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Title  Dwarven Chasms, Catacombs, Barren Lands, Deep Dungeon & Undercity tilesets
Author  Gavin aka sixesthrice
Submitted / Updated  11-01-2008 / 02-19-2013
Category  Tilesets
Expansions  NWN-1.69
Forums  Link
Dwarven Chasms tileset
Version 0.2 - 10th Sept 2010

Catacombs tileset
Version 0.2 - 25th July 2010

Deep Dungeon tileset
Version 0.2 (beta)

Undercity tileset
Version 0.1 (beta)

Barren Lands Tileset
Version 0.1 (beta)

Undercity Generic Doors hak
Version 0.1 (beta)

I would respectfully ask that the content found here is not repackaged or rereleased, or included in any other non-module or PW-specific package in an altered or unaltered state, without requesting my express permission and that of any other involved parties. Queries in this or any other regard may be sent to

- Six


Submitted: 11-01-2008 / Last Updated: 04-16-2009
Undercity Sewers Tileset v0.1
Submitted: 11-01-2008 / Last Updated: 04-10-2009
Deep Dungeon Tileset v0.2
Submitted: 11-01-2008 / Last Updated: 09-09-2010
Dwarven Chasm v0.2
Submitted: 11-01-2008 / Last Updated: 09-06-2010
Catacombs tileset v0.2
Submitted: 11-01-2008 / Last Updated: 02-19-2013
Barren Lands Tileset v0.1
Submitted: 11-01-2008 / Last Updated: 04-16-2009
Generic Doors Hak v0.1
62 votes
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Comments (174):

  1  2  3  4  5  6 Next>

Posted by Toro at 2013-02-19 13:17:03    Voted 10.00 on 02/19/13
Spectacular. All of it !!

Posted by Rolo Kipp at 2013-02-19 10:49:14    Voted 10.00 on 02/19/13
Can't give more than two thumbs up!

But I'd try if that oriental tileset made it's way here ;-)
Rolo Kipp

Humor is the only viable response to pain

Posted by Henesua at 2012-09-16 11:46:05    Voted 10.00 on 09/16/12
Ooops... never voted.
Vault Submissions | Arnheim | Beyond Vives

Posted by Oseryn at 2010-10-26 15:33:24    Voted 10.00 on 10/26/10
This tile set is really stunning - thanks for staying with these projects you have going - your efforts really are appreciated!
Lysithea: Farsong designer at

Posted by _six_six_six_ at 2010-09-11 07:25:04    
The Dwarven Chasms do actually have a ceiling - its just very dark. If you lighten your fog colour a little you should be able to actually see it :D
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by Ukiah at 2010-09-11 06:08:31    Voted 10.00 on 09/11/10
Brutal textures.

In dwarven chasm I missed some kind of roof ;)

Great, great, great!

Posted by Raven_Xan at 2010-09-10 08:13:44    Voted 10.00 on 09/10/10
One nice tileset add! Wow, amazing! Six 3 times your great for NWN! :)

Posted by Jezira at 2010-09-06 07:50:36    Voted 10.00 on 09/06/10
Thanks for sharing your art Six!
800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue

Posted by Raven_Xan at 2010-03-11 12:04:02    Voted 10.00 on 09/10/10
Outstanding. Hope there comes more in future... :)

Posted by chico400 at 2010-02-12 11:00:17    Voted 10.00 on 02/12/10
i've just seen i've never voted for your top tile set!! shame on me!

i love your sewers that's sure!

great job!
NWNCQ & NWNCQ-SciFi Project Hak & Override - V1.3 >>> Link
CEP Team Artist>>> Link

Posted by lordofworms at 2009-12-27 11:55:13    Voted 10.00 on 12/27/09
I am still so in love with these sewers. I sent you an email as well about using them in AF. in regards to said sewer set. You mention on your page (raise/lower) features as well as a really nice screenshot but it doesnt appear to be valid in your current download. I even went so far as to check if the models were there and maybe the raise/lower option in the set file was overlooked. but no. Just wondering if you were still working on these at all (I know your very busy with ProjectQ atm)
happy holidays to you and yours.
and a great nwn year ahead!
[Seasonal Forest Tileset] [Fantasy Dungeon Tileset][Scorched Earth Tileset] [Mirkwood Swamp Tileset] [Cypress Bayou Tileset] [Undersea Tileset] [Reworked Werewolf Model] [Helmet Pack] [Remodeled Night Hag][WoRm Head & Hands Model][Goblins Override][Zombies Override][Ghouls Override]
[Werewolves and Fire Giants remodels][Bugbears Facelifts][Minotaurs Facelift][Wagon Interiors][Arbor Falls~ Downloadable Persistant World]

Posted by udasu at 2009-12-03 07:58:45    Voted 10.00 on 12/03/09
Happy Holidays, 6. I tried emailing you. Can I use your sewer tileset for Lankhmar nights? Feel free to email me:

Thanks! -U
Well, y'know... Sometimes you eat the bar, and..

Posted by Yukiakari at 2009-11-18 01:34:15    Voted 9.75 on 11/18/09
I give you 9.75 for the Barren Lands tileset. Great work! I really love the shape of the rock, and the textures are really good, too. For weeks now I have been going through desert and drylands tilesets for a new module project, just to find this beautiful tileset by accident. It does look a bit "barren" with only raised terrain, but what else do you need for barren wastelands?
Sure, some hills or dry streams or cracks in the ground might be nice, but I love it the way it is, without too many tiles that make it unnecessarily big.
Thank you!
"A Hippie's Tale", a colouful little module: Link

Posted by Bozat, The Laughing Prophet at 2009-11-05 20:34:59    Voted 10.00 on 11/05/09
Wow! Perfect!
"Repent, Harlequin!" said the TickTock Man.

Posted by Bard Simpson at 2009-11-02 21:33:12    Voted 10.00 on 11/02/09
Man, I love these tilesets! It started for me with the Wildlands set (the woods are fantastic) and everything you've added has been icing on the cake. There is so much atmosphere here -- the rugged loneliness of the moors and barrens, the richness of the city, and the haunted woods can be marvelously claustrophobic. Well done, six; thank you for these gems!

Posted by Ssythilac at 2009-10-30 08:22:47    Voted 10.00 on 10/30/09
Hello Six!

I´m very interested in incorporate two of your magnific tilesets to a module i have in mind. There are the deep dungeon (i am the nº one fan of this!)and the new barrens. I want to ask you about the next updates of this two great pieces. With a little work, the deep dungeon will be perfect, and, for the barrens, have you considered to add ruins? when will be the next update of them?

Please, i dont want to give you pressure, its only curiosity for you wonderful work.


PD: sorry for my english.

Posted by Squatting Monk at 2009-10-25 14:07:28    
Excellent, even if there's not a lot to play with just yet. Greatly looking forward to seeing more of the sewers and dungeon. The barrens are fantastic, too. Simple but very useful. I'd like to see ramps that go between various elevations. That, IMO, would be the single biggest thing to make that tileset usable for me.

Keep it up! :)
Shadows & Silver PW Development Blog

Posted by _six_six_six_ at 2009-10-06 08:36:29    
Why thankyou very much one and all. As for the tilefade option, well, I think at some point I may make the tree foliage fade - it won't look very pretty and simple being flexible with your camera control will yeild much smoother gameplay anyway in my opinion - however since its so easy for a player to simply disable tilefade entirely anyway I don't see it as any great loss to add it.
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by cmforest at 2009-10-02 13:56:52    Voted 10.00 on 10/02/09
Thank you so much on a job beautifully done! Cannot wait to see more from you.

Posted by Throt at 2009-09-26 02:16:31    
These look absolutely magnificent sixesthrice. Thanks for uploading and working on such a fine facelift for NWN.

Posted by Cervantes35 at 2009-08-31 19:23:28    
NoOneReally six seems to be very busy these days so I am going to try and answer your question. The clipping you are talking about is I beleive is called tilefade and some authors choose not to use this option its a preference really. IMHO it makes the tileset more realistic and emersive but he has made mini-maps so the map option should be availble and may be your best action as how to find your way around the tileset.

Six I am looking forward to some more additions to the undercity sewers it seems to be a great set to use with the CODI stem and sigil sets.
[Creature Compilation]
[The Q Castle Project]

Posted by Ssythilac at 2009-08-22 21:00:32    Voted 10.00 on 10/30/09
Six, definitively, you are one of the best things that happened to NWN.

The new Barrens have great potential even in this beta stage! The concept are simply, solid and truly atmospheric. If you added various types of ruins (something that NWN really needs, a good and ancient complex of ruins, maybe one that match -textures, style- your terrific deep dungeon?)this tileset will be a wonderful piece of art.
One more thing: In Wildlands, the city tiles are, even now and with codi exterior, the best city environment in all the vault! Only needs more lonely buildings (like the ones you have in grass tiles, maybe?)
Thank you, and keep the great work!

Posted by NoOneReally at 2009-08-21 16:25:13    Voted 10.00 on 08/21/09
Thanks for more fine work :)
I posted similoar queries on LOW's SF page with his tilesets though:
My players and I get lost with the tree thickets not clipping (eg. you stand near a grove, but if the view is from behind the tree thicket, they dont clip). The other day, one fellow simply couldn't work out where his character was!
As I have the same issue with some other tilesets as mentioned, so it could very well be my bad - however, the old bioware defaults clip as they should.
Anyone else have this issue?

Ravenloft Core Systems

Ravenloft Core Modules

Ravenloft Denizens of Darkness:

Posted by _six_six_six_ at 2009-08-21 15:16:09    
Re the_isolator_01 - No the tiles do not have shadows. Given the occasionally very complex geometry (and my in-built inability to fix shadows at that), I could not within reason repair the shadows to a satisfactory extent during the initial phase of making Wildlands, so I ended up turning them off altogether - and it kinda stuck. As for the interior tilesets, there it's a design choice as they simply don't make sense in an interior situation (rather the shadows should be everywhere the light is not).

Re Mulu - A doorway should auto-paint when you place the Barrow group. If not try dropping any door tile onto it, should create a seethrough area transition door.
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by Mulu at 2009-08-21 14:50:51    Voted 10.00 on 08/21/09
Oh, and even with that minor quibble, it deserves a 10.
War of the Worlds
Lantan University

Posted by Mulu at 2009-08-21 14:49:38    Voted 10.00 on 08/21/09
Very nice work. I especially like the woods, which I ended up filling half a map with just because they look so nice.

The barrow doorway doesn't seem willing to take a normal door. You have to use a placeable.
War of the Worlds
Lantan University

Posted by the_isolator_01 at 2009-08-21 07:27:12    Voted 10.00 on 08/21/09
Excellent work, truly unique stuff.

Just a quick query though, many of your tiles don't seem to have any shadow effects, is this intentional or something that you intend on implementing at a later date?

Posted by Kendaric at 2009-08-15 13:45:31    Voted 10.00 on 08/15/09
Excellent work as usual 666!

Your tilesets (along with the stuff for Project Q) are amazing, it's hard to believe it is still the good ol' NWN.

Posted by Raven_Blood at 2009-08-15 08:16:06    Voted 10.00 on 08/15/09
hey six!

Im liking the new barren set! Your keen eye detail on textures has always amazed me, i was never one for crating textures when it came to modeling (i just dont have the paitence to get it that precise!). I dont have much to say about this since its only a pre-release of what is to come. keep up the great work!

Posted by Hekatoncheires at 2009-08-14 21:29:38    
With the standard tno windows, they have the framework for the glass. :D

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