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NWN HAKPAKS

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Title  Wood/Stone City w/ Alleys
Author  bodangly
Submitted / Updated  06-28-2003 / 06-29-2003
Category  Tilesets
Expansions  Works on all versions
Description
An attempt at a more medieval style of city, with mostly wood on the buildings and some mortared stone. Simply extract into your NWN/hak folder and all is well. Includes alleys by ThallionStellani. Enjoy!

Files

NameTypeSizeDownloads
WoodAndStone.zipWoodAndStone.zip
Submitted: 06-28-2003 / Last Updated: 06-29-2003
zip18.2Mb2122
--
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Comments (10):

Posted by kestrel at 2004-03-11 12:26:16    Voted 10.00 on 03/11/04

Posted by beladan at 2004-02-20 10:35:13    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by steve ( ..xxx.xxx ) at 2004-02-06 11:03:00    
Does it have all the TGA files for non dds video cards (old ones?)

Posted by Trastus ( ..xxx.xxx ) at 2003-08-08 14:51:00    
Bodangly,

Great work as usual. One question...do you think you could at some point do a retexture of the cobble and make it look like dirt roads etc? And I like one guys idea of a roman/viking/Rohirran type structures, etc.. Thought I would throw it out, since you do some of the best tilesets out there. :) Anyway, great work again.

-T

Posted by Rastan2525 ( ..xxx.xxx ) at 2003-07-01 19:58:00    
I have sent a proposal via E-mail I hope you got it...

Posted by bodangly ( ..xxx.xxx ) at 2003-07-01 08:33:00    
I think a thatch is a pretty good suggestion, not sure why I didn't think of it. Thanks =)

Posted by Den of Assassins ( ..xxx.xxx ) at 2003-07-01 00:00:00    
Always interested in seeing how reskins come out and this came out nicely... one small suggestion is to replace the shingle roof texture with a thatch.

Also, for the historical-minded, wood was relatively expensive so walking into a Medieval city with buildings of all wood would indeed be a sign that rich folk lived here (much more common was the use of wood beams filled in with cheaper rock, clay, and plaster). :)


Posted by bodangly ( ..xxx.xxx ) at 2003-06-30 17:32:00    
If you want to solve that go ahead, but it requires opening up almost every tile in the set in a text editor, figuring out whichj piece of the model geometry is the offending part, and changing what texture it's assigned to. Or have no stone. I wanted to fix it, but its soooo not worth it.

Posted by BananaJoe ( ..xxx.xxx ) at 2003-06-30 17:08:00    
Every time i see retexture of CE tileset i see the same error : stone on wood and this is a nonsense, on wood there could be only wood or metal....
PS: i wanna try to do it by miself how can i modify CE tileset textures ?

Posted by Sparrowhawk ( ..xxx.xxx ) at 2003-06-30 12:44:00    
Excellent work, bo'. Heck of alot more wood than stone used in Medieval construction (for you "historicalists" out there). Perfect for that Northern European look. Otherwise, anything that adds some variation to the city set is a plus.

Now, howzabout an all clay tile roof/white stone set for those Mediterranean-style seaside towns. With a Mediterranean villa or two ... gothic cathedral? ... Roman hillfort ... oo! Use the wood building mottif for a Viking-style greathall ... I'll quite now :) Thanks.

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