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NWN HAKPAKS

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Title  PC Kobolds
Author  AcidChalk
Submitted / Updated  08-11-2003 / 08-11-2003
Category  Races
Expansions  Works on all versions
Description
This is the fully dynamic kobold model i've been working on for the past few days me and D&D Geek have been making pc races and are in the process of making alot more =) he's

Files

NameTypeSizeDownloads
Kobolds.zipKobolds.zip
Submitted: 08-11-2003 / Last Updated: 08-11-2003
zip728.61Kb2529
--
readme.jpgreadme.jpg
Submitted: 08-11-2003 / Last Updated: 08-11-2003
jpg139.62Kb2309
--
SCORE OUT OF 10
9.5
6 votes
View Stats
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Comments (29):

Posted by DM Heatstroke at 2008-02-18 17:38:07    Voted 10.00 on 02/18/08
2000+ downloads & only 5 votes. Thanks for all of your hard work & the help with AR, Acidchalk.
_________________________
Heatstroke

Posted by dAAth ( 200.181.xxx.xxx ) at 2006-02-21 19:59:58    
(heh... This must be a joke.)Have a look at that:

"Invalid Character - player login refused. Bad Strref"

That error jumped at me when I was trying to download the created character in a module.

What does it means and how can I get it outta my way?

Posted by Alucard Enroth at 2005-07-18 22:03:18    Voted 10.00 on 07/18/05
We need kobolds,gnolls,and...goblins *dirty goblin lickers...* My main charactor is a Kobold.

Posted by Black Leopard ( 24.30.xxx.xxx ) at 2004-09-26 20:28:00    
I love it(Yay! dressable Deekin!) but please make a female version!

Posted by mwagner39 at 2004-02-20 10:37:24    Voted 7.00 on 02/20/04
Overall: 7   Usefulness: 7   Value for Size 9   Ease of Use 9   Quality Control 4   

Posted by cyberdoc at 2004-02-20 10:37:23    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by Sia at 2004-02-20 10:36:43    Voted 8.00 on 02/20/04
Overall: 8   Usefulness: 7   Value for Size 10   Ease of Use 9   Quality Control 7   

Posted by shamqeer at 2004-02-20 10:36:35    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by cyberdoc at 2004-02-03 12:55:00    Voted 10.00 on 02/20/04
I love this hak and it was exactly what I needed. I hope you are still working on more creations.

Posted by Edahs Shadowblade ( ..xxx.xxx ) at 2003-12-20 07:00:00    
It keeps on saying "Fatal error no .2da skills aborting creation" why?

Posted by Excalibur ( ..xxx.xxx ) at 2003-10-30 15:15:00    
You could also use it with leto ... This model is distributed in a hak file. Put it in your hak directory. Associate it with your module. Run leto and select appearance kobolds (or something like that). Save your character. Load up the module with the associated hak file. Select a premade character. Select your kobold. Have fun.
That's pretty much all there is to it... You could also take all the files in the hak file and put them in your override and use it that way instead.

Posted by Sabre ( ..xxx.xxx ) at 2003-10-23 16:43:00    
lol damn you people are slow... you have to get the CODI Character Creator then associate this hak with it and voila you'll get the kobold_pc under appearance tab (at the very bottom) Pick it and there you go you're now a little slightly-over-workout-enthousiastic kobold.

Posted by glimps42 ( ..xxx.xxx ) at 2003-10-23 16:34:00    
I've checked the posted comments and i realized that no one was answring the common "How can I use it?" Question. I am very disapointed

Posted by Ardamon ( ..xxx.xxx ) at 2003-10-22 19:20:00    
I downloaded the model today but i cant figure out how 2 use it PLZ HELP

Posted by ( -_- ) ( ..xxx.xxx ) at 2003-10-02 21:27:00    
Ive been working with this a little but i CANNOT find out how the heck to get it to work.... what do i have to do and what do i have to put what in where? please just tell me... im waiting to see it :)

Posted by TiMi ( ..xxx.xxx ) at 2003-08-31 14:01:00    
How can I use this race?? I have copy file in hak file now how can I chose the race in game?

Posted by BoB ( ..xxx.xxx ) at 2003-08-19 15:48:00    
Lizardmen, and drow! drow would kick @$$!

Posted by Lost Dragon ( ..xxx.xxx ) at 2003-08-15 18:19:00    
This is neat. I actually (truly) wish someone would do the "old man", and "old woman" so that they could use regular clothes.

A "human male/female child" version of this would be nice too.


Posted by Dradjeel ( ..xxx.xxx ) at 2003-08-15 16:59:00    
I think those kobolds look fine without scaly chests. Having them topless might be a different matter, though, but let's face it, do we really need topless kobolds?

Posted by Ghool ( ..xxx.xxx ) at 2003-08-15 16:23:00    
I second the motion for Orcs in Pimp suits.

Posted by Koby the Bold™ ( ..xxx.xxx ) at 2003-08-15 14:47:00    
Hurray! Now I can wear that tuxedo I've always wanted.

Posted by Razor McBlade ( ..xxx.xxx ) at 2003-08-12 19:24:00    
Love it!

Posted by AcidChalk ( ..xxx.xxx ) at 2003-08-12 17:49:00    
ok heres the deal about the scaled skins i can't do this because the game it's self will not let me use any textures other than the ingame ones for dynamic body parts so if you want a scaled torso he won't be able to wear armor now what i could do is make lke a torsonumber 202 or somthing number way out there then i can use my own textures but you would have to set that in the toolset i don't know how it would work in the character creator tool as for goblins and gnolls and all that other good stuff it's on the way me and d&d geek are planing on making them all happen i'm also planing on making a kenku thanks for the feedback

Posted by Eredar ( ..xxx.xxx ) at 2003-08-12 04:20:00    
Funny sign- Orc in pimp suit. Make it happen people.

Posted by Dradjeel ( ..xxx.xxx ) at 2003-08-12 02:01:00    
Here's the deal. You can either have variable skin tone and the ability to swap the bodypart out, or a nonstandard body texture.

Lisa's scaled bodyparts require the making of custom outfits solely for the kobolds, which may or may not be a feasible option, depending on the uses the model is put.

Posted by Mireldeyn ( ..xxx.xxx ) at 2003-08-12 00:03:00    
I really don't know what I'm talking about, but if the kobold's body part models are the same size and shape as a haflings, (Meaning they have all the same clothes) Lisa has a Scaled Body part included in her clothes hak for all body parts... Not sure if this help, because the Kobold is probably just a different model with different sizes, therefore less clothes...

Posted by Kurgan ( ..xxx.xxx ) at 2003-08-11 22:21:00    
Simple, but effective.
I wonder, however, can you texture the arms and chest with scales, as is if any portion of the variable parts are not covered by armor, a very human looking arm, leg, chest, etc, is revealed. Something to work on I suppose.

Posted by Liberacci ( ..xxx.xxx ) at 2003-08-11 21:36:00    
No no no, We need goblins, bugbears and lizardmen! Woot bring it on!

Posted by Soul Filcher ( ..xxx.xxx ) at 2003-08-11 21:02:00    
I want gnolls! You just have to create the hyena-folk and nothing more!

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