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NWN HAKPAKS

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Title  LOK Pit Trap
Author  Danmar
Submitted / Updated  09-27-2002 / 09-28-2002
Category  Placeables
Expansions  NWN - 1.29 or lower
Description
This is a quick way of doing a pit trap. I saw a lot of requests and threads in the custom content forums about this and as it took all of 10 minutes to do I came up with this. Now because we can't dig a pit in the tile, at least not with a placeable and we can't swap tiles in and out, (aka swap a non-pitted tile with a pitted one) this is about the best we can hope for. At least this method, I'm not saying this is the best it can be done. I did consider trying to animate the effect but that takes longer and as my son was discovering he could reach the level on my chair and make it drop me down we decided to go with the quick simple method. The contents include a simple hakpak with just the pit placeables, the texture (could be better, feel free), and a small sample module showing the pit in action. Feel free to expand heavily on the scripts I did, they're just quick ones to show what might be possible.

Run the self extracting archive, copy the module to your module folder, the hak to your hak folder, glance at the readme if you need to (shouldn't its pretty simple) and have fun falling.


Files

NameTypeSizeDownloads
LOKPit.exeLOKPit.exe
Submitted: 09-27-2002 / Last Updated: 09-27-2002
exe212.15Kb1497
--
ReadMeLokPit.txtReadMeLokPit.txt
Submitted: 09-27-2002 / Last Updated: 09-27-2002
txt1.1Kb1481
--
SCORE OUT OF 10
8.81
4 votes
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Comments (12):

Posted by Phelonious at 2004-02-20 10:36:17    Voted 9.00 on 02/20/04
Overall: 8   Usefulness: 9   Value for Size 9   Ease of Use 9   Quality Control 9   

Posted by ccunnin71 at 2004-02-20 10:35:57    Voted 8.00 on 02/20/04
Overall: 8   Usefulness: 8   Value for Size 8   Ease of Use 7   Quality Control 9   

Posted by Lathspell at 2004-02-20 10:35:49    Voted 9.00 on 02/20/04
Overall: 9   Usefulness: 10   Value for Size 10   Ease of Use 9   Quality Control 9   

Posted by Old_Scores_Transfered at 2004-02-20 10:04:17    Voted 9.25 on 02/20/04
This is a compilation of the old system into a single score. There were 4 that made this score of 9.25.

Posted by MeVoodoo2x2 ( ..xxx.xxx ) at 2003-06-01 19:57:00    
Conflicts with bioware hidden door models after install when I have a hidden wall door model it pulls the model for the floor pit trap whats up with that?
Can some one fix and repost?

Posted by MeVoodoo2x2 ( ..xxx.xxx ) at 2003-05-31 20:13:00    
Where in the tool set does these items appear?

Posted by Den of Assassins ( ..xxx.xxx ) at 2002-11-15 21:22:00    
Clever use of a rug! :D Just curious, what is the pittrap
nowalk (pittrap2) used for? I don't see it being caled in
any of the scripts and it appears to be identical to
pittrap1. Thanks for the really creative idea. Now off to
make some leaf covered traps for a forest setting. ;)

Posted by Danmar ( ..xxx.xxx ) at 2002-10-08 10:20:00    
Doesn't have to be an exe but then I'd have to add the
requirement that everyone have WinRAR or UltimateZip or
some other utility that will recognize a rar file.

The reason its rar is that the compression is significantly
better thus reducing file size and bandwidth needs.

I know it doesn't really matter on this, as its so small
anyway but on the others it saves a nice chunk using this.

Another option is to install Winrar or Ultimate zip and
then you can right click the file and will have an Extract
Here option. This will bypass the exe portion and extract
the files using your utility.

Posted by Wing Zero ( ..xxx.xxx ) at 2002-09-30 11:57:00    
This looks really nice. I downloaded it, but there is one
little thing. Does it HAVE TO be an executable file?
Couldn't you have made this a simple zip file? My reason
for saying this:

I feel a little paranoid having to install an .exe file
from someone I really don't know. I'm not accusing you of
anything. Chances are this file doesn't install something
harmful on my system, but I'd just feel a lot safer if
this wasn't an .exe file where I can't see all the files
I'm installing.

Posted by Danmar ( ..xxx.xxx ) at 2002-09-29 12:14:00    
IMCNDBL:

The included module does the following, when a player (or
anything actually) walks to a certain point down a hallway
they're jumped to a single tile area. They get a message
that they've fallen into a pit and their pain sound fires.

A chain hanging nearby can be 'used' and they get jumped to
the far side of the now visible pit in the floor.

D

Posted by IMCNDBL ( ..xxx.xxx ) at 2002-09-28 14:29:00    
hey,

i was thinking about a pit trap that combined several
things...

1)the trap would relocate you in a "room" that had a secret
door. not sure how to go about the first part....!!!

2)in oder to get out the secret door would have to be found

3)if found then you would point the secret door to a trap
door on the floor that you would come out of where u
triggered the trap....

i don't know if you can make this a placeable but it
definitely would give the effect of falling down into
something that changed your location and that would be hard
to get out of! you could even put a spike trap at
the "bottom"!

what do you think...could your pit trap be modified to
create what i am talking about.

this content woudl really expand the old pnp conversions to
being more like the original intended..

imcndbl

Posted by Shealladh ( ..xxx.xxx ) at 2002-09-28 11:16:00    
Thanx a million Danmar, will be needed.

I would like to see a slide into Trap (why I was asking
about Sliding in Bioware forums) similar to the D&D movie
when Snails falls into the 'picture' pit.

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