We did it! This hak contains models and script to support Full Rideable Horses. It's a beta version (limited to Elves, Dwarves and Humans) of the main 'Deathgate NWN/Sou Full RPG Italian Shard(Hosted by HGN)' hak. All the models in the hak have NOT a complete set of animation (we are working on it:)). Only main combat animations are implemented (NO casting animations). (Report major and minor bugs to Orione) Enjoy it!!
I think he is making some polishing, soon he could update the hak.
Can't wait to see the finished hak!
Posted by Bucky the Cat ( 24.136.xxx.xxx ) at 2005-03-31 13:44:00
Thank You. . No really. Thank you...
Posted by Anonymous ( 156.110.xxx.xxx ) at 2005-03-30 15:43:00
The most recent links provided lead to forum topics with screenshots, not the hakpak itself. No sign of the updated hakpak: the one available for download above is a year old. Is there really an updated version?
Seems to be in Download section, name minihak2.rar (approx 20 MB). I have not yet tested this, 'cause I'm download it now. Thanx for link, gert.Madness is here! _________________________ Madness is here!
Posted by Gilean [Ardemor] ( 80.116.xxx.xxx ) at 2005-03-15 06:51:00
make them CEP compatible it's very easy and simple...just renumber the APPEARANCE.2da ....now i'm working on other races ;)
Posted by Emilin ( 71.99.xxx.xxx ) at 2005-03-14 04:39:00
I downloaded this hak and used it to create a quick module. Works perfectly, I love the freaking thing!
Right now people are realy complaining about horses and animation, but what realy should we looked at the most is making it CEP compatible (couldn't have it worked on my PW without sacrificing alot of CEP models).
Just my opionion.
I think the best solution is to add horses models from this hak to CEP hak in which are creatures models and add a necessary lines to appearance.2da (must be in one of CEP haks), probably in the end of list (I'm not check the CEP structure yet). It is very possible, you need to configure horses manually, because I don't know how make CEP creatures to appear in Toolset automatically. Or just use the .erf, maybe this can help.Madness is here! _________________________ Madness is here!
Posted by Anonymous ( 62.57.xxx.xxx ) at 2005-02-24 14:05:00
Thanks! I'll take a look and make some little disasters ;P
I also want to say that there's a hakpack "krs_system" or something like that wich (If I understood it correctly) combines CEP and Horses and adds some other things (like open-face helmets). It's here in the vault (I think in combos/all in one).
Sorry, I mean appearance.2da. I have mistaken, because of CEP hak named cepcratures or something. The final and correct version: find files (from both hak) appearance.2da. You can edit this files with Wordpad, for example. Every creature has its own line in this files, and probably both haks use the same lines. If CEP creatures ends on, lets say, 2000, then horses need start from 2001, for example.Madness is here! _________________________ Madness is here!
Just unpack both haks then looking for creatures.2da. I think Rideable Horses and CEP creatures use the same lines, and if you put Horses on top, some CEP creatures are replaced by horses and vice versa. The best solution is to add Rideable Horses to CEP, but until we have full final version, this don't make sense.
Madness is here! _________________________ Madness is here!
Posted by Anonymous ( 62.57.xxx.xxx ) at 2005-02-21 05:48:00
I have no idea on how to check creatures.2da file and solve this problems (If I was supposed to solve it doing something ;P).