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Title  CRFD1 v.1
Author  Sass
Submitted / Updated  03-11-2003 / 03-11-2003
Category  Tilesets
Expansions  NWN - 1.29 or lower
This is a redo of 'mudcity' by Scapra. I have removed all the bitmaps and used the existing instead. I have added forest, Gentle Hills, Alley, Hills and Towers. The Gentle Hills are made by Wayland. The Alley, Hills and Hobbit hovels is made by Thallion Stellani. The Towers is made by Velmar. Hoppe someone can use it. If there are any bugs or some one has a request to this hak, please send me a mail. I have retextured the towers with existing bitmap, hope you like it, it was hard to find some there made it look good.

I'm working on a version 2, where I will change the footstep sounds and 3D effects from grass, forest, and cobble to dirt. This takes time, I have to change every .wok file.


Submitted: 03-11-2003 / Last Updated: 03-11-2003
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Comments (6):

Posted by Old_Scores_Transfered at 2004-02-20 10:04:24    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 8.00.

Posted by Sass ( ) at 2003-04-20 14:47:00    
Thanks for the help. Sorry I dident respond to your post, Ill fix this and upload a new version ASAP.

And yes, the Forest was supposed to be the default tile

Posted by Bedlamson ( ) at 2003-04-19 18:32:00    
I was able to fix it, but it requires editing the ITP file. You have to add an entry in the terrain folder for cobble that matches what is in the SET file.

UINT32 STRREF = 63297
RESREF RESREF = 'cobble'

This adds the terrain type to the palette in the toolset, and you can then use it to remove pits, buildings, hills, and the like.

Posted by Bedlamson ( ) at 2003-04-19 15:26:00    
I'm having trouble designing with this tileset. There is not an entry on the terrain palette for default grass, cobble, or forest tiles that can be used for an eraser. The normal eraser won't get rid of things like the buildings, and the only way I've found to return it to the default tiles is either with 'undo', or with raising the terrain and lowering the terrain. This method won't work for things like the gentle hills, though, and the only way to get rid of them is with 'undo'. This can be a problem if you are going back to change one of your areas.

I also noticed that there are entries for both 'trees' and 'forest', both of which produce the trees from the rural tileset. Maybe one of these was supposed to be the default tiles?

Posted by Sass ( ) at 2003-03-15 04:44:00    
Thanks, it sounds great about the desert. I haven't changed the remaining cobble to be more muddy/dirty, but it is some thin I'm looking at.

Posted by Vilance ( ) at 2003-03-14 21:13:00    
Good job Sass, i guess i deviated a little i kinda tunred into a mdl builder for a little while but till i get some more talent in the walkmesh department i will be sticking to comboing again will have desert done in about a week.

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