Hello:) Here 2 pairs of wings, 1 black and White, being able to be carried by all the races and stoutnesses, usable by the player. One little to see their appearance in the inventory:) They are provided in HakPak, and accompanied by a small module by tests containing a Simple script has to improve:) Textures are create from those of t4c that Dave_Brad provided me. Enjoy:)
This is a compilation of the old system into a single score. There were 2 that made this score of 10.00.
Posted by Anonymous ( ..xxx.xxx ) at 2003-10-28 13:03:00
probably because you have a later version than was noted and haven't patched the 2da files. :) It works fine when properly updated.
Posted by Anonymous ( ..xxx.xxx ) at 2003-10-16 12:00:00
Hey, why do I get a huge flag on my back instead of wings? I mean, not that I can't use those flags (In an oriental module, so the soldiers look like in Shogun:Total War) but i was looking for wings...
Posted by Darklingmage ( ..xxx.xxx ) at 2003-06-07 15:48:00
hehe...nice hak! *flaps new wings and soars away*
Posted by darkbard ( ..xxx.xxx ) at 2003-04-08 10:28:00
oh yeah, pcs can use them too. the wings are items, as i said, cloaks and rings. so a pc can pick them up, a vendor call sell them, etc.
but make sure your pcs realize that these are permanent items. Once winged, they cannot be unwinged. And check out some of the posts below for a couple of other bugs that show up.
Posted by darkbard ( ..xxx.xxx ) at 2003-04-08 10:23:00
I figured out how to put this into my module. It's pretty easy.
First, after you unzip the hak pak, open up the test mod that comes with it (it's called module de teste) in the toolset.
Export the wings (they are under custom, special, I think). You also MUST export the script called ailes. Now open up your module, and import the ailes noir, ailes blanc, (and the rings if you exported those too), and import ailes.erf, too, which is the script. The wings are going to appear in the items, custom, special area.
Open up the module properties, and under the script area, you must add the ailes script to the OnAcquiredItem box (first box, I believe).
Please note that the wings will not be visible in the toolset. To see them, you have to go into the module as a player.
All you have to do to outfit your npcs is put the wings into their inventory. The wings show up as cloaks (I believe there are rings included in the hak pak too, but I'm not sure). To be on the safe side, I did put the wings into the cloak slot, but I believe that simply having the wings in the inventory will indeed trigger them. They don't come off, so I suggest you make a copy of your npc before you put the wings on, in case you change your mind and don't feel like rebuilding the npc from scratch again.
If you have any questions, feel free to email me
Posted by Durite ( ..xxx.xxx ) at 2003-04-06 13:06:00
sorry ...I forgot my name ;)
Posted by Anonymous ( ..xxx.xxx ) at 2003-04-06 13:05:00
erf...my english is too bad to help You , and automatics translators are note very well...Try to answer others persons on the procedures to use in aurora ;)
sorry , use this wings in others modules is really possible , but U have to Understand the .2da files , the script , and others subtilities...
Posted by X ( ..xxx.xxx ) at 2003-04-06 10:47:00
I downloaded it,but couldn´t use it in other modules.Damn
Posted by X ( ..xxx.xxx ) at 2003-04-05 11:15:00
Man,you´re the best
Posted by Durite ( ..xxx.xxx ) at 2003-04-03 16:06:00
Try to Update Ur Winrar Version.
Posted by MasterJ ( ..xxx.xxx ) at 2003-03-31 08:07:00
i have it but i can't unrar it .. it's say: nothing to extract!!!!!!!!
Posted by da man ( ..xxx.xxx ) at 2003-03-26 13:45:00
I can fly I can fly I can realy FLY
Posted by Redcap036 ( ..xxx.xxx ) at 2003-03-23 06:20:00
Hello Durite, your wings pack is the greatest.
but as well as the bugs that Demigog list, there is one more , but it involves another hak Doyleyboy's skyhak, it seems that both hak's carn't work together as they both use the on heartbeat event. basicly the skyhak stops the wings from showing up. i've already posted at Doyleyboy skyhak page, in the hopes that this problem can be resolved as these are both excellent haks.
just thought you would like to know.
Posted by durite ( ..xxx.xxx ) at 2003-03-16 07:54:00
If you little not to remove the wings, but which you can kan same remove them as of the inventory, it is because script that I used basic and is not ended:p, it will be necessary it to supplement so that the appearance of the wings in the inventory is an Object Maudit and indropable.
Posted by Demigog ( ..xxx.xxx ) at 2003-03-15 11:10:00
Nice one , i did something similar , but i attached it to armor instead.
A couple of bugs i notcied while testing this out.
1. You put it on , but cant take it off , even after removing the wing items from inventory.
2. The wings kept fluctuating between the dark and the light model wings.
3. If this is a neck slot item , just putting it in the inventory shouldnt equip it automatically , this is just my opinion.
Posted by Soul Filcher ( ..xxx.xxx ) at 2003-03-15 10:46:00
Is the cloak that changes the appearance??? How do you do these things???
Posted by HappyZergling ( ..xxx.xxx ) at 2003-03-15 09:21:00
Hey, This is pretty good. Nice job :)
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