I have just sifted though the NWVault models and added what I could find with anim to an easy to use HackPack/Mod file. Just copy 10in1_cp.hak to your hack directory and 10in1.mod to your module dir. Open 10in1.mod with toolset or Client to see new models. Feel free to expand on this. It's missing portraits. Mdl & Common resourses are split to make Re-Packing easy. Contains: Beholder Black_Balor Dragon_Lich Kobold Twig_Blight Human_Ranger Jester Orc_Cloth Orc_Plate RedBack_Giant Credits go to all the people who made the models/Textures. *** Special Note *** The creatures MUST have their STATS set up properly - I just used default monster templates to get it done quick.
This is a compilation of the old system into a single score. There were 5 that made this score of 8.60.
Posted by MR.ZEUS ( ..xxx.xxx ) at 2003-04-22 02:23:00
The Black Balor
is very very cool!
Posted by Uh? ( ..xxx.xxx ) at 2002-12-25 06:37:00
The Bonedragon is so cool!
Posted by Rich ( ..xxx.xxx ) at 2002-12-06 09:15:00
I really like your work Oz_falcon but your models have
their original weapons which look wierd when you equip
another weapons. they both appear next to each other.
Anyone out there without re-modeling it in gmax could
someone help me on this issue or can someone direct me to a
hak that gives me invisible weapons that actually works on
NWN. Gr8 work anyway.
Posted by BoromirNo1 ( ..xxx.xxx ) at 2002-08-30 10:09:00
Is this a hak or what. Do I just put it in me hak folder or
do I have to mess about with it and make my own hak?
Posted by OzFalcon ( ..xxx.xxx ) at 2002-08-30 06:10:00
Tom Scutt's Kobold seemed to hover 3 feet above the ground,
So I didn't include that. (Same with Nirijins Hobbit)
I was thinking of putting the Dire Rat in - It's
aninmations are nice. But still similar to the existing rat
in the toolset.
I was hopeing to see a more traditional Giant Rat to put
Posted by Belizan ( ..xxx.xxx ) at 2002-08-30 03:07:00
Where is the Dire rat?
And did you use Tom Scutt's Kobold, or the Lizardman
Posted by Jagardel ( ..xxx.xxx ) at 2002-08-29 23:30:00
I'm sorry, but who can explain to me how to use the Model
Viewer models in the game?
Posted by OzFalcon ( ..xxx.xxx ) at 2002-08-29 22:02:00
Forgot to add Nirijin's Hobbit.
Will Check it out & put it in if ok.
(Someone mentioned it's 3 feet above ground - Like what
Tom Scutt's Kobold did for me).
Also, Sahuagin (A.K.A. Sea-Devil) animations worked in
ModelViewer, But not in Game.
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