11 'Adventurers Guild of Porthaven The Dungeon Master - Ellis Garrett 10-28-200 10-05-2003 Dungeon Adventure SOU-1.32 Anywhere NWN 3-4 Multiplayer / 5-6 hours Solo. Can be a lot longer. DM's add flavor to any module English Soloable with a 1st level Fighter type is possible. This module is scaleable by Level of party members. May be played at any level between 1-5. Meant for AT LEAST 2 players. Any Medium Medium Heavy Any Medium Occasional DM Needed Single Player or Multiplayer 06 06 02 01 Everyone Good / Neutral ** Final Bug free SoU 1.32** This module is intended for Multiplayer play starting brand new characters with a DM. Soloable at 4-5th level for fighter types is still very hard with or with out a DM. Recomended Party size is 4-6 Players and 1 DM. This is a good module for roleplaying. Setting : Today you put down the plow and pick up a sword. Your so wet behind the ears, there going to put you on a boat to Porthaven. A large city with an Adventurers Guild that hires new misfits. This Module uses: DM Helper, DM Inventory Spy, Fatigue_Exausted Rest System v 2_0, Save Point Spawn System v1.0, Secret Doors Allows Companions Patch for 1.25 Patch, The Dungeon Master Ultimate Cookie Dough v3.0, Many NPC's and smaller scripts from NWvault. Thanks for the email and comments! 44 8.48 16 fms/Image.php?id=17 17.jpg null 1114982453_thumb.jpg fms/Download.php?id=16 AdventuresGoPUpdated105.zip AdventuresGoPUpdated105.zip -- zip after the module: 3000000 xp RESPAWING FOR SOLOS WILL NOT BE NICE!!! MEANT FOR MULTIPLAYER PLAY I made this mod so my friends and I can play together! FROM THE CREATOR!! THIS MODULE IS NOT FOR SOLO PLAY AGAIN THIS MODULE IS NOT FOR SOLO PLAY it was intended for multiplayer 2-6 with or with out a DM! IF YOU PLAY SOLO< THERE WILL BE A LOT OF ENCOUNTERS>>> NOT FOR SOLO PLAY thanks The Dungeon Master Ellis Garrett 2006 This module needs to have the respawns slowed down. When I can't kill the goblins fast enough before they respawn on me, theres a problem. Often frustrating mod, the respawns really were much too frequent. It is my mistake to DL a module that is Hack/Slash Heavy. * Minor spoilers * I liked the the farewell parts with all the parents. I did not quite like the rest. Go down, fight some bats and some more go to a room or two take a rest try to go up and on the way fight the bats twice again. As soon as you get to the first island it's goblins spawning from everywhere (even the boat deck) at a very fast rate... Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10    Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 10    Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10    Fun: 9   Layout / Design: 9   Dialogue 8   Originality / Creativity 9   Quality Control 9    Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10    Fun: 6   Layout / Design: 7   Dialogue 7   Originality / Creativity 8   Quality Control 9    Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10    Fun: 10   Layout / Design: 9   Dialogue 7   Originality / Creativity 10   Quality Control 10    Fun: 8   Layout / Design: 8   Dialogue 8   Originality / Creativity 8   Quality Control 8    Fun: 7   Layout / Design: 8   Dialogue 8   Originality / Creativity 7   Quality Control 7    Fun: 10   Layout / Design: 9   Dialogue 8   Originality / Creativity 10   Quality Control 9    Fun: 1   Layout / Design: 1   Dialogue 1   Originality / Creativity 1   Quality Control 1    Nevermind I found the secret door. Btw are you making a sequal? I liked this mod. Can I get some help here please? I'm stuck in that kobold cave. I think I've killed all the kobolds (a few times) and I can't seem to get the quest to end. What do I have to do here to finish the quest? You must be in multiplayer, and SHOUT chat your answer. Note. The Riddles change! How do you shout the answer to the Riddle Keeper golem? I'd say in defense of The Dungeon Master, think of the boat and island kind of like a bag of holding... you know, dimensional spacing. Do you think that in real life you could stuff 4 claymore swords into a grocery bag and have it weigh only a couple of ounces? I think not. Remember that this is a game. And until we see that you've designed entire tilesets and objects to overcome the Bioware limits then leave your comments to constructive critisism that may help the builder fix problems not battle complaints. Over all it's a pretty fun module and I think he did a great job. Two thumbs up DM for a good job. Mikyo - Question, Have you noticed that there are only 2 boats to work with in the tool set. Also there are only a very few Tiles to use in any tile set. If Bioware made more Actual Size stuff, I would understand your Comments. A. I really dont care for the real world physics in a fantasy game. There are no dwarves, which are master miners. Not only that. There are no goblins. Which take over abandoned mines. B. If your limiting the imagination to the tiles and placeables we have to use as well as the Actual size of a boat and its decks, then dont even go to the Goblins forest. Trees that you cant walk through. (Oh thats just a wall. And the Edge of my maps. Tell you what. If you can make a Better and larger boat to use, Then I will. But I really dont care. Out of all of the things one could say about a module. Bah! P.S. If you play the witchwork module or the original 40 solo game you will notice many, many, Disproportionate areas. This is a game not a actual place next to a walmart! Please Mikyo - Realize the limits of the toolset, and open your imagination. Many things are not to be taken at face value. The Dungeon Master A mine/tunnel complex could not be built on a such a small island. It would be flooded. The inside of your ship seems to be much larger than the outside. Whoa, this is one fun module. I played this with a group of 4, and I was a DM. Nice Nice Nice. Especially because I have to play on a friends computer. Nice to play a bugless game. There were two NPC's that were in the custom pallet that didnt show up in the game. I used these to help with a sub plot I threw in. *** SPOILER *** I played this module four times. And noticed the riddle changed at the end. Very nice for replayability dogseatcatseatmice - Thanks Beardy the Dwarf, But the real pat on the back everyone is a vote - Now that Ive hit 850 + downloads Im asking for some. The Dungeon Master P.S. If you already posted a vote. Thanks! A Lot! :) Glad to see its at least being downloaded this much. All i can can say is this is a very tasty module. I played with a fighter and had some problems with the respawn rate getting the better of me but i finished it. Like he says its made for multiplayer and should be much easier. I love some of the scripts in this module, very nice