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Title  Rays of Light
Author  Grzech_U
Submitted / Updated  04-02-2007 / 04-06-2007
Category  Placeables
Expansions  Works on all versions
Visible light that you can place anywhere. This is an add-on to the great city and castle interior windows haks.

I've made visible light matching all the available shapes and sizes of windows and two different generic "light from the sky" placeables.

I've included a ERF with templates, and all placeables have a heartbeat script that will destroy them at dusk and respawn at dawn. If you want a 24-h light shaft, just kick the heartbeat script (the script name is light_htb).

This is made to be CEP compatible.

If you like it do vote.

Update: Fixed the scripts.
Update: Fixed the scripts again...


Submitted: 04-02-2007 / Last Updated: 04-02-2007
HAK and ERF in one RAR archive.
Submitted: 04-02-2007 / Last Updated: 04-06-2007
Bugfix. Thanks to Fester Pot for finding the bug, and to Axe Murderer and ving4 for some tips.
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Comments (9):

Posted by chaos_theocrat at 2007-04-07 23:51:38    Voted 10.00 on 04/03/07
That's ok... if the opacity and the transparency can't be helped, then it can't be helped. I think I figured out a good way to use these in my PvP mods without it being possible to exploit them as they are anyhow. All I do is just place them higher up than players so that players can't be stnading in them. That way... it looks like light coming in from windows high up without any detrimental effects on gameplay. The idea came from Estelindis' use of them as a higher-up cathedral window light. This way, areas can look really cool without any problems. Thanks once more for making these cool placeables!

Posted by Grzech_U-PL at 2007-04-07 09:57:22    
I don't think I can do more about the transparency issue. I'm afraid that's the way alpha channel works in NWN.
But there is a easy fix... it's in your game options is called tile fading or something like that (don't know exactly - I don't have the English language version), with that turned on, the rays will fade and disappear.

Posted by chaos_theocrat at 2007-04-07 09:38:42    Voted 10.00 on 04/03/07
I've noticed a small flaw in the Rays of Light themselves: namely, whenever someone stands in them the light will cover the individual, thusly making it possible to be seem almost "invisible" when standing in the light because the light, rather than being transparent so you can see someone through it, is instead coming out opaque. This makes it difficult to use in multiplayer mod situations... particularly involving a PvP scenario, since players could take adventage of this bug and hide "in the light" to ambush other players or any number of other exploitive behavior. For many of my gaming sessions, this makes the use of these very limited so I hope the Rays of Light can be fixed soon, so that they are more completely transparent. It seems that the farther back you stand in the light, the more transparent the light; while you step forward more and more, the light seems to "absorb" a player in the way that I mentioned above. Especially when one is standing dead center in the ray's shaft. Not sure if distance is related to the solution... but you never know. In any case, good luck with finding a solution so that these can be bug-free and less easy for players to exploit. (Still awesome, though; still a 10.00!)

Posted by 'ol FP at 2007-04-06 17:17:56    Voted 10.00
Thanks for supporting and fixing the script. I've downloaded it and want to report it fixes the issue reported above.

Hope to see more from you soon!

'ol FP!

Posted by Grzech_U-PL at 2007-04-06 04:12:00    
Sorry. Must have uploaded the wrong ERF, but it seams that my "good script" has some flaws too... I'll post a better script as a separate download any time soon.

Posted by Estelindis at 2007-04-04 18:42:44    Voted 10.00 on 04/04/07
Awesome! Time to make my cathedrals and temples look like they really have high windows through which shafts of sunlight can stream. Thanks. :o)
KotOR Heads
FR Deity and Faction Cloaks
Fall-from-Grace Soundset

Posted by Grzech_U-PL at 2007-04-04 07:45:36    
If by system you meant this particular hak, then I don't think it is possible to make torches or flash lights with it, but if you meant the general idea to use translucent plains as light, then it could work. The only problem I see is the way a PC holds a torch, the classic flash light (a tube with light coming out of one end) would point most of the time to the sky or to the ground. One would have to change the animations or make the torch a hand model.

I think I'll make a hak with something similar to this but for a modern setting - like for street lamps

Posted by Goudea at 2007-04-03 16:20:23    Voted 10.00 on 04/03/07
Very interesting idea !
I think I'm going to use this system in itemsn if it's possible, to create an electric torch.

Goudea alias Enki.
Crawling animations
Futuristic city tileset
New concept in interior tileset
Futuristic interior tileset

Posted by chaos_theocrat at 2007-04-03 00:13:57    Voted 10.00 on 04/03/07
You, sir... or madam... are a genius! This is something I've been awaiting for ages for use with this game. Just the thing to add some extra realism to any area where such lighting would be only natural. The scripts make perfect sense for areas that transition to day and night, and the look is perfect. I could not possibly vote less than a 10.00 for an idea this original!!! :)

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