This file "d20_vhcle_ptch10.erf” contains... “dmfi_vce_exe13“ aka “dmfi_voice_exe” edited by Forrestwolf is core to vehicles working. This file comes from the d20modern1.3 version.
HOW TO INSTALL:
1) Import the erf, do not overwrite anything.
2) open module script”dmfi_voice_exe“, save as ”dmfi_vce_exe20“, close script
3) open imported script “dmfi_vce_exe13“, select all, copy
4) open module file “dmfi_voice_exe”, select all, paste
5) save your module.
you now have dmfi_vce_exe13, dmfi_vce_exe20, and the core module script dmfi_voice_exe.
If you need any help EMail me: Greyfort_1@hotmail.com Subject: RE d20m Help. Subject important I wouldn’t want you to get thrown out with the junk.
You can also goto the d20forums and see current progress posted on link below.
You must place NPC found in (custom, creature, tutorial) Settings Adjuster, around your areas according to the perception range of creature. Simply before you place them adjust perception to long, then place. This is just a temp fix until bugs worked out for those who must drive/pilot.
Special thanks to Forrestwolf for original vehicles script, VanyaMia for d20modern2.0, tsunami282 for script work on dmfi, and all others I missed.
God Bless All,
08.03.2010 Just import the erf into d20mm2.0 mod and follow erf instructions. I will leave the old file from 1.3 up for a while, incase I zap mine etc. The new erf should not mess with the 2.0 DMFI goodies if so a simple int to 0 and it was like it was never there. Hope you enjoy the breez in your hair I know I..." * ACK! COUGH! *choking on bug...clears throat* "Don't drive your tank and talk at the same time..." * waves as his tank disappears...
// Name : _mdrn_car_conv
// Purpose : cars/ships/aircraft work alone without settings adjuster
see notes in pilot read and script its self. Another temp fix for those who must drive on the open road without all those confusing bouncing balls of light. File in d20cars download link