****Filename: SS_Mirador**** CURRENT VERSION: v7 ****This is the third tileset in the superset series based on my idea of Eveningstar from the land of Cormyr. It is a hi-res tileset, utilising 256x256 pixel TGA textures. This tileset is designed for the descriminating PW builder seeking the greatest amount of buildable options in a tileset, along with high resolution texturing. Unpacked, the file size is near 250mb, and contains over 2250 tiles and 450 placeable groups.
Model tileset credits: Yumi Chan's water and Island, Mendeku's fortress walls and ravines, Coulisfu's oriental models (Castles, Ships, Housing), the DLA team's trees, Lord Sullivan's pyramid, Galleons (Shazwoller), Caravels, Airships and Longships (Some_ux), Na (dc_villages marsh and other features), Little Baron's Elven Portal, Adam Miller's & Lucifer Church's Hills, Bloodmonkey's Mountains, Tom_Banjo's Swamp, Daemogorgon's Ruined Castle, Gribo's Drawbridge, Phii's edited walkmeshes, and many of MG Skaggs city models. If your content is contained within and you don't see your name here, please leave a note.
Update v7: It feels like a million things were added. Fixed a few bugs. Added: Underdark Poor and Svirfeblin terrains, several MG Skaggs city models from his Arabian set (pointed Cobblewalls, city placeables), SOU models(desert streambed, short wall, pit bridge, head, market, oasis, 2 exits), Tom_Banjo Swamp, Daemogorgon RuinCastle, Some_Ux's Airships, texture normalized all boats/ships, LOK Tower, on and on and on... . You can use any collection of superset tilesets together and never have to edit a 2da.**** Recent Fixes: Fixed broken grass texture associated with pit stairs, fixed 2 problems with edge 2da.
Posted by Janver at 2008-05-27 22:51:35 Voted 9.75 on 05/27/08
An excellant tileset, although there are better ones detail wise, this one is overall a good building tool. _________________________ "Walk softly, and carry a big stick. And by stick I mean bazooka."
Posted by PLUSH HYENA of DOOM at 2008-05-10 08:42:14 Voted 10.00 on 05/10/08
What can I say?
Lodrezzon deserves little short of deification for the SuperSets. So much is included in each one that with lighting and sound changes, the possibilities for Area creation are damn near limitless... and in a range of flavours as well.
The Ishtara Gnoll Clan is much obliged for these new worlds to trample all over and lurk in whilst foaming rabidly at the mouth.
PS... Any chance of a Fiery LavaFest Volcanic themed SuperSet? Whinged the never satisfied Tileset junkie...
Posted by seaeagle23 at 2006-09-27 16:46:10 Voted 10.00 on 09/27/06
(*on knees*) we are not worthy...we are not worthy!!!! ...WHOA...WOW....OMG..OMG...OMG...
I vote this one a perfect 12. As with all software there are bugs...but by far after three months of trying to do this myself, I found this one...I just hope they stick around to do the same for NWN2.....please...I'll take out your trash and do your dishes for 3 months if you can do this...
And truely there is not enough praise for your thoroughness and dedication and the time that you and those who contributed to this hak...Thank you seems small in comparison...but thank you
Posted by MGSkaggs at 2006-03-12 18:12:44 Voted 10.00 on 03/12/06
Again amazing stuff Lodrezzon!! Wishing for more SS super haks paks! :) _________________________ -----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)
I've had interest by friends to continue my work on the Interior Superset Tileset (Dungeon Interior). Should they find a need for it, I will return to work on it shortly. Should there still be a desire for it in the community, I will be happy to post it at the vault, as well as update any files I currently have posted to 1.65 complaince where needed. I'll post info here.
Posted by jGGG at 2005-01-01 00:00:00 Voted 10.00 on 05/21/04
Well, At last the right place for a fantastic work.
Congratulations Lod.
Fonseca.
Posted by Knightly ( 81.153.xxx.xxx ) at 2004-11-01 11:16:00
Another great set it’s funny because I keep seeing people complaining about big tile sets yet over a 4000 people have taken these so they must be needed.
And yet we need more because all these tile sets are exterior and we need a super interior hakpak including all the dungeons ect
Anyway weather we get that or not these are great thanks keep them coming
[quote]Cool...
Only one thing mising: a wall (or somthing) with gras on one side and cobble on the other.[/quote] I agree. Can't use this lovely hak because of this :/
Posted by Anonymous ( ..xxx.xxx ) at 2004-08-19 06:15:00
Cool...
Only one thing mising: a wall (or somthing) with gras on one side and cobble on the other.
Posted by fonseca at 2004-08-05 02:56:00 Voted 10.00 on 05/31/04
Well, At last the right place for a fantastic work.
Congratulations Lod.
Fonseca.
PD: I don´t know how my last post appear like a post of jGGG
I´m a registered user. Someone explain me, please.
Posted by Jackal_GB at 2004-08-04 18:14:00 Voted 10.00
Congrats Lodrezzon. I always felt Mirador was your finest Superset and it's well deserved Hall of Fame status.
Posted by jGGG at 2004-08-04 04:52:00 Voted 10.00 on 05/21/04
congrats on the hof nod Lodrezzon."Back to your box priest you had your chance."
Posted by fonseca at 2004-08-04 00:51:00 Voted 10.00 on 05/31/04
Well, At last the right place for a fantastic work.
Congratulations Lod.
Fonseca.
Posted by Raiser at 2004-07-25 20:53:15 Voted 10.00 on 07/25/04
Great work Lod.
Posted by Fifty50 ( 81.144.xxx.xxx ) at 2004-06-26 09:13:00
Ah well, never mind. I'll go look for some other sets that combine Coulisfu's oriental castles with cityscape, as I want to build a Nagasaki western/Japanese fusion style city.
Thanks for the response. Sure I will be using one of your tilests somewhere anyway.
Posted by Anonymous ( 68.235.xxx.xxx ) at 2004-06-26 06:09:00
FLFty50... One of the limitations of the game engine is that you can only have one terrain associated with the raise/lower terrain. Because of the the large number of terrains that were linked to using the Rural raise/lower terrain, I chose to support that feature over the City raise/lower terrain. Other tilesets have gotten away with this by using "shrunken hills" tiles, and then allowing both the city and rural raise/lower tiles to be accessed by by the raise/lower command. My tilesets would require the modelling of "shrunken citywall" tiles to allow that feature, but as of yet, no modellers have created any such tiles for me to add them to the tilesets.
I would like to thank you on behalf of the Novus Terrarum team for all the hard workj you have put in to this and all of your supersets.
The Mirador Tileset has done wonderfully as an overall tileset in our PW and I think you will be pleased with the results we have achieved with it.
Hopefully when we go live you will ba able to come over for a tour to see what we have done with you work.
Posted by jonk at 2004-06-23 07:16:39 Voted 10.00 on 06/23/04
The SS series is one of the best tileset packages around.
Posted by FIfty50 ( 81.144.xxx.xxx ) at 2004-06-19 07:19:00
Lod,
Just one question.
I do not seem to be able to use the raise/lower function with a cobblestone ground. Is there any way to get around this? I want to make a dock section with the land rising sharply upwards, but cannot seem to do it this way.
I can do it in the regular city tileset if I have to, or I can just use the cobblestone wall to get a single level of raise, but then I cannot use the building tile on the next level up.
Anyway, any workarounds you know of, or am I just going to have to make do?
Thanks for the amazing tileset. I'm off to download Grondol and Cobblestone now to see what I can do with them :)
Posted by Silversun at 2004-06-17 14:18:33 Voted 10.00 on 06/17/04
simply great. my favourite tileset.
Posted by Phii at 2004-06-06 04:52:15 Voted 10.00 on 06/06/04
Excellent tileset. Superb support! ;)
Posted by SilverLady at 2004-06-04 23:52:00 Voted 10.00
::Suddenly reads Lod's last post and does happy dance all over the place::"Back in the box, ye wild 2da little beasties!"
"I try so hard to behave like a lady but hopping up on stools in fear of rodents, fainting at the sight of blood or giving in to other such silly, advantageous behavior is not my first priority."
Posted by SilverLady at 2004-06-04 23:48:00 Voted 10.00
::jaw drops:: Holy... ::wipes drool off face:: It just keeps getting better and better... "Back in the box, ye wild 2da little beasties!"
"I try so hard to behave like a lady but hopping up on stools in fear of rodents, fainting at the sight of blood or giving in to other such silly, advantageous behavior is not my first priority."
Posted by fonseca at 2004-05-31 01:38:19 Voted 10.00 on 05/31/04
Great Work Lod! :P
Posted by jGGG at 2004-05-21 09:31:52 Voted 10.00 on 05/21/04
v7 will be the last official update for the supersets, and applies to the following haks: Mirador, Cobblestone, Aztec and Netherwind. While Omir is also a superset, it has a slightly different menuing format, and is finished in its present form at v2. BUT DO NOT DESPAIR! There is one rabbit left in Lodrezzon's hat. When Stilgar's CCS (Castle Construction Set) is done, it will be offered as an add-on for all 5 of my tilesets. (It will of course be retextured to match each tileset). I need to begin work on the DIS (Dungeon Interior Superset), so it is time to move on...