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NWN MODULES

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Title  Governance de Magi 1
Author  Toby Cornwall
Submitted / Updated  01-16-2004 / 02-01-2004
Category  Dungeon Adventure
Expansions  HOTU-1.61
Setting  The world of Oreon
Gameplay Length  1 - 3
Number Players  Single player only. Multiplayer not tested.
Language  English
Level Range  For a new character.
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Description
Your story starts in the town of Goznor, a remote, yet moderately populated town somewhere in the middle of nowhere in particular. Your adoptive father, the wizard Rohoph, wakes you one morning to tell you of your adventurous heritage, and a threat to a nearby village that needs your help. The mission sounds simple at first, but evolves into a much darker and larger quest that may affect the entire world...

Files

NameTypeSizeDownloads
GovMagiv1.rarGovMagiv1.rar
Submitted: 01-16-2004 / Last Updated: 02-01-2004
rar242.54Kb353
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SCORE OUT OF 10
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Comments (10):

Posted by sharvani ( 69.174.xxx.xxx ) at 2006-04-05 13:47:56    
I have the same problem. I really want to play this, but it says I need a hakpak that's missing. Where is it?

Posted by taltamir at 2005-09-30 12:59:18    
Where is the hak pack? I can't run it without the hak pack
_________________________
I do not have a superman complex; for I am God, not Superman!

Posted by characterstaff at 2004-04-30 05:42:00    
Greetings,
I have enjoyed this mod but like the poster prior Moric is instantly hostile the moment I enter his room and thus I am unable to defeat him at all. (He is quite the bad arse isn't he?)
Is there a fix for this that you know of?
Thanks and I'll play #2 when it comes out...

Posted by characterstaff at 2004-04-30 05:42:00    
Greetings,
I have enjoyed this mod but like the poster prior Moric is instantly hostile the moment I enter his room and thus I am unable to defeat him at all. (He is quite the bad arse isn't he?)
Is there a fix for this that you know of?
Thanks and I'll play #2 when it comes out...

Posted by Auron25 at 2004-03-10 02:20:00    Voted 6.00 on 02/28/04
Not that anyone cares, but I've almost finished Governance de Magi 2. It should be out soon. But, as I know, nobody cares. Still... Maybe when they see that one they'll think 'Oh, this sounds like a good module!' (ha!), but read it and think 'Oh, but I need to have played the first one to know what in the Nine Hells is going on'. Then about 5% of those people will actually download both of the modules, and my weeks of computerizing will all be worthwile! (and, again, I say 'ha!')

Posted by Auron25 at 2004-02-28 20:31:44    Voted 6.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 7   Originality / Creativity 5   Quality Control 5   

Posted by Alcarin at 2004-01-27 12:59:00    
Ah.... I didn't go back to Groznor until after I'd finished with the kobolds. That might have been part of the problem, too. When I went back to Groznor, the Siren wouldn't talk to me other than to say something like "I hope you can help!" :) When I play through again, I'll remember to go have a peek at what she's got for sale.

Posted by The Module Author ( ..xxx.xxx ) at 2004-01-24 06:19:00    
Hmmm... I ran into that problem at the end before, but I thought I'd fixed it. Moric is supposed to talk to you, making the Necrotelicomnicon vulnerable to damage. Rohoph doesn't join you at all in this module - he's far too powerful. There are more magical items than the silver dagger, but to access them you have to do a quest - there is a Siren standing around the centre of the Lake Qur area, but she only appears at night. If you talk to her and help her, she says she's going back to Goznor to become a merchant. You can buy some custom items there.
I'll play through this module again myself, and check that end part. An update should be up soon.
Thanks for playing!

Posted by Alcarin at 2004-01-20 09:59:00    
It is a good module, but I ran into a problem at the end.

=Spoilers=




When I entered Moric's tower with my two henchmen (Emela and Verhn), there was no way I could find to defeat Moric. Nor could I damage the book. Rohoph didn't accompany us and even after finding out I was half-celestial, it didn't seem to make a difference? Did I miss something, either a quest or an item I should have had?

I have the silver dagger,but to my knowledge that's the only special item in the game, really. Please let me know, either here or via email. Thanks. :)


Posted by Not the Module Builder ( ..xxx.xxx ) at 2004-01-18 06:29:00    
I played this module, and it was great! I'm really looking forward to the next module in the series. I highly recommend this module to everyone!

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