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NWN HAKPAKS

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Title  Axistown_1.99's Refresh. Now listed and with palette.
Author  loinne
Submitted / Updated  08-16-2010 / 08-29-2010
Category  Combos - All-In-One
Expansions  HOTU-1.69
Description
The compilation of best of the best on the vault for development of Axistown (Russian RP server).

These haks were uploaded mainly for testing (any bugs there? Dunno yet). But I hope, someone can find it useful.

Features of this compilation: all textures converted from TGA to DDS when possible; 2da padded, cleaned from unused (compatibility) rows, this means that if you want to add something, you MUST do it manually. And at last, most models cleaned with great tool, CleanModels 3.2.2.

I really hope to see bug-reports.

Next in plans: item hak and creature hak, maybe some public scripts (by Paint)

ax_tiles.7z

Arcanum castle

Rocky Mountains

Marble Elven Interiors

Caves and Mines (Fixed bug with overwriting standart cave textures with sand ones)

Classic Dungeon

CODI Sigil and Stem

Elven City Tileset (When I found expansions for it, it was too late. What a pity)

Aethyr Tilest

Harvest Hills (Only dunes and winter hills)

PHoD Stone Vaults (PHoD is great, I hope he'll make more classical fantasy content)

Ship Interior (A little bit cutted, I had big problems with this tileset)

Netherwind

Omir

TB Swamp

Tom Banjo's Forest

Tunnel Hak

Usable Beds

Versatile Dungeon (I know that maxam don't like the idea of using his tileset in combo, but I made it for PW mainly)

Wildlands and Winter Wildlands

Cypress, Scorched Earth, Extreme Terrain, Fantasy Interiors

Worm Wagon (Made it as the stand-alone tileset, not overriding MicroSet now)

Caves with roof (Cave 02 only!)

Wild Wood 0.4

ax_place_01.7z

Flowind Liquids

Aenea Mythallars

Marble Elven Placeables

Fireflies

Floor Covers

Flower Pack

Placeable Houses

Legendary Tombs

Lisa's Placeables

More Barrels

More Chests

NWN2 Placeables, excluding Workbenches

VFX Pack

Magic Blobs

Tom Banjo's Placeables

Stained Glass Windows

Torture and Something

Tree Pack

Placeable Water

Worm Placeables

ax_sky_01.7z

Just CSP converted to DDS.

ax_door_01.7z

CTP Generic Doors

Alternative Door Forms

More Doors

ax_2da_01.7z

Main hak with all 2da's, set, itp files. Must be dowloaded even if you chose to use only one hak from the list.

Known bugs: none

Files

NameTypeSizeDownloads
ax_tiles.7zax_tiles.7z
Submitted: 08-16-2010 / Last Updated: 08-17-2010
7z160.7Mb41
Tile haks must be placed in this order: 01, 02, then 03.
ax_creature_01.7zax_creature_01.7z
Submitted: 08-16-2010 / Last Updated: 08-29-2010
7z60.2Mb27
--
ax_door_01.7zax_door_01.7z
Submitted: 08-16-2010 / Last Updated: 08-22-2010
7z12.8Mb39
23.08.10 - Removed palette files from this hak.
ax_2da_01.7zax_2da_01.7z
Submitted: 08-16-2010 / Last Updated: 08-29-2010
7z260.3Kb39
It must be placed on the top

30.08.2010 - Updated, please redownload.
ax_place_01.7zax_place_01.7z
Submitted: 08-16-2010 / Last Updated: 08-29-2010
7z104.9Mb41
30.08.2010 - Added NWN2 Signs & Kitchenstuff
ax_sky_01.7zax_sky_01.7z
Submitted: 08-16-2010 / Last Updated: 08-17-2010
7z24.7Mb39
30.08.2010 - Texture bug was found, but this hak will be updated when I finish the last, Item hak.
ax_199_palette.rarax_199_palette.rar
Submitted: 08-16-2010 / Last Updated: 08-29-2010
rar1.7Mb47
This file contains ALL (2100+) placeables from ax_place_01 hak in .utp format, sorted by categories. To add it, just open your module on toolset, then extract archieve in /modules/temp0 in your NWN directory. After this, make a minor change in module (move a placeable or change random tile), and save it. Then choose build > build module, press build. All placeables will apear in custom pallette.

30.08.2010 - Added .utp for new placeables.
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Comments (5):

Posted by loinne at 2010-08-29 16:36:15    
Yay, it's almost done! I will never do big compilations again, I swear. Lots of BUGS BUGS BUGS! It takes a lot of time to deal with them.

Posted by loinne at 2010-08-18 04:47:23    
List will be soon. Maybe a matter of pair of hours.

And, when I said "no time for test", I mean that haks were tested for combatibility, of course, but there were no day-by-day testing of all features. So, I suppose you can find minor bugs (but I hope not), but no toolset crashes, missing tiles, textures and other bad stuff.

Maybe I should really rewrite the description, hmmm...

Posted by Xylou at 2010-08-18 01:59:53    
Well... it would be nice to list from where (haks or others) the features compiled come from.
And... I feel a little bit disappointed reading the sentence "I don't have time for testing this" whereas it's the most important part of development.

Posted by loinne at 2010-08-17 17:51:22    
Because it's just compilation :)

Posted by PaiNt at 2010-08-17 16:23:17    Voted 10.00 on 08/17/10
Why??? Why? Have not screenshots?

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