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Title  Death Gate - Full rideable horses
Author  Orione&Xar
Submitted / Updated  03-12-2004 / 05-01-2009
Category  Other
Expansions  SOU-1.61
We did it! This hak contains models and script to support Full Rideable Horses. It's a beta version (limited to Elves, Dwarves and Humans) of the main 'Deathgate NWN/Sou Full RPG Italian Shard(Hosted by HGN)' hak. All the models in the hak have NOT a complete set of animation (we are working on it:)). Only main combat animations are implemented (NO casting animations). (Report major and minor bugs to Orione) Enjoy it!!


Submitted: 03-12-2004 / Last Updated: 03-12-2004
26 votes
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Comments (210):

  1  2  3  4  5  6  7 Next>

Posted by Raven_Blood at 2009-05-02 06:32:39    Voted 5.00 on 05/02/09
these arent so bad looking, nice work :] id prefer to use the 1.69 horses, but thats just me. id also like to see alternative mounts other than horses... someday o_O

Posted by ppionerka ( ) at 2006-07-01 15:18:56    
I like your site

Posted by firepup ( ) at 2006-03-13 15:56:57    
i have the same problem. and thus, i will not be using this hak

Posted by torak101 at 2006-01-30 08:21:03    
Demo works fine however when I put it into a module, nothing exsist. Cant get this HAK working in anything besides the DEMO.

Posted by Godly Wrath at 2005-11-06 09:08:51    Voted 10.00 on 11/06/05
Great Job guys!

Posted by Flmngo ( ) at 2005-11-06 08:02:08    
A great addition. Had a lot of fun with this one.

Posted by Daemon_Blackrazor at 2005-10-26 11:04:50    Voted 9.50 on 10/26/05
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."


Posted by Rikarden ( ) at 2005-10-26 07:57:05    
cool mod!

Posted by Mike Rusch at 2005-10-16 18:09:59    Voted 9.00 on 10/16/05
the rideable horse rules...

Posted by Lorimim at 2005-10-09 00:32:08    Voted 10.00 on 10/09/05
One of the most memorable evenings on NW was going for a ride across the Moors one evening after our role-play session. Thanks

Posted by Cowface at 2005-09-15 18:46:13    Voted 9.50 on 09/15/05
Great job! Looks awesome!

Posted by Cattaneo at 2005-06-20 15:39:32    Voted 10.00 on 06/20/05

Posted by Tespis at 2005-04-09 12:31:00    
Hahah! How impatient I am!
Sorry, but this is really brilliant idea and I am grateful that someone want to continue this work. Good luck!Madness is here!
Madness is here!

Posted by Drakaen ( ) at 2005-04-08 01:11:00    
just asking i saw the update was over a year ago.. is there another spot cause i would really like it to be avilable for all races

Posted by Drakaen ( ) at 2005-04-08 01:10:00    
just asking i saw the update was over a year ago.. is there another spot cause i would really like it to be avilable for all races

Posted by Edid ( ) at 2005-04-03 18:38:00    
Just wanted to say congratulations and thank you I have been using and following your progress with these since the initial release. One word Outstanding!

Posted by Quixotal ( ) at 2005-04-01 12:43:00    
I think some people neglected to read the WHOLE blurb.

It says that it will not be released until APRIL 15 if I remember correctly

Posted by spider661 at 2005-03-31 21:16:00    
are these going to work with other hak pack? what i mean is if u got custom clothing from a hak are the riders going to show up ans wearing nothing or will thay have the armor on?

Posted by IntrepidCW at 2005-03-31 14:39:00    
I think he is making some polishing, soon he could update the hak.

Can't wait to see the finished hak!

Posted by Bucky the Cat ( ) at 2005-03-31 13:44:00    
Thank You. . No really. Thank you...

Posted by Anonymous ( ) at 2005-03-30 15:43:00    
The most recent links provided lead to forum topics with screenshots, not the hakpak itself. No sign of the updated hakpak: the one available for download above is a year old. Is there really an updated version?

Posted by spider661 at 2005-03-27 21:03:00    
i want to test them but i cant read a thing on that forum :P thay getting released?

Posted by Tespis at 2005-03-17 07:24:00    
Seems to be in Download section, name minihak2.rar (approx 20 MB). I have not yet tested this, 'cause I'm download it now. Thanx for link, gert.Madness is here!
Madness is here!

Posted by Gilean [Ardemor] ( ) at 2005-03-15 06:51:00    
make them CEP compatible it's very easy and simple...just renumber the APPEARANCE.2da i'm working on other races ;)

Posted by Emilin ( ) at 2005-03-14 04:39:00    
I downloaded this hak and used it to create a quick module. Works perfectly, I love the freaking thing!

Right now people are realy complaining about horses and animation, but what realy should we looked at the most is making it CEP compatible (couldn't have it worked on my PW without sacrificing alot of CEP models).
Just my opionion.

Love the horse hak, keep up the great works guys!

Posted by Tespis at 2005-02-24 14:53:00    
I think the best solution is to add horses models from this hak to CEP hak in which are creatures models and add a necessary lines to appearance.2da (must be in one of CEP haks), probably in the end of list (I'm not check the CEP structure yet). It is very possible, you need to configure horses manually, because I don't know how make CEP creatures to appear in Toolset automatically. Or just use the .erf, maybe this can help.Madness is here!
Madness is here!

Posted by Anonymous ( ) at 2005-02-24 14:05:00    
Thanks! I'll take a look and make some little disasters ;P
I also want to say that there's a hakpack "krs_system" or something like that wich (If I understood it correctly) combines CEP and Horses and adds some other things (like open-face helmets). It's here in the vault (I think in combos/all in one).

Posted by Tespis at 2005-02-23 19:54:00    
Sorry, I mean appearance.2da. I have mistaken, because of CEP hak named cepcratures or something. The final and correct version: find files (from both hak) appearance.2da. You can edit this files with Wordpad, for example. Every creature has its own line in this files, and probably both haks use the same lines. If CEP creatures ends on, lets say, 2000, then horses need start from 2001, for example.Madness is here!
Madness is here!

Posted by Tespis at 2005-02-23 19:43:00    
Just unpack both haks then looking for creatures.2da. I think Rideable Horses and CEP creatures use the same lines, and if you put Horses on top, some CEP creatures are replaced by horses and vice versa. The best solution is to add Rideable Horses to CEP, but until we have full final version, this don't make sense.
Madness is here!
Madness is here!

Posted by Anonymous ( ) at 2005-02-21 05:48:00    
I have no idea on how to check creatures.2da file and solve this problems (If I was supposed to solve it doing something ;P).

  1  2  3  4  5  6  7 Next>

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