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Title  Social Pheno v2.0
Author  Tom_Banjo
Submitted / Updated  03-29-2008 / 04-09-2008
Category  Creatures
Expansions  Works on all versions
A new social phenotype to populate the taverns of neverwinter. there is plenty of documentation in the comments section of the npc blueprint on the different animations. the texture for the stool is not available until 1.69, so be patient...

now version 2.0 with "equippable" mugs and cloak, longcoat, & tabbard support!
(4 mug styles included). plus i added animations and script to "play" my musical instrument...

check it out!


Submitted: 03-29-2008 / Last Updated: 04-09-2008
Submitted: 03-29-2008 / Last Updated: 04-07-2008
version 2.0

Submitted: 03-29-2008 / Last Updated: 03-29-2008
see it in action...
6 votes
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Comments (11):

Posted by Vivienne at 2012-03-22 10:42:10    Voted 10.00 on 03/11/12
Both the social phenotype and a musician playing the instrument are included in Project Q!

Posted by Vivienne at 2012-03-11 13:16:28    Voted 10.00 on 03/11/12
This has been included in the CEP lately but I don't know if the "playing instrument" animation has been included or not.

Posted by Kelkesh12345 at 2008-07-21 08:44:32    Voted 9.75 on 07/21/08
Nearly perfect, though I must say I laughed at the video, "Bars will never be as exciting as they are now!" and then people are just sitting around with their beers. 9.75 for an excellence, although I did kinda get pissed off that my glass was black with red liquid, when I was playing a good character, I thought it looked out of place. A holy man drinking blood from an obsidian mug. Great!
Back in action, been out of the community for a while.

Posted by Maegal at 2008-07-04 02:51:14    
Sorry if i ask one thing deductive like this, but, since i can't make it works.. Where should i have to put the files? Because if i put every file in the folder which has the corresponding title (like i've already done for the other cep files) it don't works..

Posted by Fruckert at 2008-04-30 19:04:09    
dude you just saved my life

Posted by Catoptromancer at 2008-04-05 15:01:38    Voted 10.00 on 04/02/08
A couple of cool ideas,

- Another sitter, but instead of a mug he is holding a hand of playing cards, fanned out between his hands.

-Two animations that suit a bartender:
1. Overwrite a less-exciting Talking animation (such as talk listening) in the classic bartender pose. He has a mug in his right hand , and that bar rag from your bar placable in his left. He's wiping the inside of the mug as he speaks to his customer.

2nd bartender animation- This time he has a bottle in his left, mug in his right. He pours a drink and hands it forward, at which point the mug dissapears... A script can place the mug on a bar, down the bar (as if he just flung it), or to a PC's inventory.

Thanks again for this package..I'm having a lot of fun with it!

Posted by JackTaylor at 2008-04-04 10:10:06    Voted 10.00 on 04/04/08
Excellent! I love anything ambient like this, as it really breathes new life into a tavern scene.
I would love to see an armwrestling animation added. With scripting, you could have two NPCs seated across from one another and armwrestling.
My other sword is a +5 Holy Avenger

JFK Swimming Skinmesh Fish Link
JFK Makeshift Weapons Link

Posted by Catoptromancer at 2008-04-02 18:13:14    Voted 10.00 on 04/02/08
I think what USAgreco66kg means, is that you forgot to set the supermodel in robe002 to pmh40 ..`cause you did.

Anyway I get the biggest kick out of all your stuff, and this is no different so Ten for you :)

Posted by USAgreco66kg at 2008-04-01 23:49:53    Voted 9.00 on 04/01/08
I like 1.2 considerably better.. with a bit of tinkering, I've already got a few goblets and glasses built.

Appreciate the robe duplication as well...

However, cloaks and longcoats need their own animations (I know, they're not easy :) ) Currently, the longcoat models, despite being quite spiffy, will not work well with the anims at all.. as the longcoats are following their own anims.

Posted by USAgreco66kg at 2008-03-31 20:40:43    Voted 9.00 on 04/01/08
going to have to agree with Goudea on that one..

It's a good start of an idea, but feels very incomplete.

The glass as part of the model, is *VERY* annoying (especially as the PLT is that of the character).. So those who've used tattoos to color eyes, lips, etc.. will get some funky surprises.. (e.g. my Green mug with white liquid, and another with a red cup full of blue liquid). It does limit the creation of variou glasses/goblets, etc. (yes, I understand your justification that you didn't want people equipping weapons with it... The folks that truly would enjoy the phenotype are likely to not be drawing weapons for silliness)

Holdable items would've been a much better way to go about them.

Was also rather disappointed to see lack of cloaks, and lack of other race/genders. It has REALLY good potential to be used for PC's, but right now it only feels like a partial work.

Posted by Goudea at 2008-03-31 14:07:10    Voted 9.00 on 03/31/08
The animations are very well done !
I particularly like when the NPC cleans his mouth after drinking.
Maybe in an update, you could add more animations, like eating, for example.

One little annoying thing though, is the fact that the pint is part of the phenotype model, instead, you should have used holdable items, in order to let people create their own glasses, etc ...

But, anyway it's a great initiative !

Goudea alias Enki.
Crawling animations
Futuristic city tileset
New concept in interior tileset
Futuristic interior tileset

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