Armor Add on adds 39 additional choices to armor, and classifies all armor based on its appearance. Chain is classified as Chainshirts and Chain mail (AC 3 and AC 5). This brings the total number of chest pieces to choose from to 90. See Complete Readme for Full Details.
Created by ThallionStellani AKA Alomar. NOTES: (due to popular demand ;) (this is all in the readme, I STRONGLY suggest you read it!) All armors in this pack are the original BIOWARE armor pieces. They are now all correct in appearance vs AC. chain looking armors can now be LIGHT chainshirts, AND medium chainmail. Breastplates show up as AC 5, 7, and 8. (breastplates, halfplates, and fullplates). Also you now have mulitple color options so you can be sure your armor will appear like you really want it too. There are NO NEW armor textures in this pack.
This is a compilation of the old system into a single score. There were 3 that made this score of 8.00.
Posted by Savant ( ..xxx.xxx ) at 2003-11-01 20:49:00
Recently noticed that the halforc pieces are missing :S Something that looks fine on a human will crash the game if put on a halforc. That was from the first time I've downloaded it tho, you might have fixed that in this version. I'm downloading now and crossing my fingers :)
Posted by Qlippoth ( ..xxx.xxx ) at 2003-09-05 23:44:00
Hey, Qlippoth here. I made a small fix which just swaps chain and scale torsos, and makes the shirt and torn chest AC 3/4.
I'm wondering if you wanted to see if we as a team might find people to make more armor pieces (Like more scale sleeves).
I also submitted a bug which limits the armor class possibilities. If they fix it we could add even more armor types such as mithril or "real" chain shirts, etc.
The bug (which I'm sure you notices making your hak), is that when you refer to 2da line 8 it uses the number 8 instead of the next collumn for the AC value as defined.
EXAMPLE: I tried to add line 9 and defined breastplate armor (5/3), but it came out 9/3 because it used the line number rather than the 2da data.
Just wondering, haven't had much time to look into your hak, but there may be more things to make it neater/smaller.
Posted by Savant ( ..xxx.xxx ) at 2003-07-12 10:03:00
Oops, you mentioned that in your readme. Hey, now I can make decent elven chain that rangers can use :D Bravo!
Posted by Savant ( ..xxx.xxx ) at 2003-07-12 09:19:00
Small point - Chain shirts are supposed to be AC4, not AC3, which also explains why the chain shirts sound like leather ;)
Posted by Balgin Stondraeg ( ..xxx.xxx ) at 2003-06-11 18:41:00
The chain shirts have some wrong properties (as noted) and the wrong inventory sounds. They sound like letaher. Annoying but a fact.
Posted by ThallionStellani ( ..xxx.xxx ) at 2003-06-10 07:49:00
It is easier to deal with the models and textures when you keep one plt per model. the large size is based on the number of models in the hak, not the plts, which are tiny compared to 24 models for each chest piece.
(Also if you ever wanted to make changes to a plt (color, replace, etc..) it makes it much easier to only affect one piece at a time.
Posted by Balgin Stondraeg ( ..xxx.xxx ) at 2003-03-30 05:10:00
I downloaded this ages ago and still really love it. It is quite possibly the best "fixing" hak out there just like Lisa's tend to be some of the best "appearence" haks out there. I'm surprised that so few people have downloaded this since I last checked.
Posted by Zakkyurrdai ( ..xxx.xxx ) at 2003-01-28 08:34:00
I've found this hak extremely useful in the module I am
working on (as I have to redo all the generic items anyway
and I'm a sucker for detail). Good job.
On top of what you did for the chain shirts and
breastplates, I especially like what you did for the
splint/banded mail (adding that "breastplate jacket"
looking one, in particular).
Posted by Bull Mark One ( ..xxx.xxx ) at 2002-10-16 23:00:00
DUDE! I love you! this is exactly what I've been looking
for! since NWN came out I've been bothered by the screwy
Posted by Sedmire ( ..xxx.xxx ) at 2002-10-15 15:23:00
I sure wish the link worked.
I'd have put this in my own hakpak by now.
Posted by Alomar ( ..xxx.xxx ) at 2002-10-15 13:50:00
The TXT file denotes that all of these armors are the same
armos bioware uses. So you are correct there are no 'new'
armors. It does not mess up other modules, however the
toolset must be unloaded and reloaded if you swap in this
hakpak (and any others that add parts to armor) It has
something to do with not really refreshing and reloading
all the 2das when swapping in and out hakpaks.
The biggest differences is that armor LOOKS like it
should. chainshirts and chainmail are CORRECT as far as
3rd edition is concerned. Breastplates appear as AC 5, &,
and * like they should in 3rd editino, etc..
All of this is detailed in the readme file.
Sorry I couldnt fit it all in the 1000 character max they
gave me for a description. Ill try to put in as much as I
Posted by Wing Zero ( ..xxx.xxx ) at 2002-10-15 12:38:00
Okay, I just opened this hak up in the toolset. All the
extra armors look exactly the same! Not only that, but it
adds extra armor numbers to ALL of my modules, ones that
don't even USE that hak. The armors aren't really any
different. Maybe the colors were reversed. Big deal.
This thing affects modules that don't even USE this hak
Posted by Wing Zero ( ..xxx.xxx ) at 2002-10-15 12:25:00
What does this new armor look like? Can we change the
colors? Can we have some screenies please?
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