The LOK Tileset Addon #3 Expanded blank city interior tiles. Being released as is, bug fixes and additions will be sporadic or non-existant depending on whether they affect my use of the tileset. It is being released solely because of demand for something like this from many people and is not designed to be in a perfect working stage. Technical notes: This work is based in part on Veldin's original Blank City Int Tiles. I've merely fixed a couple of bugs that popped up with the original release and expaned the list of blanked out tiles with a few additional Inn tiles and several shop tiles. Its a work in progress. I add tiles as I need them for my own use.
Things that it doesn't have: Blank Livingroom tiles. Things that are broken: One of the 1x2 tiles I recently noticed has a couple of extra floating polygons in it from the original release. Some of the OC tiles are broken and I've not fixed them as I'm hoping for a official fix to those tiles with bad items or wok meshes. New items: This set includes a couple of new, overriding textures for the various floor parts. I don't like the official floor textures for the city int inn tiles so I replaced it. To get rid of these and revert back to the offical textures open the hak and pull out the dds and .tga files.
If you don't have a unraring program try www.ultimatezip.com
Posted by Anonymous ( 69.179.xxx.xxx ) at 2005-01-18 16:55:00
if the blank tiles were put into their own tileset, then you would have to make the area and select "blank tiles" as your tileset. then you would only be able to place blank tiles, which doesn't look very good. even making a copy is not cool, because putting the blank tiles in an existing tileset is the only way to allow people to use them in existing areas.
Posted by DOA at 2004-02-20 10:37:16 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by ccunnin71 at 2004-02-20 10:35:57 Voted 9.00 on 02/20/04
Overall: 8 Usefulness: 9 Value for Size 10 Ease of Use 9 Quality Control 7
Posted by dnlmohler at 2004-02-20 10:35:45 Voted 9.00 on 02/20/04
Overall: 9 Usefulness: 9 Value for Size 10 Ease of Use 10 Quality Control 9
Is it possible to make the blank interior tileset to it's own tileset so it doesn't overwrite the original city interior tileset. How do I do that?
Posted by Na' ( ..xxx.xxx ) at 2003-09-16 15:13:00
You prolly have a doortypes 2da in one of your haks that is messing things up. I don't see any problem with doors and there appear to be no changes to the doortypes in this hak from the offical release.
There are not that many tile specific doors in tin01 anyway. 2 barn doors and a large corridor exit.
Posted by Ursul ( ..xxx.xxx ) at 2003-09-15 19:50:00
Is it just me, or are there no doors in this set!!????
Anybody encounter this?
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-06-22 17:49:00
Danmar, looks like there's a blank shop tile with a missing wok: TIN01_L01_07.mdl
Great work on these btw... they are much needed.
Posted by Veldin ( ..xxx.xxx ) at 2003-06-03 09:40:00
Hey there Danmar! I got your e-mail a bit ago and have just not had time to reply. Life has been rather harsh lately with one nasty thing after another...real nasty things. /sigh
Anyway I am so glad that you have expanded on it and fixed some of my snafus' due to my novice modelling skills :) Thanks for teaching me what I do know though, your tuts rock!
I'll mail you soon as I find your old mail and perhaps we can finish this thing out for everyone? I have some blank tents another person sent me to add in... if I can find them.
Posted by Danmar ( ..xxx.xxx ) at 2003-05-22 15:17:00
Heh ignore the below post, its in regards to the 'modern' microset.
Posted by Danmar ( ..xxx.xxx ) at 2003-05-22 15:16:00
Hmm sounds like its missing a texture. If you combine this with hak with my dungeon tileset in the same module it should fix it as its probably using my custom water texture.
I'll see about upping a version with the water texture incorporated into it.
Posted by Danmar ( ..xxx.xxx ) at 2003-05-22 15:14:00
Its mainly because the NPC's can't pathfind very well at all around placebles. The pathing just goes south and the creatures and pc's both alike end up taking the long way around things (almost always to the left) and or getting stuck.
So don't pack this up with placeables in any area where you need npc's to be able to path around. I usually use a mixture of cluttered and non-cluttered tiles in my areas.
Posted by Leviathon ( ..xxx.xxx ) at 2003-05-22 15:12:00
You are the man, I am just amazed that Bioware didn't add blank tiles to all tilesets. I hate all that space taken up by the default chairs and tables.
Haven't tried it yet, but a blank livingroom tile would or will make me your best friend :)
Posted by Jake ( ..xxx.xxx ) at 2003-05-22 14:13:00
Does anyone know why BW didn't do this originally? I guess it made too much sense to have tables and chairs you can actually sit on in the OC.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-05-22 13:20:00
You've done it again... another must-have hak. :)
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