Designed for small parties but works just fine solo.
Any (though half-orcs are pretty out-of-theme)
Tricks & Traps
Hack & Slash
Part of Series
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Max # Players
Min # Players
Min Character Level
Any non-evil; good-leaning will make more sense
Having learned that the evil wizard Bangoleth is behind the rising tide of evil threatening to sweep the land of Gatharia, you have journeyed east to the the Empire of Andletharr. You have brought with you the evidence that Bangoleth is raising armies and planning to attack the nations of men, elves, and dwarves. His Orb of Mastery makes him powerful, but the good wizard Grandoleth claims that there is a way to stop Bangoleth. Using artifacts forged 3,000 years ago it is possible to destroy the Orb and stop Bangoleth's evil. But those artifacts were lost in the distant past, and no one knows where they are now. The first and most important of these artifacts is the Sword of Potency. Even as you begin to search for it, Bangoleth's forces are already moving. He has sent his minions -- the Searchers -- to find the Sword and the other artifacts, and destroy them before they can be used. Time is running out, and only you can stop them... Part 2 of the SP series.
Posted by werelynx2 at 2010-12-21 13:13:15 Voted 7.25 on 12/21/10
First conversation (council) was broken for me I had to use dm_spawn twice - one for edar and one for item that could stop the spawn to wonder off(dominate for example). Oh and I had to pause after every line, cuz the spell wore off too quickly:(. Other then that mod could use better holding bags with such amounts of loot:)(I found one -60% and I could buy only -40% at the shops). Nice to see some new music and tilesets in such an old mod _________________________ Thanks Rolo:)
Posted by Steve_Savicki at 2008-08-03 17:23:36 Voted 7.25 on 08/03/08
Okay, I used kelticpete's idea.
Loved the puzzled layouts, but did not like how there were two paths. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Posted by Steve_Savicki at 2008-08-03 14:59:05 Voted 7.25 on 08/03/08
As a Mac user, I have no toolset so this same problem cannot be fixed for me.
Shame, I LOVED the first one except for some inconsistencies. But yes, as others have stated, I cannot go further than this. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Posted by hmdai at 2007-07-16 08:06:50 Voted 8.00 on 07/16/07
I have encountered the same problem as the other do. Lord Edar keep moving back to the throne room. After that I'm forced to use DebugMode, cast "Dominate Person" on Lord Edar and lead him back to the meeting room. Then I could start conversation now.
In the toolset, open up the castle area. Delete the waypoint in front of the throne for edar, and the waypoint in front of the chair for Brin. They will then do what they are supposed to do (in theory). They won't walk into the throne room after the council in the library but that is cosmetic and won't affect the module.
What's happening is, the SOU spawn-in scripts are forcing them to walk to their waypoints even though they're not supposed to until after their conversations.
Posted by Mark55 at 2005-02-22 15:56:19 Voted 8.50 on 02/22/05
Posted by ericdoman at 2004-11-25 05:49:00 Voted 9.50 on 01/28/06
I know this series is no more but could someone please explain to me (in dummy dummy terms) how do I sort it out. Where do I type in debugmode etc.
to get king edar to be in the room, I am sure there are fancy ways of doing it, but I used debug for dummies...
edar appears as a summoned ally. if you stand near grandoleth, the conversation will work. use unsummon (like a familiar using the radial mouse commands) to get rid of edar.
_________________________ "normally, both your *sses would be dead as f*cking fried chicken, but you happen to pull this sh*t while I'm in a transitional period so I don't wanna kill you.." jules from pulp fiction
Posted by Anonymous ( 213.204.xxx.xxx ) at 2004-05-30 08:09:00
" At the very start I followed the prince from my room to the library. I got to the library and talked to the old fellow with a staff. He said a few things and ended with "Your Majesty?" nothing further happed after that. I did put all the haks in the appropriate folders too."
I've got the same problem with NWN 1.62 since I dont understand how to do the fix below I'm stuck.
Posted by rlthomason67 at 2004-02-28 20:46:12 Voted 9.00 on 02/28/04
Posted by Korwinthale ( ..xxx.xxx ) at 2003-12-28 20:59:00
lol What a Phallic name......
Posted by Avorleth ( ..xxx.xxx ) at 2003-10-31 12:06:00
For a variety of reasons I do not wish to go into here, I regret to announce I am CANCELLING this series of modules. I will leave them here on the vault to play if you want, but no further updates will be done and they should now be considered UNSUPPORTED.
Thanks to everyone for helping me test and improve these modules.
Posted by Avorleth ( ..xxx.xxx ) at 2003-10-24 19:38:00
I have tried THREE TIMES this week to upload SP2_SOU, and all 3 times IGN has dropped me before it's finished. My patience for this is limited, and I am on a 56K, so each time I try it takes a fair amount. I'll get it up there eventually, but it may take another week or two.
Posted by Avorleth ( ..xxx.xxx ) at 2003-10-20 12:42:00
Not sure the best place to post this but I'll do it here...
SP2_SOU has passed play test. There were some annoying glitches but I think it is all good now (SP3 is going to be MUCH more painful because of the placeables hak I had in there... sigh).
I am just waiting for the SOU version of the soundtrack that I posted over the weekend to "take" and then I will be uploading SP2_SOU