Yet Anothet Jiggly Nude 1.2 - combination of Ilmater's models, TheBrain's chest art, Lisa's male pelvis art and my own female pelvis art (still hairless since (a) I can't get hair to work, and (b) I wanted to get hairless working OK before I added hair). This update is a little more accurate, but still suffers from texture wraping problems. The male pelvis art is never going to look good until we have a more accurate 3D model (hint hint).
This is a compilation of the old system into a single score. There were 5 that made this score of 5.80.
Posted by Thought ( ..xxx.xxx ) at 2002-08-23 15:16:00
Says you Justin!
Posted by Justin ( ..xxx.xxx ) at 2002-08-03 07:33:00
I also like her hairless style. Pubic hair is course and not very attractive.
Posted by Ogre Mage ( ..xxx.xxx ) at 2002-07-30 23:23:00
Just a thought, but you might want to try using the "Male
Rock Star Solution": stuff a sock in his crotch. ie. don't
use a physically separated object. This will at least give
you a better base shape to work with for texturing, and
given the limited viewing angle, may be enough.
I know what you mean about loss of artistic detail...I have
adopted a style more akin to Icon design. It would be great
to be able to paint the textures in-situ.
Posted by Ogre Mage ( 07/30/02 00:54..xxx.xxx ) at 2002-07-30 00:54:00
I have updated the database with correct credits (adding
Lisa - sorry!). Not sure when it will appear.
Posted by Ogre Mage ( ..xxx.xxx ) at 2002-07-30 00:52:00
Re: anatomical correctness.
This is a problem, and will continue to be a problem with
the existing models. The male model is missing one or two
important parts, and the female texture details are
too 'high' because the texture wraps and cuts of art that
goes much lower. Viewed in-game, they are acceptable, I
But feel free to play with the files; the artwork is the
easiest to modify (which I why I did it); what we really
need are some better models, and nicer wrapping of textures.
There is also still work to be done linking the female
pelvis to the female chest art.
Posted by Y L ( 07/30/02 00:22..xxx.xxx ) at 2002-07-30 00:22:00
having said that...
looking closer at the female pelvis, I'm a little worried
what could just be a bit of overzealous shading and
highlighting is, in fact, her holiest of holy's just a
LITTLE too up front... O________o;
Posted by Y L ( 07/30/02 00:12..xxx.xxx ) at 2002-07-30 00:12:00
you'll need to credit Lisa for the male pelvis work, I
otherwise, this is a nice combination, and I for one am
quite happy to see hairless female pelvises ;)
As for the males being anatomically incorrect (previous
person's comment) this is true, especially when looking at
models in the toolset.
However, in game it's not noticable and actually works.
Posted by Anonymous ( 07/29/02 23:55..xxx.xxx ) at 2002-07-29 23:55:00
Your pelvis art is anatomically incorrect.
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