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NWN MODULES

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Title  Onwards to Adventure - Chapter 1
Author  JohnR
Submitted / Updated  10-01-2002 / 11-13-2002
Category  Dungeon Adventure
Gameplay Length  3 to 5
Number Players  1
Language  English
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Adult
Hakpak  Link
Description
WARNING! CONTAINS SOME STRONG LANGUAGE, A LITTLE NUDITY ... AND, ER, LOTS OF VIOLENCE! ADULT CONTENT! Following a disagreement with senior members of your family, you have packed your few belongings and have headed out into the world to seek adventure. That was four days ago - four days when it has never stopped raining - four days with not a sniff of adventure. For some reason, your enthusiasm for your new lifestyle has abated somewhat ... but now you find yourself in a fog shrouded forest... (Version 1.20)

Files

NameTypeSizeDownloads
Onwards_to_Adventure.zipOnwards_to_Adventure.zip
Submitted: 10-01-2002 / Last Updated: 10-01-2002
zip1.3Mb7347
--
SCORE OUT OF 10
7.42
17 votes
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Comments (39):

  1  2 Next>

Posted by Mirgalen at 2009-12-07 01:21:57    Voted 2.50 on 12/07/09
Avoid.

I did not really read the comments until now. First encounter: a bunch of undead I could not defeat. Luckily, I found a girl (cleric) and took her with me. Together we managed to complete the "n'tonga temple" part. So we went South. Soon after we faced stuff like skeleton warrior/chieftain (tough but still doable) but a bit further a mummy and next a vampire warrior! Level 1 module, really? Module Deleted.




Note: Ianneganda, I think that portal does not work

Posted by Ianneganda at 2009-11-20 08:02:40    
Please forgive me for making a double entry now as I need to be more precise.

I got the same problem as the the Beard, if I may quote him here:
"maybe im just not seeing sumthing but ive just killed the one leader lady in the n'tonga temple and i see a portal but i cant get into it....what the heck do i do???"


Posted by Ianneganda at 2009-11-20 07:38:54    
Hello Folks,
would someone consider writing a walkthrough or tell me please how to enter the right temple door at the beginning?
I went on to the city and found that foursome fist-fighting.
I can't say much about the module yet, but that scene was certainly funny!
I appreciate a sense of humor.


Posted by jimp at 2007-06-28 18:11:56    Voted 1.00 on 06/28/07
sorry man but I couldnt get past the first part..even with a fighter with a high con I was killed a dozen times. And no spawning may be more realistic; but this isnt reality..what is real is the half hour of my time I wasted with this

Posted by PaulBlay at 2007-04-21 04:58:13    Voted 6.50 on 04/21/07
Fighting at the start is way too tough for a non-melee character - and often can't be avoided.

Posted by darkghost at 2004-02-28 21:33:48    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 9   Dialogue 8   Originality / Creativity 7   Quality Control 10   

Posted by Narculus at 2004-02-28 21:33:01    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 5   Dialogue 6   Originality / Creativity 7   Quality Control 8   

Posted by Thirdpres at 2004-02-28 21:32:49    Voted 6.00 on 02/28/04
Fun: 6   Layout / Design: 5   Dialogue 7   Originality / Creativity 6   Quality Control 7   

Posted by JohnThePipe at 2004-02-28 21:23:59    Voted 8.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 9   Originality / Creativity 7   Quality Control 9   

Posted by chris at 2004-02-28 21:23:58    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 8   Originality / Creativity 6   Quality Control 10   

Posted by NIGHTFINCH at 2004-02-28 21:23:57    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Alenuska at 2004-02-28 20:53:56    Voted 8.00 on 02/28/04
Fun: 9   Layout / Design: 7   Dialogue 7   Originality / Creativity 9   Quality Control 7   

Posted by rilo at 2004-02-28 20:53:55    Voted 8.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 8   Originality / Creativity 8   Quality Control 8   

Posted by Deimos at 2004-02-28 20:53:48    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 6   Dialogue 8   Originality / Creativity 8   Quality Control 7   

Posted by conrad at 2004-02-28 20:53:48    Voted 6.00 on 02/28/04
Fun: 6   Layout / Design: 6   Dialogue 6   Originality / Creativity 4   Quality Control 6   

Posted by Gengis at 2004-02-28 20:53:47    Voted 8.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 7   Originality / Creativity 9   Quality Control 6   

Posted by Mildman at 2004-02-28 20:53:46    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by SideStep at 2004-02-28 20:46:18    Voted 7.00 on 02/28/04
Fun: 6   Layout / Design: 8   Dialogue 7   Originality / Creativity 7   Quality Control 6   

Posted by cobracommander at 2004-02-28 20:36:06    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 7   Dialogue 10   Originality / Creativity 9   Quality Control 9   

Posted by dm_eis ( ..xxx.xxx ) at 2004-02-02 15:13:00    
I had the same problems I started with a fighter LvL 1
that means AC 17 and 12 HP
The First enemies I encountered have been "4" Orcs
I don't know how a Lvl 1 Character can survive an encounter with 4 Orcs



Posted by SideStep ( ..xxx.xxx ) at 2003-11-27 07:07:00    
I found a 'fudge' to get round the innkeeper problem and completed the mod, and had enough fun to want to caryy on to Part 2. This could be a very good mod with a little more tidying-up, and I wouldn't want to put players off - it's nice, in particular, to find a rogue-friendly mod.

Posted by SideStep ( ..xxx.xxx ) at 2003-11-26 04:07:00    
I'm making some progress with this, but am still encountering some of the bugs mentioned in the previous post. I've also discovered that dealing with the innkeeper (as I assume I'm supposed to?) turns most of the rest of the town hostile, which I have to assume is NOT the intention? I also have a grumble about the way some opponents spawn right beside you - not much fun for a puny level 3 rogue...

I'll skip the innkeeper for now and see if I can work round it.

Posted by Carita ( ..xxx.xxx ) at 2003-08-18 05:07:00    
I have to agree with Chrisnd - why put two huge earth elementals in a place where I cannot choose not to fight them? You have ruined the mod for me because I cannot get past them and continue playing.
Before this happened I kind of liked this and had only a few comments of bugs - (*SPOILERS*)
- The guy in Fern who wants you to kill a bandit and get a ring doesn't give you the quest but speaks as if he already has the first time we met.
- I cannot do the chicken farmer/whore quest without accepting to kill her and my good character wouldn't, not even after she's gone does that option exist. You should be able to tell her that she is already gone and no killing is needed.
- Both the first guy with the inn and the drunken barbarian quest left unfinished entries in my journal. They both had two and only one finished.
So - check your quests - not what they are about but how they are scripted and get real with the monsters. The whole cellar idea was silly in the first place since it was more "who's who in the monster world" than a realistic outcome of digging to deep.
You show promise so I will check out your future work but this needs fixing.

Posted by JohnR ( ..xxx.xxx ) at 2003-06-27 20:05:00    
Hmmm .... well, I certainly didn't make the monsters tougher thand standard - in fact I actually moved some of thier stats down. However, I have to agree that there seems to be a trend building recently and I'm beginning to wonder of somethings got corrupted inside the mechanics of the mod. I'll look into that and, if need be, upload it again.

John.

Posted by chrisnd ( ..xxx.xxx ) at 2003-06-05 23:34:00    
Oh, by the way, a disclaimer about my current episode with this game. I did some editing of the module in the toolset - namely, increased the XP scaling. I also put the game options on the easiest level, where enemies can only do 50% normal damage, max. John, if that is true, then how do you explain regular standard bog orcs in the beginning of the game inflicting 16 points of damage without even a critical hit!?! Makes no sense. Answer me this - did you modify the "monsters" in the game itself and boost all of there stats? Based on MY Monster Manual, Orcs do 1d12 +3 - max damage is 9 based on "Easy" level. Whatever...

Posted by chrisnd ( ..xxx.xxx ) at 2003-06-05 23:26:00    
Okay, I have officially changed my mind. This module stinks...really. Like I said in my last post, I had to cheat and use a leveler just to make it past the orcs. But then, after quite a bit of adventuring (I would say about 45 minutes of playing and 3 hours of reloading!), I managed to finally get her to level 5. I am not sure where this fits in, but what I can only assume is halfway through the module, in the Troll Inn Basement quest, I clear everything out...okay, not bad, but it took an excessive amount of reloading. After I rest, and before I leave, there is an encounter with a HUGE WATER ELEMENTAL and a HUGE EARTH ELEMENTAL! Against a 5th level paladin (who, by the way, would have been only 3rd level had I not used a leveler), and a wuss-hole cleric follower! I even checked the monster, and the challenge rating was "IMPOSSIBLE". Now, John, what fun is that? This game is not a challenge, it is an excercise in testing your computer to see how many times you have to reload before your entire system crashes! Thank God I am using WindowsXP, or I would have thrown my computer out my window 3 hours ago!

Warning to all of those people out there looking for a challenge...this module is one, but it isn't the module that's the challenge - the real challenge it's seeing how long you can hold off before you go bald from pulling out your hair in frustration!

My rating is 3 of 10!

Posted by chrisnd ( ..xxx.xxx ) at 2003-06-04 16:00:00    
I, like Zenn, have suffered at the hands of regular orcs. Not sure why, but I cannot tell you the number of times that I have had to reload my game just to make it buy a few arrow-shootin' orcs! I even went as far as to use a leveler in a different module to get my female paladin to 4th level, and she is still having her butt handed to her on a plate! JohnR, great beginning, but what gives??? Anyway, somehow I will get through this and figure something out.


"SPOILER ALERT.....!!!!!"

Also, I think I know why the cleric went postal. When you clear out the mines, and get the book that implicates the tavern owner, if you tell him that you know he is a bad guy, he will attack you. As a result, everyone in the village, as well as most of the people inside his tavern, decide to go postal on YOU! Don't tell him that you have caught him in his treachery until later in the game...I suppose that should work.

Anyway, I will keep trying to beat the orcs...we shall see.

Posted by The Beard ( ..xxx.xxx ) at 2003-05-30 09:42:00    
Spoilers!









maybe im just not seeing sumthing but ive just killed the one leader lady in the n'tonga temple and i see a portal but i cant get into it....what the heck do i do???

Posted by JohnR ( ..xxx.xxx ) at 2003-05-04 15:53:00    
Sorry, Charles, I'm trying hard to stop chuckling here. No, I've no idea why your Henchwoman went postal on you and I'm sorry if it ruined your game ... but (chuckles) it must have been a sight to see! I'm surprised that she lasted that long fighting everyone she met! A shift of that magnitude ... well, it beggers belief. The only thing I can sugest to you is that you reload from your last save and try again. She's not meant to be crazy, honest.

JohnR

Posted by Charles ( ..xxx.xxx ) at 2003-04-21 16:14:00    
While I did like the module, I ran into an interesting occurrence. I don't remember the NPC cleric's name.. well, after taking care of a villain in Fern, the cleric attacked most of the NPC's we encountered without provocation. She saw most of the inn's occupants as hostile as well as the beggar, little boys & girls, chickens and dogs. In the span of 20 seconds she shifted my alignment 30-45 points towards evil. The barroom brawl left only 6 occupants alive. Since my character isn't evil, I took the NPC into a crypt where I let her die. I found it very tough to continue playing without a henchman though. I don't know if anyone else has seen their henchman go postal like that. I did enjoy what parts of the module I did play though. Perhaps the cleric was afflicted with insanity and I needed to cure her? >:P

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