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Title  'Adventurers Guild of Porthaven
Author  The Dungeon Master - Ellis Garrett
Submitted / Updated  10-28-2002 / 10-05-2003
Category  Dungeon Adventure
Expansions  SOU-1.32
Setting  Anywhere NWN
Gameplay Length  3-4 Multiplayer / 5-6 hours Solo. Can be a lot longer.
Number Players  DM's add flavor to any module
Language  English
Level Range  Soloable with a 1st level Fighter type is possible. This module is scaleable by Level of party members. May be played at any level between 1-5. Meant for AT LEAST 2 players.
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Medium
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  06
Min # Players  02
Min Character Level  01
Content Rating  Everyone
Alignments  Good / Neutral
** Final Bug free SoU 1.32** This module is intended for Multiplayer play starting brand new characters with a DM. Soloable at 4-5th level for fighter types is still very hard with or with out a DM. Recomended Party size is 4-6 Players and 1 DM. This is a good module for roleplaying. Setting : Today you put down the plow and pick up a sword. Your so wet behind the ears, there going to put you on a boat to Porthaven. A large city with an Adventurers Guild that hires new misfits. This Module uses: DM Helper, DM Inventory Spy, Fatigue_Exausted Rest System v 2_0, Save Point Spawn System v1.0, Secret Doors Allows Companions Patch for 1.25 Patch, The Dungeon Master Ultimate Cookie Dough v3.0, Many NPC's and smaller scripts from NWvault. Thanks for the email and comments!


Submitted: 10-28-2002 / Last Updated: 10-05-2003
16 votes
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Comments (44):

  1  2 Next>

Posted by bebitte99 at 2008-01-12 11:33:16    
after the module: 3000000 xp

Posted by EmailEllis1 at 2006-08-29 06:48:51    Voted 9.75 on 08/29/06


I made this mod so my friends and I can play together!

Posted by EmailEllis1 at 2006-08-29 06:46:53    Voted 9.75 on 08/29/06



it was intended for multiplayer 2-6 with or with out a DM!



The Dungeon Master
Ellis Garrett

Posted by AdamMighty at 2006-07-05 14:29:02    Voted 3.00 on 07/05/06
This module needs to have the respawns slowed down. When I can't kill the goblins fast enough before they respawn on me, theres a problem.

Posted by Dags at 2005-02-17 11:42:42    Voted 7.00 on 02/17/05
Often frustrating mod, the respawns really were much too frequent.

Posted by Mirgalen ( ) at 2005-02-15 15:31:00    
It is my mistake to DL a module that is Hack/Slash Heavy.

* Minor spoilers *

I liked the the farewell parts with all the parents. I did not quite like the rest.
Go down, fight some bats and some more go to a room or two take a rest try to go up and on the way fight the bats twice again.

As soon as you get to the first island it's goblins spawning from everywhere (even the boat deck) at a very fast rate...

Posted by uther at 2004-02-28 21:34:00    Voted 10.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 10 &nbsp;&nbsp;Dialogue 10 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 10 &nbsp;&nbsp;

Posted by The_Dungeon_Master at 2004-02-28 21:33:21    Voted 10.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 10 &nbsp;&nbsp;Dialogue 9 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 10 &nbsp;&nbsp;

Posted by condorcc at 2004-02-28 21:32:11    Voted 10.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 10 &nbsp;&nbsp;Dialogue 10 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 10 &nbsp;&nbsp;

Posted by wlfsonic at 2004-02-28 21:23:45    Voted 9.00 on 02/28/04
Fun: 9 &nbsp;&nbsp;Layout / Design: 9 &nbsp;&nbsp;Dialogue 8 &nbsp;&nbsp;Originality / Creativity 9 &nbsp;&nbsp;Quality Control 9 &nbsp;&nbsp;

Posted by Crunz at 2004-02-28 21:23:44    Voted 10.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 10 &nbsp;&nbsp;Dialogue 10 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 10 &nbsp;&nbsp;

Posted by Skather at 2004-02-28 20:46:16    Voted 7.00 on 02/28/04
Fun: 6 &nbsp;&nbsp;Layout / Design: 7 &nbsp;&nbsp;Dialogue 7 &nbsp;&nbsp;Originality / Creativity 8 &nbsp;&nbsp;Quality Control 9 &nbsp;&nbsp;

Posted by Mebbo at 2004-02-28 20:42:32    Voted 10.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 10 &nbsp;&nbsp;Dialogue 10 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 10 &nbsp;&nbsp;

Posted by Mythrillworm at 2004-02-28 20:42:32    Voted 9.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 9 &nbsp;&nbsp;Dialogue 7 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 10 &nbsp;&nbsp;

Posted by ErikaLoran at 2004-02-28 20:39:17    Voted 8.00 on 02/28/04
Fun: 8 &nbsp;&nbsp;Layout / Design: 8 &nbsp;&nbsp;Dialogue 8 &nbsp;&nbsp;Originality / Creativity 8 &nbsp;&nbsp;Quality Control 8 &nbsp;&nbsp;

Posted by deventor at 2004-02-28 20:36:12    Voted 7.00 on 02/28/04
Fun: 7 &nbsp;&nbsp;Layout / Design: 8 &nbsp;&nbsp;Dialogue 8 &nbsp;&nbsp;Originality / Creativity 7 &nbsp;&nbsp;Quality Control 7 &nbsp;&nbsp;

Posted by dogseatcatseatmiceeatyou at 2004-02-28 20:36:12    Voted 9.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 9 &nbsp;&nbsp;Dialogue 8 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 9 &nbsp;&nbsp;

Posted by Avatus at 2004-02-28 20:31:37    Voted 1.00 on 02/28/04
Fun: 1 &nbsp;&nbsp;Layout / Design: 1 &nbsp;&nbsp;Dialogue 1 &nbsp;&nbsp;Originality / Creativity 1 &nbsp;&nbsp;Quality Control 1 &nbsp;&nbsp;

Posted by danakris at 2004-02-28 11:24:41    Voted 6.00 on 02/28/04

Posted by Ritalin at 2004-01-31 21:37:00    
Nevermind I found the secret door. Btw are you making a sequal? I liked this mod.

Posted by Ritalin at 2004-01-31 20:42:00    
Can I get some help here please? I'm stuck in that kobold cave. I think I've killed all the kobolds (a few times) and I can't seem to get the quest to end. What do I have to do here to finish the quest?

Posted by The Dungeon Master ( ) at 2003-04-21 10:13:00    
You must be in multiplayer, and SHOUT chat your answer. Note. The Riddles change!

Posted by 2bad ( ) at 2003-04-18 20:27:00    
How do you shout the answer to the Riddle Keeper golem?

Posted by kryliss ( ) at 2003-02-13 23:14:00    
I'd say in defense of The Dungeon Master, think of the boat
and island kind of like a bag of holding... you know,
dimensional spacing. Do you think that in real life you
could stuff 4 claymore swords into a grocery bag and have it
weigh only a couple of ounces? I think not. Remember that
this is a game. And until we see that you've designed entire
tilesets and objects to overcome the Bioware limits then
leave your comments to constructive critisism that may help
the builder fix problems not battle complaints. Over all
it's a pretty fun module and I think he did a great job.

Two thumbs up DM for a good job.

Posted by The Dungeon Master ( ) at 2003-01-15 11:55:00    
Mikyo - Question, Have you noticed that there are only 2
boats to work with in the tool set. Also there are only a
very few Tiles to use in any tile set. If Bioware made more
Actual Size stuff, I would understand your Comments.

A. I really dont care for the real world physics in a
fantasy game. There are no dwarves, which are master
miners. Not only that. There are no goblins. Which take
over abandoned mines.

B. If your limiting the imagination to the tiles and
placeables we have to use as well as the Actual size of a
boat and its decks, then dont even go to the Goblins
forest. Trees that you cant walk through. (Oh thats just a
wall. And the Edge of my maps.

Tell you what. If you can make a Better and larger boat to
use, Then I will. But I really dont care. Out of all of the
things one could say about a module. Bah!

P.S. If you play the witchwork module or the original 40
solo game you will notice many, many, Disproportionate
areas. This is a game not a actual place next to a walmart!

Please Mikyo - Realize the limits of the toolset, and open
your imagination. Many things are not to be taken at face

The Dungeon Master

Posted by Mikyo ( ) at 2003-01-15 10:19:00    
A mine/tunnel complex could not be built on a such a small
island. It would be flooded.

Posted by Mikyo ( ) at 2003-01-15 10:16:00    
The inside of your ship seems to be much larger than the

Posted by dogseatcatseatmice ( ) at 2003-01-07 11:41:00    
Whoa, this is one fun module. I played this with a group of
4, and I was a DM. Nice Nice Nice. Especially because I
have to play on a friends computer. Nice to play a bugless

There were two NPC's that were in the custom pallet that
didnt show up in the game. I used these to help with a sub
plot I threw in.

*** SPOILER ***
I played this module four times. And noticed the riddle
changed at the end. Very nice for replayability

dogseatcatseatmice -

Posted by The Dungeon Master ( ) at 2002-12-29 07:51:00    
Thanks Beardy the Dwarf,

But the real pat on the back everyone is a vote - Now that
Ive hit 850 + downloads Im asking for some.

The Dungeon Master

P.S. If you already posted a vote. Thanks! A Lot! :)
Glad to see its at least being downloaded this much.

Posted by Beardy the Dwarf ( ) at 2002-12-14 18:11:00    
All i can can say is this is a very tasty module. I played
with a fighter and had some problems with the respawn rate
getting the better of me but i finished it. Like he says
its made for multiplayer and should be much easier. I love
some of the scripts in this module, very nice

  1  2 Next>

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