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NWN MODULES

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Title  Greyrim Pass
Author  Jonathan
Submitted / Updated  07-05-2003 / 07-05-2003
Category  Forest Adventure
Expansions  NWN-1.30
Setting  Thane
Gameplay Length  About 1
Number Players  Multiplayer update coming soon...
Language  English
Races  All
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  All
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  All
Description
Greyrim Pass is a short adventure for low level characters. Most of the action takes place around Thane, a small farming village.

Files

NameTypeSizeDownloads
Greyrim_Pass.zipGreyrim_Pass.zip
Submitted: 07-05-2003 / Last Updated: 07-05-2003
zip440.29Kb336
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Comments (10):

Posted by Bonemachine ( ..xxx.xxx ) at 2003-10-09 12:16:00    
Alright, just finished it after putting it off for a while.

first thing first: For me there was to much treasure, but if you like a little more treasure then this is your bag.

the only other thing is that the walk up to the mine door that goes to the room with the shaft is a pain in the +blocked+ to walk to.

gj, this module is entertaining, maybe a little more polish?

Posted by Jonathan ( ..xxx.xxx ) at 2003-09-25 09:44:00    
Thanks for the feedback. I will sort these out if/when (!) I evr finish the next part...

Posted by eudas ( ..xxx.xxx ) at 2003-09-20 19:47:00    
4. the spawn-in to the area just outside the mines is also backwards. check all your spawn-ins to make sure they are oriented correctly.
5. almost all of your encounters spawn in right on top of you. make them be there already; it really ruins the suspension-of-disbelief if everything just appears right next to you all the time.
6. when the smith makes the slashing gauntlets for you, make them be identified. it's kind of silly IMO to have to identify the item that you just paid somebody to make. they should be able to tell you what it does, right?
7. is it supposed to get to a gate and then cut to the NWN end-sequence?

eudas

Posted by eudas ( ..xxx.xxx ) at 2003-09-20 19:05:00    
1. you cannot get back outside the town to the south; the zone link doesn't work.
2. returning from the fortress in the forest, the spawn-in is backwards. rotate it 180 degrees.
3. the smith only talks about the scythe + skeleton knuckle item once, and you can't get him to tell you the recipe again.

eudas

Posted by Jonathan ( ..xxx.xxx ) at 2003-09-09 13:18:00    
Thankyou!

Posted by Jackson ( ..xxx.xxx ) at 2003-08-28 20:45:00    
The end is VERY ubrupt, however the module is fun. A great 1 player module. I will definitely recommend this to my friends who are starting out, An outstanding starter module. Keep up the good work!

Posted by Jonathan ( ..xxx.xxx ) at 2003-07-25 13:32:00    
Anyone else?

Posted by Jonathan ( ..xxx.xxx ) at 2003-07-08 09:12:00    
I haven't got SoU yet, but if enough people download and like this module, I will upload a version for SoU.

Posted by alenuska ( ..xxx.xxx ) at 2003-07-06 20:15:00    
if there was an sou version id be able to tell you

Posted by Jonathan ( ..xxx.xxx ) at 2003-07-06 12:25:00    
What does everyone think?

Comments, questions, problems/bugs etc. all welcome...

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