
Submitted: 10-29-2003 / Last Updated: 10-30-2003
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Comments (10):

Posted by Cosmo at 2004-07-25 10:39:30    Voted 7.00 on 07/25/04
Fun: 6 Layout / Design: 8 Dialogue 7 Originality / Creativity 7 Quality Control 8

Posted by James_nwn ( ) at 2004-03-05 12:33:00    
In regards to placing restrictions on items, simply add the property of class/alignment/etc restrictions in the properties menu (right-click --> edit --> properties --> use limitation). Make sure you add the changed item to the palette (or 'edit copy'), or changing them later will be a pain.

Posted by kcwoo at 2004-02-28 20:41:02    Voted 7.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 7   Originality / Creativity 7   Quality Control 8   

Posted by CA_Cobra at 2004-02-28 20:36:15    Voted 7.00 on 02/28/04
Fun: 8   Layout / Design: 10   Dialogue 7   Originality / Creativity 7   Quality Control 4   

Posted by LadyinBlue ( ) at 2003-11-18 05:05:00    
Greetings Chairon,

Thank you for trying out my module. I am not sure how to script that kind of restriction for items yet. Basically, some of the higher end items are based either on good or evil alignment.

Only the major quests will require at least a pair of strong melee and caster to complete them. The other challenges can be done with the usage of skills and items.

+God bless and cheers! :D

Posted by Chairon de Celeste ( ) at 2003-11-04 04:51:00    
Hi LadyInBlue!

Did you make sure a lawful / good PC with at least 1 rogue level can't use the alignement based items from Hell?

Though I seized playing with a party (too many PvP adicted munchkins): please add informations like: recommended number of players, multi party / single party only.


Posted by LadyinBlue ( ) at 2003-11-02 09:22:00    
Greetings Rome,

Thank you very much for your support. This is my very first piece of work and I appreciated your earnest comments.

I started building this module around last November and it was hosted online by a local Internet service provider. It gradually expanded to this version around March, but since then, I stopped adding contents to it. It was only lately which I decided to update it to version SOU-1.32 and to upload it here. Indeed, there were several complex ideas which I have yet to execute.

I am glad you liked the way the story gets started and I understand why you got tired of the dialogs too. I was trying to lead players into the stories and plots in a step by step manner.

I am very pleased to learn that you realised the role of a Messiah was involved in this game world. The Lord Jesus has inspired me greatly in making this module. The concept was to portray a fallen world where adventurers are called upon to seek out ancient artifacts which hold the knowledge of good and evil. In the midst of their quests, they will learn their need for a Saviour and to free the world from evil. In this current copy, the story will end after the artifacts are recovered.

With regards to the need of an ocassional DM, it was because I added certain DM features to further the storyline. These features include a DM special effects wand, non-drop custom made items for the DM to reward the players, special portals and a death match dungeon.

Nevertheless, I like to thank you for taking time to try out my module and your further comments are always welcome.

+God bless and have fun always. :)

Posted by Rome ( ) at 2003-11-01 08:44:00    
Okay some thoughts for you.

The game is billed as "unlimited" but the first thing I hit is people I must talk to before I go on the mission and locked city gates. Please put a marker on the map so these folks are easy to find OR better yet remove the need to speak to them to progress.

Nice work at the start setting up the story. I knew what was going on. Maybe I knew too much since it looked like standard cartoon fare was on the way - which begged the question of why I needed to talk to people who in turn tell me to talk to more people. That gets dull - especially when the people I am talking to are fairly plain spoken.

I feel like you are holding back here, like you have a lot of very complex ideas and you are not pulling them out.

The module starts with a remark about Jesus and continues to deal with demons - but again the nature of demons and the role of a messiah in this game world is ignored. I would like to see that come out in the NPCs it would be refreshing and challenging.

I am not checking back here again unless I get an email from you - if I do I will play again and promote your fine work. (and I do that as others have seen).

Have a wonderful day - and please - this is only what I want, what matters is what YOU want, and I respect that.

Posted by Rome ( ) at 2003-11-01 01:02:00    
And why is a DM needed?

Posted by Rome ( ) at 2003-11-01 01:02:00    
And why is a DM needed?

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