This is a forest add-on. It contains a forest retexture of Thallion Stellani's Hills and Homes v1.63a by Michael Darkangel. I added raise/lower terrain into forest tileset. Added the ramp and cave also. Your forests don't have to be flat anymore.;) Update 6/30/04 v1.1 Added Yumi-Chan's Forest Water. Update 7/4/04 v1.2 Fixed problem w/raised edge tile. Update 7/25/04 v1.3 Improved appearance of the hill's minimap textures(they don't look so much like rural now). -Update 7/29/04 v1.4 Retextured and added 'trees' terrain w/ matching minimaps. Added DLA Canopies. Custom modifications to 7 raised tiles adding one of the DLA tree models to them. Hills w/Roads feature added also.-Update 9/26/04 v1.5 Fixed walkmesh on several of my modified tiles. --Jackal-- Jackal Lands/Wreckage of Heroes
I'll take a look. Of course, as i stated, if it's not my work originally i won't be doing much with it. I have fixed the walkmesh problems on my modified tiles, just haven't released an update for them yet.
My younger brother decided to do a swan dive(suicide) off a tall bridge recently, so my next update may be a while. :(
Are the walkmesh issues your having on the sloping hills that lead to the raised terrain, or the raised terrain tiles i added the trees to?
I am aware of some "airwalking" that may happen on the sloping tiles. Those are part of the Hills and Homes hak i added and not my work, so i don't think i'll be doing much with them. I may just replace them with some new hills that were recently released, once i check them out a bit more.
If it's the raised tiles i added the trees, then i'll take a look and see if i can find any obvious problems.
As far as water i only have Yumi-Chan's in the hak.
Updated to version 1.4. It's quite a big update, in fact i think it changes the look considerably. The raised tiles i used from the rural set were quite barren, so i used one of the DLA tree models to "forest" 'em up a bit. I left the original versions of the modified tiles in the hak. Requests for the Tree terrain and DLA canopies have been filled. All the mini-maps should now match the forest terrain(as i sort of missed a couple in v1.3).
I may add some trees to a few of Thallion's hill tiles and possibly include a few buildings in the next update. But i have a few other projects to work on as well, so it may be a while before i can get to it. Until then, i hope you find this new version to your liking. :)
"How about including the "trees" and "water" function also."
Would you be referring to the tree tile groupings from the rural set? If so,i think that may be easily done as an alternative, to the forest trees. Sort of an "Autumn rural look". That would be a good idea. I'll see what i can do about retexturing and adding them.
There is a water function, for Yumi Chan's forest water already.
Adding the rural water is one thing, being able to connect it to the forest streams tiles is another. There are some issues with the stream tiles in the forest. They are much flatter and the water level is higher than it's taller banked rural counterparts so that won't work out well. This is also the reason i haven't added the hill waterfall from the rural set. It won't match up to the forest stream tiles.
So i went with Yumi-Chan's water instead.
My goal was not to import a lot of rural tiles into the forest. Just certain things i felt the forest tileset was lacking such as raise/lower terrain, then maybe add some extra custom content such as Foret Des Ombres by Acropole. If there is some custom content you'd like to see added, please feel free to post suggestions.
DLA Canopies will be added, in one of the next updates, unless suggested not to. Nissa_Red made some good points and i have resigned to the fact most people would want it included than not.
Thanks for spotting the missing edge tile. Turns out it was just missing a line in the edge 2da file. It is fixed in v1.2.
" when I raise the forest terrain, it appears as a retextured rural elevation as it should (good work!), but with some (non retextured) grass "hairs" on the borders"
If you are referring to the "grassy trim" that goes around the top edge of the raised terrain, that is actually a forest texture(the rural version looks the same but a bit lighter in color). You will notice it is around the base also, but points up instead of sideways. If you look around the pit models you'll see it along the edges as well. If this isn't what you were referring to, please let me know.
As far as sending you a .set file for the DLA Canopies, that is not needed. The models that DLA use are identically named to the originals and override them. Just merge the DLA hak with mine and you should be good to go. If you have any problems, i'll do what i can to help.
Posted by Nissa_Red at 2004-07-04 19:50:00 Voted 9.00 on 07/05/04
I just tested your hak in one of my modules, and I noticed two little "oddities" :
- when I raise the forest terrain, it appears as a retextured rural elevation as it should (good work!), but with some (non retextured) grass "hairs" on the borders
- when I raise one forest tile just at the edge of the area, and place three hill crossers around it, the middle tile is not repeated, leaving a "blank"
PS : As for the aformentioned DLA canopy integration, a .set file would be perfectly fine for me. People would have to have the DLA hak downloaded, but then, who hasn't :) ?
PPS : Thanks again, it is really a sweet, little hak with unexpected usefulness !
Posted by Nissa_Red at 2004-07-04 19:29:00 Voted 9.00 on 07/05/04
Thank you for your answer, Jackal_GB.
I do understand what you mean, and usually 100% agree with the habit not to replace existing content. It took us long enough to acquire it hehe.
However, and please correct me if I'm wrong, I think that the DLA canopies add-on has been released for a couple of months now, and is (should be) stable enough (there is maybe one edge tile bug remaining, but it can't be fixed according to the DLA team) to be considered as a valid and universal replacement of the original BW forest tileset.
If my memory serves well, the initial tileset was released without canopy because the camera pitch couldn't go lower than 45° in-game anyway (no point in creating what we can't see). I really have a hard time looking back now, and would be thankful if you considered releasing a new version of your work with the DLA add-on.
I will also vote for you, whether you release a new version or not.
Posted by Nissa_Red at 2004-07-04 02:29:00 Voted 9.00 on 07/05/04
Please blame me for lazyness, as I was maybe one of the first to download your tileset, and didn't give you any feedback for it yet *smiles*.
Just one question, according to the screenie, you didn't integrate DLA's forest canopies to it. Is there a design reason which motivated your choice ? Would it be a possible evolution we might hope for in a next version perhaps ?