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NWN HAKPAKS

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Title  Dragonhorses
Author  Fantu
Submitted / Updated  02-22-2008 / 02-23-2008
Category  Creatures
Expansions  HOTU-1.69
Description
Dragonhorses made using Bioware Dragons and using DLA animations. There are normal and sadled versions.

There an appearance.2da and a tailmodel.2da to make it ready for mount.

1.69 only.

There are worlds where mammals evolved and there are worlds where dragons evolved...

Files

NameTypeSizeDownloads
Dragonhorses.7zDragonhorses.7z
Submitted: 02-22-2008 / Last Updated: 02-22-2008
7z67.14Kb284
Dragonhorses - 7-Zip
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SCREENS

Red and White Dragonhorses


Blue and Green Dragonhorses


Dragonhorses have wingnodes and they can use wings.





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Comments (10):

Posted by Dorrian at 2008-10-31 22:46:51    Voted 9.00 on 10/31/08
These look really cool. Well done.
_________________________
Trials of Newcastle - a Role Playing Persistent World for NWN 1

Newcastleís Direct Connect: 216.161.26.220:5121



Posted by Fantu at 2008-06-16 04:03:52    
They aren't duplicated. That's because some of them are the same dragonhorses like those on tail models while the others are those winged versions shown on screenshots.
_________________________
[Fantu Mount System] - [Celestial Armor] - [Infernal Armor] - [Dragonhorses] - [Skeletal Mount] - [Drakin Dynamic Race] - [Elemental Lords] - [HUB Griffon] - [D-Force Sci-Fi Haks]

Posted by Saduj at 2008-05-14 05:20:17    Voted 10.00 on 05/14/08
Neat work, using for Savage Empire.

You have errors in your appearance.2da, many half your dragonhorses have duplicate index numbers.
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by janarah at 2008-03-11 19:36:02    Voted 10.00 on 03/11/08
wanted to let you know that the white wolf : dark age group is loving your horses and plan to fully implament them, hope you make many more things.
~Caine
_________________________
"that is not dead which may eternal lie, and with strange eons even death may die. . ."
~H.P. Lovecraft

Posted by darkprince2007 at 2008-02-27 20:56:56    
Ok, nevermind. I figured out how to use this kind of file. Though there is one prob I have. Whenever my characters mount a dragonhorse, the dragonhorse is invisible. I am just learning scripting so can someone please give me an idea of how to make the dragonhorse visible when being mounted? Thanx.

Posted by darkprince2007 at 2008-02-27 09:03:47    
One question. Can someone tell me how to use this? I am very interested in this and I am kinda new to adding haks and stuff like that and this is my first time actually wanting to try this type of file. I normally just stick with the ones you stick in the hak folder. Thanx for any info.

Posted by SpoxMaster at 2008-02-26 03:39:59    
Hm, dragonhorses or lizardhorses?!

Posted by Black Feather at 2008-02-25 03:34:01    Voted 7.50 on 02/25/08
The green one is about the best proportion wise. The rest the heads are way too big and look just like a dragon's head plopped on an equine body.

It would be more effective if the lizard mounts were lower to the ground with the same proportions.

Posted by _six_six_six_ at 2008-02-23 18:59:09    Voted 8.00 on 02/23/08
Hmmn. Certainly interesting. Could do with quite a bit of work scaling certain nodes that look too large or small (to me they do anyway) like the hind thighs which seem a little oversized.

But makes quite a nice companion to the skeleton-horse-dragon-thing.
_________________________
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by _Shadow Weaver_ at 2008-02-23 12:05:01    Voted 9.00 on 02/23/08
interesting ....

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