Once per round, the Crypt Thing will attempt to teleport any hostile creatures away from itself. What is particularly fiendish, is that victims are most likely teleported to a very dangerous area, usually far away from the Crypt Thing. These insidious creatures are intelligent, and know how dispose of their enimies in a devious and wicked fashion. All those within 10m of the Crypt Thing must make a save vs. spells, failure indicates that the victim is teleported to the point desired by the Crypt Thing.
Rogue / 03
Other / 07
2 slams for 1d8 each, and one slam for 2d6
HD / HP
10 HD/ 100 hp
Darkvision, and Weapon Proficiency(Creature)
16 str, 17, dex, and 16 int, all others 10.
Move silently and Hide are both 12. No other skills.
My conversion of the 2nd ed. MM Crypt Thing. Crypt Things are strange undead that sometimes guard tombs, graves, and corpses. A Crypt Thing looks nothing more than an animated skeleton draped in a long flowing robe. I didn't include a screen shot. The creature uses the standard Lich model. The file is now in zip format. The on combat end script must be assigned once you import the Crypt Thing. Use 'nw_c2_default3' for the Crypt Things on combat round end slot. It is not neccessary to overwrite any resources when importing this file.
This is a compilation of the old system into a single score. There were 10 that made this score of 8.70 then rounded to 9.
Posted by Ghool ( ..xxx.xxx ) at 2003-08-15 16:11:00
All easily adjusted by the end user. Feel free to just use the scripts! That was the main reason for posting this bad-boy.
Posted by irenicus ( ..xxx.xxx ) at 2003-08-09 07:21:00
Seems cool enough, but I would like to stress that a Crypt Thing is Neutral, has 6 HD, 1 attack 1D8, has standard Undead Properties and they cannot be turned.
Apart from that - Nice Work! :)
Posted by Ghool ( ..xxx.xxx ) at 2003-06-17 15:24:00
It should update soon in .zip format.
Posted by Ghool ( ..xxx.xxx ) at 2003-06-17 15:17:00
I suppose. :)
Posted by Goat Man ( ..xxx.xxx ) at 2003-06-16 18:25:00
Could you possibly put this in zip? i like Crypt things and was disapointed that it was in rar. form because winrar messes up some of my programs
Posted by Anonymous ( ..xxx.xxx ) at 2003-05-12 16:58:00
Posted by Ghool ( ..xxx.xxx ) at 2003-05-04 23:55:00
I just realized that the on combat end script is one I haven't included with the file. It is just the default file renamed. Simply assign the NW default script for the creatures on combat round end script.
Posted by Ghool ( ..xxx.xxx ) at 2003-05-04 18:57:00
I have many texts, ancient and dark...
Posted by godbreaker ( ..xxx.xxx ) at 2003-05-04 18:23:00
looks like nice work but for some reason its opening to my WORD instead of my NWN's. Any reason why or how to get it to nwn erfs.
Posted by Dalmir "The Dark" ( ..xxx.xxx ) at 2003-05-04 16:50:00
A very nice addition to the game. This is a creature I have been wanting to include but never got around to implementing the teleportation part of it.
Now all we need is the "Eye of Fear and Flame." This is the other creature I wanted to include.
I am assuming that you do own a copy of the original Fiend Folio and that this is where you are getting your refernence for the Crypt Thing from, right?
Dalmir "The Dark"
Black Necromancer of Oerth
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