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NWN HAKPAKS

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Title  Xinica's Clothing Combo Hak v2.12
Author  Xinica
Submitted / Updated  07-06-2003 / 01-22-2004
Category  Combos - Armor
Expansions  Works on all versions
Description
********************* A lot of stuff!!! For information look at the Read Me File. *********************

Files

NameTypeSizeDownloads
XinClothes2.exeXinClothes2.exe
Submitted: 07-06-2003 / Last Updated: 01-22-2004
exe37.4Mb17047
--
XCCHReadMe.txtXCCHReadMe.txt
Submitted: 07-06-2003 / Last Updated: 01-22-2004
txt1.79Kb14732
--
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Comments (42):

  1  2 Next>

Posted by -=Lord Of Entropy=- at 2005-09-05 02:28:20    
Is this file compatrable with CEP and CRP? because thats what i use by deafult as module base haks
_________________________
Absolution at the sight of your demise, i know what i must do, CHOKE - Rain, Trivium

Why have you forsaken me, in your eyes forsaken me,in your thoughts forsaken me,in your heart Forsaken Forsaken Me - Chop suey, System of a down

Rise Throw away the charade of your life, let the flame of my heart burn away your complacence tonight, i command you to rise - Disturbed, Rise

Posted by shadowriath ( 216.163.xxx.xxx ) at 2004-05-15 22:41:00    
Got it renumbered and everything but a handful doesn't go. Mostly just the ones that hand to get renumbered which was oddly all the D20 stuff. But there is a few doubled stuff which is of Lisa's stuff. How ever there is also a number of blanks now.

Posted by shadowriath ( 216.163.xxx.xxx ) at 2004-05-12 21:43:00    
Any chance of haveing one renumbered with the CEP in mind?

I'm currently just finishing doing it on my system. But with a lack of knowing exactly whats what makes a hard job harder.

Posted by Dur at 2004-03-06 11:07:41    Voted 4.00 on 03/06/04

Posted by Finniksa at 2004-02-20 10:36:14    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by ccunnin71 at 2004-02-20 10:36:07    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 9   Value for Size 10   Ease of Use 10   Quality Control 9   

Posted by Boots at 2004-02-20 10:35:15    Voted 9.00 on 02/20/04
Overall: 5   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by Belg at 2004-02-20 10:35:15    Voted 8.00 on 02/20/04
Overall: 9   Usefulness: 8   Value for Size 3   Ease of Use 10   Quality Control 8   

Posted by _Xinica_ at 2004-02-01 12:16:00    
Nope, that is a module not a hak. Sorry

Posted by _Xinica_ at 2004-01-24 21:48:00    
A quick note to let you all know v2.12 is the final update to this Hak because it is frustrating to upload (and download) 40MB weekly. Next time I update it will be an addon hak to this one.

Posted by _Xinica_ at 2004-01-22 15:47:00    
Version 2.12 Updates
-Added the clothing from the AnimeSet Hak by Key
(I took out the heads but I recomend you check
them out, they are very detailed)
-Converted 2 chest tattoos to male gender
-Added a retextured Stumpfgobs Bikini without tattoos

Posted by _Xinica_ at 2004-01-22 15:47:00    
Version 2.12 Updates
-Added the clothing from the AnimeSet Hak by Key
(I took out the heads but I recomend you check
them out, they are very detailed)
-Converted 2 chest tattoos to male gender
-Added a retextured Stumpfgobs Bikini without tattoos

Posted by phalzyr at 2004-01-20 08:51:00    
OK, Just uploaded so next database refresh look for Phalzyr's Renameit. :D Hope it saves you and others some time.

Posted by _Xinica_ at 2004-01-20 08:00:00    
I know s for skeletons for sure from the skeleton hak, i have seen a lot of other races but i dont know if they are using models or not. The ones i remember seen are vamps, half-ogres, hobgoblins, rakashasa, succubus and half-fiends. I havent looked at them close enough to see how they are implementing them. Clothes give me plenty of work and after all, Im just a simple tailoress. ^_^

Posted by phalzyr at 2004-01-20 07:34:00    
I made it for myself, so right now am cleaning it up a bit/making it more user freindly but I'd be happy to post it when I get the last bit done. Only have a new option to implement. Right now my program creates and output directory and put the new writen files there(they are renamed first before being parsed.). The new option will allow one to have it recopy those output files back to orig directory and remove them. so no user intervention is needed. I did it to new directory for several reasons, one being testing to make sure it did it right. My program renames all files not just mdl ;) so if you have the plts etc in the directory then... :D It does all files at one go, with option to alter the mask from *.* to whatever you want. I orignally used this program to rename jpg files to keep my pictures orderly named. I'll probably get it up later today so look for it after tomorrows database update??? I used the files it put out and my race looks great :D. Now to get to making the tortured races for my torture addon... BTW what letters are used mostly right now so I don't use one that is already used for a race. You mentions s for the skeles? is that an actual pack or just an example? I have another program that I made specifically for NWN that renames inside files only(parses files and if they are not the same inside as named outside it fixes, but it couldn't implement the renaming function like this one without serious recoding. Maybe I'll combine the two sometime and put out a NWN ONLY/FOCUSED renamer sometime...

Posted by _Xinica_ at 2004-01-20 06:35:00    
phalzyr,
I would love to have a version of your program, right now i have to use 2 programs one for renaming inside the files and one for renaming the filenames, it would be great if it did batch renaming so i can renaming everything at one time. the old animations were inside Lisa's and i think they were to prevent some clipping issues but now they are gone.

Posted by phalzyr at 2004-01-20 05:46:00    
?Armchair? The whirlwind not working is probably a sign she included the a_*.mdl(a_fa,a_ba,?a_noncombat? etc) animation files in her hak that are the old version. If you know how remove those from the hak and see if that doesn't break anything(extract first just in case). Xinica, what were those included for anyway? downloading it now so sorry if that is not the cause.

Posted by phalzyr at 2004-01-20 05:38:00    
renaming models tedious??? I finally got around to altering me rename-it program (based on the real rename-it freeware proggy) to have an option to alter file names, Ie pfh to pft, and also rename anything inside the files as well. I prob should put a checkbox to skip files that the file itself isn't renamed so it take a lot less time. do you think people would be interested in this proggy? I was going to create a new race for each of the curent races and didn't want to go through each file by hand and last I heard the one renaming mdl thing didn't rename inside file which is the more tasking thing anyway. It only took me a minute to rename my whole races pfh to pft.....

Posted by Anonymous ( ..xxx.xxx ) at 2004-01-19 21:24:00    
wot in the update?

Posted by Demoness at 2004-01-18 05:11:00    
Good work. :)

Posted by ZressSsinss at 2004-01-15 14:21:00    
*big huggles*
thank you sweety, i will take a long hard look at this wonderful hak.
*winks*

~Head Mistress of Tharcion
~Mistress of Pain

Posted by _Xinica_ at 2004-01-15 01:13:00    
Grothgar,
If you are refering to bare breasts I don't recall Lisa's hak having bare breasts as a default. If you want nudity you can get any of the nude haks. My hak does contain nudity but it does not replace the default models (models p*_*001).

Ghetteran,
You said it yourself, a ton of additions would have to be done! Changing some of the models from the skeleton hak to work as pieces for the humans would be the easiest way to do this. If you really want to keep the skeletons as a race and have them use all the clothes in this hak you would need to make a duplicate of ALL pfh0****.mdl and pmh0****.mdl and rename them to pfs****.mdl and pms0****.mdl and also rename entries inside these files (about 2,500 give or take a few) there are some programs that help with these tasks but it is still a tedious and long proccess.

Posted by Ghetteran ( ..xxx.xxx ) at 2004-01-14 22:21:00    
Nice job Xinica, glad to see my fav haks in one ;)
It would be cool to see someone use the 'skelton race' hak added in ( successfully ) *grins* there are a ton additions that would have do be done.
( Wish I knew how to do this, if I did I would attempt it )
I am an Artist, but have little programming skills, so I never took the time to look up a way to make hakpaks.

Posted by _Xinica_ at 2004-01-09 20:01:00    
OK I think I fixed the missing textures and skirts. The belts 2da still had slots for Lisa''s old skirts which are now robes. It is hard to find all the bugs in a hak this size so if anyone else finds any please post them here.

Posted by qwertyyyy ( ..xxx.xxx ) at 2004-01-07 12:21:00    
A few of the models are missing (or have incorrect) textures, seems to mainly be some of the skirts and such.

Posted by _Xinica_ at 2004-01-06 21:32:00    
The Hak name is still the same but the content inside is updated. The New Hak is 30MB compressed and 210MB uncompressed. If this is not the size then try to download it again.

Posted by Elminster55 ( ..xxx.xxx ) at 2004-01-06 20:37:00    
You updated! :) There is only one problem. The file I downloaded is the same as the file I already have. Is there any reason why the new hak isn't up yet?

Posted by _Xinica_ at 2004-01-04 14:29:00    
Scratch last post ^_^ Hak finally paddded

Posted by _Xinica_ at 2003-12-25 07:18:00    
I am still around but I have been away from NWN for a while. I updated the file to show it works with 1.32 or lower. I don't have the time to update or make a new hak but anyone that wants to use the hak or make their own updates is welcome to do so.

Posted by Flametongue ( ..xxx.xxx ) at 2003-12-23 10:36:00    
You there Xinica? If you are I can't wait til your next update. :)

Hope to see more of your work

  1  2 Next>

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