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Title  CFR Grass w/Shrunkhills
Author  Vilance D'Asari
Submitted / Updated  03-20-2003 / 05-23-2003
Category  Tilesets
Expansions  NWN - 1.29 or lower
This is the CFR grass w/ reduced height for the rural hills/gentlehills cliffs and water matches between rural and city. Not compatible with normal height CFR grass. Credits/readme below:

I took Kthoris C/R and R/F put them together, also with gentlehills(Wayland)/Hills+hobbits+alleys(by Thallion Stellani) , and reskined it all w/ grass and added towers (by Velmar). Big difference from last one CRF_g i did is this uses references to prexisting rural models reducing it to half the size of the other one. I renamed the subscripts so this tileset can be merged with kthoris C/R/F brown. Jan 26th 2003 Also added Spoonmerlins addons, and a hi res hobbit door (from Kujo) Feb 18 03 Added Schazzwozzer Galleons (city water only now) Added Raised bridge set, changes the way the rural add ons work. Added LOK tower/entrances by Danmar, Slim Tower by Chanteur, Stone hut by Bodangly, fallen head by Velmar, Hedges and Castlewalls by Bandicoot. Added Velmars adjusted rural tiles, made a few myself, adjusted Wayland and Thallions hills to height 4. March 21st, 2003 Vilance D'Asari


Submitted: 03-20-2003 / Last Updated: 03-20-2003
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Comments (14):

Posted by Old_Scores_Transfered at 2004-02-20 10:04:25    Voted 9.75 on 02/20/04
This is a compilation of the old system into a single score. There were 4 that made this score of 9.75.

Posted by supermiah ( ) at 2003-10-15 20:18:00    
love the tileset. could you post an update for 1.32 SoU

Posted by Gamergeek ( ) at 2003-07-08 22:00:00    
This tileset is absolutely amazing -- I don't see how anyone could build a decent city without it. Thank you, I truly appreciate your work! I'll do my best to put it to good use.

Posted by Avorleth ( ) at 2003-06-14 01:02:00    
OK, I figured it out. There was some problem with the stone hut tile. With it, whenever I approached, I got a system crash. Without it, no problems at all. No big deal... I have no need whatsoever for that tile. Whew!

Thanks for the great tileset and keep up the good work.


Posted by Avorleth ( ) at 2003-06-13 22:33:00    
This tileset looks truly wonderful in the Toolset. Unfortunately, when I try to wander around a nice 16x16 area that I made just to play with the various tiles (slapped down a bunch of them just at random to see what they looked like), I get a complete Windows Lockup, to the point where I have to hit the reset button. This is on XP, which (surprisingly) almost never crashes on me.

I am quite bummed at this point because I love it and it would be perfect for an elven city I am trying to make, but I can't use it if it is going to cause system hangs. :(

I would worry about system resources but I just upgraded to a GeForce 4 Ti with 128 MB of graphics RAM, so I find it hard to believe that my comp. can't handle the renderings.

Has anyone else reported lockups using this tileset?


Posted by Vilance ( ) at 2003-05-14 15:06:00    
ugh, just finished upping the new update to this set, will post as a seperate hak (give it 24 hours). check out the screen shots, will be great for a city to rural transition.

Posted by tongmei ( ) at 2003-05-12 04:08:00    

Thanks Vilance, when I sleep stuff gets past :P

Posted by Vilance ( ) at 2003-05-11 21:32:00    
miniriver....geez doesnt anything get past you know im such a geek that...yes i have seen it...heck its still somewhere on my hard drive. ok will look into adding as another terrain type...and edges.

Posted by tongmei ( ) at 2003-05-11 13:57:00    

HI Vilance, was just looking at mini-river tiles again and was wondering how much work it would be to include those in your next update of this combo? It doesnt need any crossers or even have to have an edge with anything other than grass as it is now. I dont need the stream running into it but im sure that would be a handy edge tile.

With the right trees and ground plants we could make really amazing swamp areas with ripples and water sound effects and you walk through...

thanks for all your stuff Vil! :-)

Posted by Vilance ( ) at 2003-04-02 11:42:00    
Aronman, dont sweat it, go into the toolset and look uder the custom 1 and 2 list of tiles, under there are the options for rural to city elevated edges so you dont see the white, look around, its there.

Posted by Aronman ( ) at 2003-04-02 04:35:00    
Nice combo! Now there is a minor issue here. When I adjust the height of the area (can't remember the exact naming of it), there are two kind of appearences that can occur; the city (wall-like) and the rural type. When the rural and the city type tiles lies next to each other, they don't match exactly, and funny looking holes appears in the world. I hope that u understand what I'm talking about (my english tends to be crappy from time to time). Otherwise it is a wonderfull combo.

Posted by Myrik Justiciar ( ) at 2003-03-21 19:17:00    
Awesome... exactly what Ive been looking for...

Posted by Vilance ( ) at 2003-03-21 11:45:00    
Mokah, this tileset has no cobble its all grass. and it uses the rural cliff for edges.

Posted by MokahTGS ( ) at 2003-03-21 10:21:00    
Great job!

One question: Has the tileset edges been fixed? I know that privious city/rural combos has strange edge effects that really crapped out the mood. You'd go to the edge of a rural tile and it would start repeating the city cobblestone, or the rural cliff would reflect the city elevation.

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