Greetings. Why is KFM2 single player while KFM1 is for 1-3 players? Can KFM2 be played multiplayer or would there be inconsistencies?
Posted by MikeLM9215 at 2004-12-17 13:15:22 Voted 6.75 on 12/17/04
More fun Kung Fu action without a store. Ends abruptly. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Spike_Spegeil at 2004-08-07 22:00:22 Voted 1.25 on 08/07/04
Improved from the first title in the series. _________________________ Old School
Posted by benomyte at 2004-03-26 06:17:06 Voted 7.00 on 03/26/04
lots of fun and a great tribute to kung fu movies. my only complaint is that i was so strong by the time i reached the end that the final battle was too easy. lots of great stuff, but maybe too much. and a little too easy to advance levels.
Posted by lotic at 2004-03-02 21:25:39 Voted 7.00 on 03/02/04
Posted by songweaver at 2004-02-28 21:33:59 Voted 8.00 on 02/28/04
Posted by The Beard ( ..xxx.xxx ) at 2003-05-29 22:12:00
Dude,that was a great mod. i layed and completed both of them and they were awesome. If you were to make another one might i suggest samurai?
Posted by Owain ( ..xxx.xxx ) at 2003-05-26 13:04:00
The Feat is called Great Cleave, and should be implemented in Shadow of Unrentide.
Posted by ZeroTolerance ( ..xxx.xxx ) at 2003-04-21 23:06:00
Great mod. Monk worshipers rejoice! Playing this mod makes me realize that the Monk needs a special feat "multi-cleave" where you get an additional free attack every time you kill someone: Instead of killing someone on a cleave hit and your turn is over, you get unlimited free attacks until you hit someone that does not die. That would truly simulate Bruce Lee Butt Kicking Technique!
Posted by mxwp ( ..xxx.xxx ) at 2003-03-06 14:49:00
I thought your mod was a very fun hack and slash module for
monks. I like these monk specific mods. My friend and I
rolled up two monks, and had a blast playing through it. It
felt like we were playing some of them good ole beat em ups
of yesteryear, like Final Fight or Double Dragon. Will you
make any others?
One suggestion just for cute nostalgia value: instead of
instead no penalty respawning, how about respawing costing
25 gold, you know, a quarter.
Posted by Eisen_Fursten ( ..xxx.xxx ) at 2002-12-16 16:20:00
Everyone was Kung-Fu Fighting!
Posted by tekmage01 ( ..xxx.xxx ) at 2002-12-09 15:41:00
Actually, it's rather easy to change the ac 8 rating of
heavy armor to clothing. You need to change the "chest"
piece to option 1-10 in the toolset. Once you get past
option 10 on appearance, it starts giving it ac properties.
for example. option 11 makes it padded armor which is ac
rating of 1. The other appearance pieces don't seem to
equate in the AC rating.
Posted by Dimbo ( ..xxx.xxx ) at 2002-11-28 12:29:00
"you wan't to fight? FIGHT ME!" "Take them to the
graveyard, maybe then they'll change their minds!" "Yes, I
was challanged as well. But you defeated them of course. 8D"