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NWN MODULES

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Title  Mines of Moria (SOU)
Author  John McA
Submitted / Updated  11-01-2003 / 11-01-2008
Category  Dungeon Adventure
Expansions  SOU-1.32
Setting  Middle Earth
Gameplay Length  12+
Language  English
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  15
Max # Players  04
Min # Players  01
Min Character Level  10
Content Rating  Everyone
Description
**This is the SOU version. There is an updated HOTU version with further bug fixes on the 'Mines of Moria Module Update' link** SOU and HOTU versions of my previous adaptation of the Lord of the Rings journey through Moria have the ability to select up to three henchmen per PC. You may choose Aragorn, Gimli, Legolas, Boromir, Gandalf, Samwise or even perhaps Arwen to help you in your quest, or might like to recreate these or other members of the fellowship as PCs yourselves. Other features include scripted oozes, a tentacle beast, turn-to-stone trolls, rock throwing stone giants, displacer beasts, ring wraiths, flying skulls, poltergeists, the Balrog and other demons, serpents, custom clothes and items, and other events that capture the spirit of the Mines of Moria and of Tolkien's world in general. There are also a number of new levels, cut scenes and many new conversations with characters from Tolkien's world.

Files

NameTypeSizeDownloads
Mines_of_Moria_SOU_v13.zipMines_of_Moria_SOU_v13.zip
Submitted: 11-01-2003 / Last Updated: 11-11-2003
zip35.1Mb8977
--
John_McA01mines_of_moria.txtJohn_McA01mines_of_moria.txt
Submitted: 11-01-2003 / Last Updated: 11-01-2003
txt3.04Kb8409
--
SCORE OUT OF 10
8.81
27 votes
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Comments (82):

  1  2  3 Next>

Posted by DM_Eonwe at 2008-04-20 04:52:22    Voted 8.00 on 04/20/08
I like the scripting, but it needs to be improved for sure.
_________________________
.: Untold Tales of Tolkien II :: Website :: Forum :.

Posted by aqualung555 at 2008-03-13 01:33:29    Voted 8.00 on 03/13/08
Definite a good module, but it also has many weaknesses. I tried it with three totally fresh created characters with some of my friends and it was nearly impossible to play... no gear, no weapons, strong enemies.
The scripting is nice, but the whole world seems to be a bit empty... could be because of no additional haks, but there could be some more playceables.
All in all a good work, that could be better with some updaetes.

Posted by Cloud8521 at 2008-02-07 10:52:52    Voted 9.50 on 02/07/08
Very nice

Posted by Shargast at 2007-12-29 10:59:17    Voted 9.50 on 12/29/07
As a builder of a 50 area Moria sub-module in my own posting of LOTR. I'm always happy to see this theme spottlighted! You did well and I enjoyed it. How do you kill the Balrog??

Best
Shargast
_________________________
Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth

Posted by Mirgalen at 2007-11-30 19:05:18    Voted 8.50 on 11/30/07
Gameplay : 7
Roleplaying : 8
Action : 8
Visuals/Sounds : 9.5
Documentation : 9
Fun : 7

Posted by Mirgalen at 2007-11-27 03:50:43    Voted 8.50 on 11/30/07
Far from perfect but interesting nevertheless. Completed with female dwarf fighter (lvl 15) with Arwen, Aragorn and Sam (one character for each race and both sexes equally represented). Henchmen must be properly equipped and micro managed (or left behind as reserve). The module is sometimes tedious but doable. Had to check for clues once or twice, got stuck a very long time in the three areas before the poisoned tunnels.

Posted by Steve_Savicki at 2007-07-06 05:00:04    Voted 9.75 on 07/06/07
As always, ending is abrupt and disappointing that you cannot defeat the balrog.
Henchmen scripting needs to be updated. You have to talk to each one by choosing to do so before you can access their inventory (clicking on them won't do.)

Other than that, interesting layouts.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Mirgalen at 2006-10-13 18:19:05    Voted 8.50 on 11/30/07
Too many trolls? I can see some troll votes around here for sure.

Anyway, I'm giving up on this one. It is probably the best LOTR module around here at this time but if I had to compare it to other NWN modules I would give it a score between 4 and 6 (sorry I am not doing a full review for it). I would have enjoyed very much to take my character (dwarf in this case) and complete the module with a fellowship with one NPC representing each race/faction (e.g. one hobbit, one elf, one human). I am sure that the module is doable with a combo of three melee NPCs (e.g. Aragorn, Boromir, Gimli and/or Legolas) but IMHO that would be too far from the original trilogy's idea.

Thanks for making this mod John.

Posted by Mirgalen at 2006-10-13 00:17:33    Voted 8.50 on 11/30/07
We are stuck in a place where Gandalf get killed all the time. Hey he should be the the best of the bunch. His AI is terrible (no spell casting?). not sure why he is trying to behave like a fighter.

Found other issus as well:
Henchmen:
Aragorn is a typical Ranger, Ranger/Paladin would be fine (the AD&D Ranger class was based on Tolkien's Aragon).
2. Gimli does not even specialize in Axe (longsword instead).
3. Legolas (Ranger?) is using a short bow, why? Also as an Archer he should have the related feats (e.g. dodge, rapid shot, point blank shot).
4. Gandalf is a joke (see above)
5. Arwen cannot be hired (unless she does not like LG dwarves)

Henchmen control is a nightmare. In other modules with multiple henchmen it is possible to have one stand back (e.g. Gandalf) while the others are in mele (e.g. Boromir and Sam) but here they all do the same thing. Also dead henchmen cannot be re-hired.

The module was quite easy early but we had a hard time finding the entrance of Moria (sorry I did read the books ages ago). Once inside we could not find a place to rest. Reloaded 2-3 times already but we always get to a point where Gandalf becomes a liability.

Will try once more but unless we find at least one rest spot in the mountain I will not continue this module.

Posted by Swiftnibbler at 2006-06-22 15:06:18    Voted 2.00 on 06/22/06
Another LOTR Mod Can be confusing at times, and Way to many trolls! Legolas died after you see the second group of trolls.

Posted by derek ( 59.95.xxx.xxx ) at 2006-03-30 07:18:06    
Great. Thanks!

Posted by Deathstalker at 2005-09-23 10:50:32    Voted 8.50 on 09/23/05
Not bad. I had fun.

Posted by Anonymous ( 81.153.xxx.xxx ) at 2005-01-23 12:50:00    
where should i put the JPED pictures??? i cant find a file to put it in! help me plz

Posted by acromel at 2004-11-06 09:40:06    Voted 9.25 on 11/06/04

Posted by Levistus at 2004-11-02 13:23:50    Voted 3.50 on 11/02/04
Did not convince me. Hack and Slay without spirit.

Posted by Anonymous ( ..xxx.xxx ) at 2004-09-24 16:22:00    
a very nice module

the module is very well built, but I'm stuck in the part that I'm supposed to speak with Morgoth's servant, and he only attacks me. I have only SOU expansion, so is there any way to fix this problem with my current version??

Posted by sir_toejam ( 66.133.xxx.xxx ) at 2004-09-09 14:19:00    
well, I have to say that it gets better as you go along! I like the way the balrog/gandlaf thing was done very much. the Npc's seem to become more effective once they level up for some reason? i'll upgrade my rating to an 8/10. it's definetly worth checking out. one minor bug at the end, that i have seen in several mods, the export at end function doesn't seem to work. also note that several unique item models are used, and these items should be dropped before you export your char. (e.g., the lightning item and special staff you can buy/find in the abyss will cause crashes in other modules if stored in a pack you try to access).

cheers


Posted by sir_toejam ( 66.133.xxx.xxx ) at 2004-09-06 19:17:00    
ah, i see i didn't scroll down far enough.. there is an answer to the gimli/axe thing farther down.

ok, i'm about 2/3 finished and i'd say it's modest, not a terribly large mod; good use of lighting and effects. decent map design. i like being able to tote three npc's around, tho the piggyback method seems to have drawbacks too (seems to mess terribly with the combat AI, for one thing).

One thing i would like to see is since you can tote around 3 famous npcs, it would be nice to have a bit more interaction. maybe have the npc's make more comments on areas as you pass thru, have some dialogue between them at rest times, or similar.

i'd give it about a 7 out of 10. worth checking out if u have a few hours.

cheers

Posted by Anonymous ( 64.168.xxx.xxx ) at 2004-09-06 18:48:00    
There really is no need to be rude and unduly harsh to the author of this module. While I did not find it to be one of the top modules it was entertaining enough, and I hate to break it to you marnaren but it's back in the top 100 again at 92nd.

Posted by sir_toejam ( 66.133.xxx.xxx ) at 2004-09-06 05:32:00    
I just started and have one question so far: why on earth does gimli have specialization in longsword instead of axe??

Posted by marnaren at 2004-09-02 10:04:00    
I hate to break it to you, but your not even in the 100's anymore. you're 101st. The only reason this was originally was up so high in the rankings was purely because of the LotR connection. It doesn't stand up on its own.

Posted by Author ( 81.154.xxx.xxx ) at 2004-07-02 13:05:00    
Dear Rock'

The henchmen were made by adapting 69MEH69 excellent system but I tried to change the AI to make them use weapons better and also to allow healing of bled ing henchmen.

I looked at how the cut scenes were done in the Official campaign. You may find mine much easier to follow. Look at the OnEnter script for that area in the toolset of my module.

It took months and months of my spare time, which is why I and other module creators get upset when someone comments "better than the Bioware official campaigns" and votes it for Hall of Fame, but their vote mysteriously changes to 3 out of 10.

I think I just used Lisa's druid type staff and robe on a standard human appearance.

Best of luck if you are about to embark on a module of your own! Start small and work up. Try the lexicon and some of the tutorials on the Vault for more tips on module creation.

John

Posted by rockineddievh80 at 2004-06-28 13:26:00    
I have a few questions about how you made your module.
How did you make your Henchmen.
How did you make the video at the begining.
How long did it take you to make this.
How did you create Gandalf's appearence.
Email me back when you get this.
rockineddievh80@yahoo.com

Posted by rockineddievh80 at 2004-06-28 13:26:00    
I have a few questions about how you made your module.
How did you make your Henchmen.
How did you make the video at the begining.
How long did it take you to make this.
How did you create Gandalf's appearence.
Email me back when you get this.
rockineddievh80@yahoo.com

Posted by Larathiel at 2004-05-25 21:35:00    Voted 4.00 on 05/22/04
"Finally, you draw comparisons between my module and the films. I can only take this as a compliment."

Well, at least we can agree that futher between you and I is moot. I will not however go without first defending myself...

Firstly, I (and my whole group) were in a very foul-tempered mood following the conclusion. At the time, I felt that my *comments* were VERY mild compared to how I *felt*. Looking back however, I can see why you would think I was trying to be a troll so I do apologize for that -- next time I'll wait 24-hours. If the old rating system were in place, you would have seen that my ratings might have been different (Fun: 4, Layout: 6, Dialogue: 5, Creativity: 8, Quality Control: 5), but unless I'm totally blind, the breakdown format is gone. Therefore, I now rate by overall satisfaction, i.e. fun. I think to do otherwise would be dishonest of me. Also, trying to villify me for giving your module a rating of "4" (which is 1 step below average, btw) is more extreme than anything I said. If I was out to ruin your module's rating then I'd have been rude and simply given it a "1".

This may be "your module" but if you had created this only for yourself then it wouldn't be here on NWVault. I've given feedback on dozens of modules over the past year or so and I give praise and criticism equally. Just because you and others have a different opinion from *your* experience does not make my group's any less valid for *our* experience. Even when dissatisfied, I still give constructive notes on the particulars of what my group sees as right/wrong in case the authors are still releasing updates for their work. Overlooking or otherwise choosing not to see where constructive criticism is infered doesn't mean it's not there. BTW, to clarify on something, Arwen somehow died in the scene just before the orcs of Isengard. The dialog we received was as if we were speaking to her in Rivendell and it looked like Elrond should have replied next (but couldn't since he was not present).

Since you think I'm trying to compare yours to the movies, I may as use an example from them to clarify something... Aragorn and Legolas clearly helped some of the less agile members of the fellowship to avoid falling to their dooms. It's reasonable to expect that characters in a party who are in a reasonably close formation would also use Aid Another to assist someone teetering on the brink of doom. Of course, there is no provision for that built into NWN, but given the creative scripting with the door and in other areas, it's conceivable that such a script might be within your capabilities.

Also, please don't assume that everyone you rebuke is a D&D newbie. I've been DMing for 12 years now and have kept up with every rules revision since 2nd Edition including Player's Option, 3rd Edition, 3.5, Star Wars, d20 Modern and the alternate rules of Unearthed Arcana. Pages 145 and 146 of the 3.5 PHB wouldn't give rules on what happens if you don't just stabilize a character but actually heal them to or above 0 HP if it was impossible to increase the current HP of a downed character. Therefore, I'd say our dissatifaction with this facet of the game is very well-founded.

With that said, I will concede that playing styles may differ, so perhaps then the problems we encountered would be non-issues for most others. Still, after the public fall-out and anger many Tolkien fans felt at Peter Jackson's movies, anyone basing a module on LotR *with storied characters* should expect in advance that a good portion of the entertainees will be offended by what are effectively change to that history. It happens in Star Wars books, with Pearl Harbor movies, with Biblical movies and with Tolkien fan-work so it's naive to expect that some people won't view your work in the same light.

Lastly, you have decided to venture into the realm of trying to mock me based on my [forum] signature, when I issued no insults at your person. That cannot go without answer...

Larathiel, my favorite D&D character, whom I have played both in PnP & CRPGs *for the last 9 years*, was given the title "Death Elf" by a clan of dwarves who lacked a good foundation in the Elvish language of that campaign world. "Death Elf" doesn't imply some dark, pseudo-gothic, vampire (half) or other undead cliche'. Instead it was their way of trying to put into words the impassionate DEATH she single-handedly visited upon an entire brigade of Drow who had overtaken their citadel. Not wanting to insult her new allies (she's definitely an ambassador of her people), Larathiel did not balk at the unusual title. It stuck with the other players in the party I was with (the SW reference, "That blast came from the Death Elf!" subsequently came up anytime she delivered an impressive attack) and I also grew to accept it over time.

So yes, after having a 9-year character using that title for at least 6 of those years, I think I have the right to use it as I please.

Posted by karimus_cormaven at 2004-05-24 23:59:00    
HI,
***SPOILER****

I don't care what the "Death Elf" says; My family
thoroughly enjoyed, "Mines...".
1. The trap portal that turned my char into a zombie
was "HILARIOUS", we laughed for almost a half an hour
while I walked the char back to the last location I
found to rest. It was funnier than "all heck" :-)
2. When we found the BALROG, I have to give you credit
for the most "EERIE" feeling I ever got from a game !

There was MUCH MORE HILARITY and FUN,
"Keep doin what ya doin !" You have an insight !

---woodelf

Posted by Author ( 217.42.xxx.xxx ) at 2004-05-24 12:42:00    
Dear ttopping (and others),


**Spoiler**
I have looked at the issue of this obelisk button because someone else reported a problem and I have just discovered a bug. If you find the button on the obelisk, a conversation starts asking if you wish to press it (and open the fallen altar). If you say no, you get another chance. But if you abort the conversation, perhaps by moving in the instant the conversation triggers so you did not even notice it, you have no second chance. I have just uploaded a correction (v1.5), where the conversation cannot be interrupted, and with an additional script on aborting which resets like saying no, but I appreciate this is no consolation to you, having become completely stuck as a result of this. Sorry. If you do not have a save game beforehand, you could save your character, go into the toolset and start the game again after changing the start point to the west edge of the next area, Khazad Dum vestibule I think.
Thanks. John.

Posted by Author ( 217.42.xxx.xxx ) at 2004-05-24 12:33:00    
**Comments below directed only against previous poster, and is not relevant to the many kind people that have given constructive criticism**

I totally reject your comments and the gall with which you pubiicise them. How dare you write to anyone like that - a complete stranger who has done nothing more than spend some spare time creating something that others may download for free. If you get so extreme about the trivial matter of a slightly negative experience with a free fan-created custom content related to a computer game, how do you deal with important things in life that don't go quite as you anticipate. To answer your top 10 heinous sins that the module commits:

10. Mis-typing - it was just a weak pun. Even if you thought it was a mistyping - it was a mistype in the walkthrough text, not even in the game!!

9. The door isn't picky. I designed it to open on charm or hold spells. That's just my choice for my game. I'm sorry you wanted every enchantment spell in the book to be able to "entrance" the door, The ones that work are charm person, charm monster, charm person or animal, hold person, hold monster. That should be enough, especially as the scrolls for these are obviously dropped in the same sack as where you received the clue for opening the door in the first place.

8. I'm sorry but the bioware scripts for henchman behaviour are difficult and difficult to correct. So sometimes the bowcasters will engage in melee.

7. Bleeding - again my module, my choice, and also D&D 3rd edition's choice. I spent ages creating scripts that allowed healing packs to stabilise bleeding negative hp characters, and allow recovery, to approximate 3rd edition rules, and you, or your "players", petulantly want to be healed instantly up to maximum. There's supposed to be a penalty for reaching negative hp, ie cheating death. If you don't like D&D rules, or NWN rules (not even bleeding), don't play it.

6. A bug that no-one else has reported and I have not encountered in dozens of trials at resurrecting her. I'm sorry but these one off blips do happen, both in official campaigns as well as custom modules.

5. Always is completely wrong. I set spawn points for nearly all encounters at a distance. Sometimes I might do it on top of PCs eg near a door, to suggest that they might have burst through. If there are one or two that you consider inappropriate, I could always change these pspecific examples, but no, you say "ALWAYS". In regard to stealth, you are villifying me for not completely revolutionising the Bioware encounter trigger system to take account of stealth not triggering encounters?!

4. Stone of Duergar - what kind of comment is that - a random expletive? If you don't think it is official LOTR, perhaps you should have read the intro paragraph that states the module is not a slavish recreation. Are you the stone of Duergar Thought Police, yet you can call yourself Mr. "the Death Elf" in public?

3. Likewise - its called a trick teleport. The effect is temporary but meant to startle. Ever played Ravenloft? - I have not even been completely original.

2. I have no idea what this is about, The Balrog does not "run about". There is no dead end corridor. There is a lair somewhere - clearly a wrong route. It is explained why the Balrog is unkillable in that particular scenario. Why should my story be that you should "knock them off" a bridge just because you say so? There is only one Balrog.

1. Again totally wrong. The trap is DC35 detect, reflex save DC 15 minus any dex bonus to avoid the first time and DC 25 if the same PC insists on going back over the same spot again. Re "no-one else could help her", do you seriously think that someone falling off into a bottomless abyss, is going to be in a position to be helped? What would you have thought if in the book or the film Frodo fell off the stair, and then Aragorn went down thousands of feet to pick him up and dust him off? Re "Being told that Gandalf killed the Balrog" bears no relation to my game. If the ring is with the party, and Gandalf is not already in the party, he runs to join you, tells you to run over the bridge and then you witness his combat with the Balrog culminating in the both falling off the bridge. If you never bothered to look back and just left him to it, that's your problem.

Finally, you draw comparisons between my module and the films. I can only take this as a compliment. But you again forget that the film was to make money - my little custom module was a free fan download, and as such does not merit lambasting by you or anyone else. The only criticism one can draw against fan content is the failure for the uploader to bother to make updates when real bugs (not your's) are pointed out, and I have always had enough respect for the NWN community to do this where possible.

You may think you have succeeded in bringing the module's rating from the top ten, where it has been for several months, down into the 100's in a single day, but you have already failed because, with the publicity gained by its high position for so long, anyone who may have derived some enjoyment from the adventure has probably already had the opportunity to try it out, and that is all I ever wanted.

I will not be entering into further correspondence with you.


Posted by Larathiel at 2004-05-22 22:57:00    Voted 4.00 on 05/22/04
My group and I found this to be quite the frustrating module and one that takes even more liberties than Peter Jackson with a bottle of whisky in one hand and an upside down copy of the Two Towers in the other.

Top 10 complaints by my players:
*** SPOILERS ***




10: Readme Joy: It's "mellon" not "lemmon".
9: Casting enchantment spells on doors that are picky about what enchantment school spells you use.
8: Henchmen who don't know what "avoid melee and only use ranged attacks" means (Legolas).
7: A bleeding script that doesn't allow you to heal someone while they have negative HP (you can only stabilize them and they die immediate upon recovering if say... in an area containing an unopenable door and a tentacle monster).
6: Henchmen that you resurrect and whose "let's team up again" script is busted (Arwen).
5: Stealth? What's that? Enemies spawn in by script regardless of how quiet you are and ALWAYS right on top of you so ranged attacks are nigh useless.
4: Stone of Duergar? WTF?
3: Teleporters that turn you into Zombies.
2: Unkillable Balrogs who run everywhere really fast and appear in dead end corridors where there should be a bridge to knock them off of.

and the #1 complaint..

1: Playing this God-forsaken module for 6 hours only to have the ring-bearer get killed in an unavoidable trap on the Dark Stairs where she got NO saving throw and no one else in the party could help her. That's just dandy.

Being TOLD that Gandalf killed the Balrog (even though he wasn't in the party) without seeing anything was also classic but by that point most of us had quit playing because of the game-ending design ingenuity on the Dark Stairs.

--Larathiel the Death Elf

Posted by Larathiel at 2004-05-22 22:52:37    Voted 4.00 on 05/22/04
My group and I found this to be quite the frustrating module and one that takes even more liberties than Peter Jackson with a bottle of whisky in one hand and an upside down copy of the Two Towers in the other.
Top 10 complains:
10: Readme Joy: It's "mellon" not "lemmon".
9: Casting enchantment spells on doors that are picky about what enchantment school spells you use.
8: Henchmen who don't know what "avoid melee and only use ranged attacks" means.
7: A bleeding script that doesn't allow you to heal someone while they have negative HP (you can only stabilize them and they die immediate upon recovering if say... in an area containing an unopenable door and a tentacle monster).
6: Henchmen that you resurrect and whose "let's team up again" script is busted (Arwen).
5: Stealth? What's that? Enemies spawn in by script regardless of how quiet you are and ALWAYS right on top of you so ranged attacks are nigh useless.
4: Stone of Duergar? WTF?
3: Teleporters that turn you into Zombies.
2: Unkillable Balrogs who run everywhere really fast and appear in dead end corridors where there should be a bridge to knock them off of.
and the #1 complaint..
1: Playing this God-forsaken module for 6 hours only to have the ring-bearer get killed in an unavoidable trap on the Dark Stairs where she got NO saving throw and no one else in the party could help her. That's just dandy.
Being TOLD that Gandalf killed the Balrog (even though he wasn't in the party) without seeing anything was also quite lame but by that point most of us had quit playing because of the stupidity on the Dark Stairs.
My advice to others is to play something else or get ready for lots of endlessly spawning enemies and pointless mazes.

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