Ten female human heads(Three faces with ten hair styles)
*How to use:Extract all the files into override directory.
There are two versions of this pack.
The difference lies in whether I turned off the shadows in the aurora trimesh modifier.
If you just use these heads for single play,the shadow version can be used BUT WITHOUT GUARANTEES.
However,if you used them for multiply or you are a module builder,you should choose the NONshadow one because using more than one shadow enable model at the same time may lead to a disastrous crash of your programme.(I have sufferred for so many times before I found out the root of that problem).
Finally,I want to thank DLA staff for the NWmax they provide and Taina for HC.
More heads are always good, and thanks for your effort, but I can't help feel the heads look a little "strange." The hair is definitely nice, but the faces look wrong to me. The foreheads are too tall and the eyes are too big. Based on some previous posters' comments, maybe that's the fault of where you imported them from rather than your fault (so I won't post a vote), but it makes the heads look eerie. They look more like dolls than humans. I'd be reluctant to use them as is, although maybe if the hair variations were put on different faces...
Posted by Estelindis at 2008-02-03 07:04:49 Voted 10.00 on 02/03/08
Posted by Estelindis at 2008-02-02 20:28:20 Voted 10.00 on 02/03/08
Well, I've always thought that Taina's heads could do with a bit of a tweak to make them look nicer in NWN - so that they'd fit in with the style of the rest of the game's heads. I have done my own texture modification for my module-specific hak (not submitted to the Vault) and will look with interest at what you've done to them. (It has to be said that some of the originals had a couple of clipping issues, but look very nice nonetheless.) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset