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NWN HAKPAKS

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Title  Fighter Only (Real World)
Author  The Great Slayer of Gelatinous Cubes
Submitted / Updated  11-11-2002 / 11-12-2002
Category  Combos - Creatures
Expansions  NWN - 1.29 or lower
Description
This is a quick hak pack mainly meant to be a demo for my buddy Hydromancerx. In this I simply copy and pasted the various races and classes so your only class choice/s are fighter or theif and you must be human. This is a pretty simple solution to the question of how to restrict your module assuming, a you aren't planning on making npcs of the other races and or classes and b that you don't mind using a hak. (which I assume you wouldn't mind because thats where all the critters are) ;) Use it if ya want, don't if ya chose and if anyone needs help send me an email.

Files

NameTypeSizeDownloads
reality.zipreality.zip
Submitted: 11-11-2002 / Last Updated: 11-11-2002
zip13.89Kb340
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Comments (5):

Posted by TGSofGC ( ..xxx.xxx ) at 2003-04-19 22:12:00    
k serra,
lol namely I mean this was a 1minute fix to the problem, and as far as I am aware few if anyone is using it.
I am sure anyone whom understands .2da could fix up the approach though, I suspect it would simply need to edit those that correspond to the packages.
Personally I don't plan to update this at all, at least not with out someone sending me an email saying, blah blah I use this and need it updated.
thanks DoA for catching the problem/s...

Posted by Den of Assassins ( ..xxx.xxx ) at 2003-03-21 21:57:00    
Novel approach, but unfortunately the packages get messed up. When I created a level 1 rogue (who started to initially configure as a Ranger), I was able to get 3 initial feats, including the level restricted rogue feats (Slippery Mind, etc).

Posted by The Great Slayer of Gelatinous Cubes ( ..xxx.xxx ) at 2002-11-18 02:36:00    
Well I have thought about this a little myself. I made this
hak almost to a t for what hydromancer requested, but I'll
be the first to amit the ideas can be taken alot further,
and I may yet if there is actually intrest. The main
problem being for the monk and barbarian I think to
maintain a no magic feel you'd definately have to rearrange
their feats, i mean monks can turn 50% invisable and
barbarians get damage absorb.
Well lemme know if more work is really wanted with this
sort of thing (via email preferably).

Posted by stripes ( ..xxx.xxx ) at 2002-11-13 19:53:00    
Would you consider a monk to be magical? What about a
barbarian? Just something to think about.

Posted by Hydromancerx ( ..xxx.xxx ) at 2002-11-12 12:52:00    
*HUGS* thank you thank you thank you thank you!!! did i say
thank you? well thank you! you are going up on my list of
people to try out my cool "non mythical real world" modual.
Oh you made my day.. er week!

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