Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN HAKPAKS

- Jump to comments -
Title  DOA City Rural Gloomy Reskin 2.0
Author  Ashtefere
Submitted / Updated  05-29-2004 / 05-29-2004
Category  Tilesets
Expansions  NWN-1.62
Description
Hooray! finally the 2.0 version is finished! and I deem this one USABLE! I have redone all the textures, all seamless and nice and dark and gothic looking, done a lawn grass system that still doesnt look like its clean cut from the cobble, and a whole bunch of other stuff... just a few answers for the inevitable questions... Q: Can it work as an override? A: Yes, thats how I use it myself. Q: Does it work for the normal city? A: Yes, it overwrites the standard city exterior textures so you dont have to redo it. Also works with all city addons too. Q: WHY WONT IT WORK? A: Ummm... aliens? seriously, there is no bugs with the hakpak being unable to work. Thoroughly tested and its fine. Works in toolset and ingame perfectly. Q: Can i put it in my combo hakpak/ pw hakpak? A: I would rather you just gave a url to this page for the player to download, seeing as I update so often. If you do add it into a combo hak, email me so i can send you updates.

Files

NameTypeSizeDownloads
Ashtefere1085860632032DOACRGR2.rarAshtefere1085860632032DOACRGR2.rar
Submitted: 05-29-2004 / Last Updated: 05-29-2004
rar3.8Mb8784
--
SCORE OUT OF 10
9.67
5 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (31):

  1  2 Next>

Posted by Steve_Savicki at 2012-06-14 06:16:07    Voted 10.00 on 06/14/12
Good looking!
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by udasu at 2009-02-13 10:36:04    Voted 10.00 on 02/13/09
This is perfect for my Lankhmar mod! Thanks!
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Challseus at 2005-11-30 13:44:04    Voted 10.00 on 11/30/05
Great work. I used in my module, "Rose Of Eternity - Chapter 1 - The Coming". Thanks for your hard work:)
_________________________
The Rose Of Eternity Offical Website
Download The Rose Of Eternity - Chapter 1 - The Coming Now!
Read My NWVault Interview Now!

Posted by Challseus at 2005-11-30 13:43:46    Voted 10.00 on 11/30/05
Great work. I used in my module, "Rose Of Eternity - Chapter 1 - The Coming". Thanks for your hard work:)
_________________________
The Rose Of Eternity Offical Website
Download The Rose Of Eternity - Chapter 1 - The Coming Now!
Read My NWVault Interview Now!

Posted by Dradjeel at 2005-04-10 04:59:12    Voted 7.75 on 04/10/05

_________________________
The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.

Posted by EmperorYan at 2004-12-25 22:52:58    Voted 9.00 on 12/25/04
Amazing! Though the roads should be set to a different material, not every city in the world uses the same stone to create their buildings as well as their roads. Cost/beauty/whatever. If the roads could be made slightly different than everything else... And maybe the walls consisiting of a

Posted by EmperorYan at 2004-12-25 22:27:00    Voted 9.00 on 12/25/04
This is a very cool hak, and I love that it overrides the default city exterior tileset (Don't have to remake areas) but would it be possible for the ground to be made out of a different stone than the buildings? Something that compliments them. I'm not certain if this hak is still being looked at, but I believe that would be an impressive feature! :)

At any rate, great work! Keep it up!

Posted by EmperorYan at 2004-12-25 22:27:00    Voted 9.00 on 12/25/04
This is a very cool hak, and I love that it overrides the default city exterior tileset (Don't have to remake areas) but would it be possible for the ground to be made out of a different stone than the buildings? Something that compliments them. I'm not certain if this hak is still being looked at, but I believe that would be an impressive feature! :)

At any rate, great work! Keep it up!

Posted by LokiFireson ( 198.70.xxx.xxx ) at 2004-06-03 08:32:00    
Well, I went through, and after about half an hour, I finished making the high-res textures into an override...once you get the right tools for it, it is actually quite easy...

Posted by elandys at 2004-06-02 08:15:00    
Sounds great, especially the 'non-replacing' part. Looking forward to trying it out.

Posted by Ashtefere at 2004-06-01 20:46:00    
alleys are in it already (of course) and i can make it compatible with any standard city addon pretty much instantly. When the file pops up post your requests on the page, and i will get them into the first update. ;)-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Frayne ( 135.196.xxx.xxx ) at 2004-06-01 14:47:00    
Well you beauty.

Now (cracks whip)... tell me it's compatible with both the alleys and ships.

Posted by Ashtefere at 2004-06-01 11:38:00    
...and its DONE! hoorah! come on, this way then here!?
Anyways...
Uploading the hakpak now. Tis a non replacing gothic city with all the previous missing texture bugs fixed.
I shall dub it... Ashtefere's Gothic City! haha!
has a nice ring to it.
Thanks for the support guys.-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Ashtefere at 2004-06-01 10:34:00    
...BUT it just doesnt look right... :/
Its done but looks bad, so im just gonna do the tileset dupe as originally planned...
keep you posted-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Ashtefere at 2004-06-01 08:17:00    
...TOO huge... for now I will build a reskin of the MGS desert city hack to a gothic city so you guys have somethign to use. The other one would take me weeks :|
But the desert city should take a couple days, if not one night.
Keep your eyes peeled-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Ashtefere at 2004-06-01 07:24:00    
egads... ITS HUGE!
...workin on it :P-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Ashtefere at 2004-06-01 06:13:00    
Well alrighty... just been browsing through all the city tilesets and stumbled across lodrezzons work... :O
I have no idea why i never saw it before.. but anyways...
I noticed he has created a nice superset, which, sadly has many textures that could be referenced to the same one, causing the filesize to drastically reduce. Also the textures are tga, also increasing size.
Sooooooo....
Im gonna download his SS Mirador city, and redo it basicly. Reference all the textures correctly, and make sure they are all dds, all using the textures you see in my pack, and a few more i have. I think, with a bit of work, i can reduce to under 10mb, and it will also have the same, if not more funcionality as the doa city rural builders pack.
Once this is done, Im pretty sure this wil be the best city tileset there is, all modesty aside, cos the mirador city is AWESOME...
Thanks to lodrezzon for making such uber tilesets, and I hope to do something that will make you proud...
The DOA CR reskin will be the final, and should be used for replacing the default nwn city. The one i am currently doing will be the non replacing one.
Wish me luck!
Ash-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Frayne ( 82.195.xxx.xxx ) at 2004-06-01 05:59:00    
Gah, actually... more important than that, would be of no use to me if these changes stop me using the ship haks... as my main town is also a port. Ain't going back to using just the Bioware one.

As always man, great work, and thanks for sharing whatever you do.



Posted by Frayne ( 82.195.xxx.xxx ) at 2004-06-01 05:45:00    
Well that will sort my problems out.

As far as requests go I think the real biggie for me would be stained-glass windows, though obviously not throughout. I dunno whether it would be possible, but maybe you could dump the evil castle tiles (which you do not appear to have changed and were always shite anyway) and replace them with a church/abbey-like exterior with said windows and generally gothic architecture.

Posted by Ashtefere at 2004-06-01 05:15:00    
Yeah perhaps it is. Im taking a look now, and I will dupe the tileset myself, but the duped tileset wont work for doa city rural (no way in hell im duping that tileset... way too big) but I will add some features to my tileset to make it as functional, if not more so.
I hope to have it up tomorrow or the next day, after my team of monkeys finish tesing it. Any special requests you would like to see included in it? besides the alleys? post away and ill throw it in.
Again, thanks for all the support guys... front page 3 days in a row, never thought it would be this popular.
I might make a series, next on the list is a special interior with higher walls and a roof, any request on that too would be appreciated. (apart from the obvious, like having totally blank rooms)
K guys, thanks again!-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Frayne ( 82.195.xxx.xxx ) at 2004-06-01 04:25:00    
Ah, right... would this be why I'm getting half white stone gatetowers? Because I'm just over-writing the Bioware city and not the DOA one?

Great to see this project taking flight.

Posted by Ashtefere at 2004-05-31 21:19:00    
Ok guys, i figured out why the override thingy wont work...
Override only recognises the tga's, so when you have the tga in there its low rez, not the old high rez ones.
Also, the tileset was meant to be a reskin to the doa city rural, not the standard city (but it does it) because the doa city rural doesnt have its own textures.
I would be happy if someone else could do a stand alone tileset, cos if they do i can expand it further... much further... ;)
I have a bunch of gothic tiles and stuff i could add in, but i dont have time to do the tileset duping cos i am working on a mmorpg tc for nwn, sooo....
if someone wants to do this, I can do ALL the city textures instead of just the main ones, and i will also add the castle construction set to it, retexturing that aswell, and the alleys (which work with it) and a few custom tiles of my own (one of which is a road/walkway sorta thing for a main street) so that would basicly be 3.0 :D
Whoever wants to do the tileset dupe, post here, and add me to your msn so you can send it, and ill get to work expanding it. Thanks for your support guys... lets go for the hall of fame with this one ;)-----------------------------------
"Shield your eyes from the light and look to the shadows, and discover the truths that lie therein" -Rakimott the Demon

Posted by Anuis at 2004-05-31 12:23:00    
It would be great if this can be turned into a stand-alone tileset without having the need of overriding the tileset that this is based on.

The reason for that is so you can have two settings, one that looks very "light", but as you progress farther into the module, it gets darker and darker, giving it a dark feel... Not sure if this made sense...

Anyway, it would be great if you were to do that...

Anuis

Posted by XxBlue_EternalxX at 2004-05-31 12:14:00    
Wow. Absolutly stunning. A truely beautilful peice of work from an abid lover of the Gothic style. Keep up the fantastic work.

Posted by Anonymous ( 217.79.xxx.xxx ) at 2004-05-31 08:26:00    
Menehirion: This is a pure texture hak, it will modify the look of any Tileset which uses the original bioware textures, like DOA's City/Rural builder (which incodently includes allys) or the default bioware tileset.

Slashstar: If you want something along those lines you'll probably need to grab the tileset duplicator to make a copy of the city tileset and then rename all the textures in this hak to fit the new tileset, it's not a huge ammount of work but can be tricky if you don't know how.

Posted by Slashstar at 2004-05-31 07:59:00    
Thi is a very nice tileset remake and I would love to use it but, can this be made so that it overwrites nothing?

Posted by Menehirion ( 80.41.xxx.xxx ) at 2004-05-31 06:34:00    
Hey very nice to see this done. Just one question though, if its used in override is it compatible with alleys, as I find it impossible to make true cities without alleys. If not anychance we could have an alley version of this?

Posted by Anonymous ( 217.79.xxx.xxx ) at 2004-05-31 06:15:00    
Not all the textures are replaced so in a few places it does look slightly odd, worse if your players carry around there own light source so the bigher texture show up even brighter.

But hey version 3 is due out in 20 seconds *smiles* Only pulling ya leg, but damn this hakpak's been on the front page for the last 3 updates, going for the world record :)

Posted by Frayne ( 82.195.xxx.xxx ) at 2004-05-31 04:42:00    
Are there meant to be white bands of stone around the gatehouse towers? or am I doing something wrong?

I've always just added this as a hak in the module properties.

I do like the bigger flagstones with moss in the cracks, very nice.

Posted by Frayne ( 82.195.xxx.xxx ) at 2004-05-31 03:42:00    
Downloading... Cheers Ashtefere, keep up the good work.

  1  2 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Plug-Ins


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters