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NWN CREATURES

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Title  Trolls (3rd Edition Accurate) - New and Improved with torch burning
Author  Invizible420
Submitted / Updated  11-28-2004 / 12-02-2004
Category  Giant
Class3  Fighter /
Properties  True 3rd Ed. Regeneration Fire and Acid do normal damage
Class2  Fighter /
Class1  Fighter / 01
Challenge Rating  05
Level1  01
AC  3rd Editon
Race  Other
NPC  Yes
Attacks  3rd Edition
HD / HP  3rd Ediont
Damage  3rd Edition
Scripts Included?  Yes
Dialog Included?  No
Gender  Male
Abilities  Subdual Damage is only regenerated not HP
Initiative  3rd Edition
Size  Large
Alignment  Lawful Evil
Description
These trolls have real subdual damage and fall unconscious (they don't move at all) when they take too much damage. They can only be killed by fire, acid, or death from massive damage. These trolls look and act like the real thing. Now with torches that burn an unconscious troll. The standard BW torch will do fire damage if the troll is unconscious and the PC has the torch equipped. Read the readme for more information.

Files

NameTypeSizeDownloads
Invizible42002Inviz420Trollv.1.33.zipInvizible42002Inviz420Trollv.1.33.zip
Submitted: 11-28-2004 / Last Updated: 12-02-2004
zip146.44Kb826
--
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Comments (23):

Posted by KENLAMELLA at 2011-06-23 03:24:52    Voted 10.00 on 06/23/11
This should have been put in the Hall of Fame years ago! This makes trolls a scary monster to face. Thanks for this.
_________________________
Farewell and a long farewell it shall be. Some of us are not destined to meet again.

Posted by olcottr at 2009-11-18 00:32:36    
Did this ever get fixed? It still says LastUpdated 12-02-2004.

Posted by Entropicus at 2005-12-31 08:57:19    Voted 8.00 on 12/31/05
Great! I like it most for this reason that it’s good and I don’t have to do it by myself with no guarantees that I’ll succeed… However it has few disadvantages. The most important is that scripts used for trolls are replacing standard BioWare AI in sections heartbeat, damage. That’s not a problem for persons who know something about scripting but many don’t. So it can make this creatures suffer from a lack of “intelligence”. I think that after falling down and regeneration troll should receive also maximum of his hit points not only subdamage reduced to 0.
Really good work and nice to see trolls working on rules similar to those from BGII.

Posted by Invizible420 ( 24.177.xxx.xxx ) at 2005-08-28 10:55:06    
For the time being you cah just change the creatures appearance to a troll and it will work fine.

Posted by Invizible420 ( 24.177.xxx.xxx ) at 2005-08-28 10:54:33    
I think I did have CEP installed when I made him... I will fix that and upload the right one. Sorry about that :(

Posted by fkirenicus ( 80.212.xxx.xxx ) at 2005-06-19 03:26:42    
Hi!

Yes, the .erf is somewhat bogus. Did you make the .erf file with e.g. CEP or any 3.5 ed. PrC pack installed? Remember that CEP and a few other haks have custom dialog.tlk files etc...
That makes it very difficult for those who do not use such additions to import the .erf.
I get one invisible creature with wings, no scripts attached, and one skeleton warrior, no scripts attached when importing the .erf.

Posted by Inviz420 ( 24.180.xxx.xxx ) at 2005-03-28 16:38:00    
You need SoU and HotU

Posted by poo_machine ( 65.222.xxx.xxx ) at 2005-02-15 14:21:00    
Dude, somethings screwed up, no new Trolls for me either, check your files and upload it again.

-thanks
poo_machine

Posted by Juha at 2004-12-17 19:31:00    
I just dl this thing, and will perhaps use it in my module (IF that is okay with you), but:
~The readme should tell which script should go where
~The readme says there are trolls under "Custom > Giant > Troll", but there are none. However there are two creatures in my Custom > Special 1, Special 2
One is invisible with demon wings, other is a warrior skeleton with a dwarf female portrait. Both are lvl 1 Aberrations. So, either you messed up the erf, or its due to some update, or if you were using a hak, or maybe the import got messed up somehow.. Just double-check.

Posted by Inviz420 ( 24.196.xxx.xxx ) at 2004-12-04 16:30:00    
I fixed that. I noticed that too. I don't think ign has updated there files yet. The fix is in the update. You will want to download the update as it fixes a few other bugs and adds the torches burning.

Posted by Levistus at 2004-12-03 04:09:00    
Hello Inviz,

great work on the trolls... makes them as fearsome as they should be. I may, however, have run into some kind of bug... If you fight two trolls at once and strike both of them down, the first will stand up instantly when you strike down #2 and vice versa. You can never have both lying on the ground. Is that intended or not? It's not uncool, because it keeps you fighting, but it's also somehow a little drawback...

Regards
Levistus

Posted by Gomi(san) ( 203.87.xxx.xxx ) at 2004-12-02 15:33:00    
Sounds great. I'm glad you took my suggestion on board, now to find some time to test this out and consider it for The Realme (PW).

Posted by Inviz420 ( 24.196.xxx.xxx ) at 2004-12-01 22:26:00    
Correction to previous post:
The torch damage is configureable in the "troll_execute_pc" script... because the game engine is quirky and only the caller of the script can do the damage to others creatures. So I had to run an ExecuteScript function that calls the attacking PC...

What this means to all of you people using the troll: The burning of the troll with the torch look pretty good effect-wise and the PC burning the troll gets the kill.

Posted by Inviz420 ( 24.196.xxx.xxx ) at 2004-12-01 21:13:00    
I just uploaded version 1.3, standard BW torches to fire damage if the troll is unconscious and the PC has the torch equipped. The amount of fire damage is easily configurable in the troll's On_Damage script.

Posted by Inviz420 ( 24.196.xxx.xxx ) at 2004-12-01 20:23:00    
Wow, thank you Gomi(san) for that great idea. That was actually besides testing the reason why I didn't include the torch script originally. I didn't like the idea that I had to make a custom torch, and because the BW torch doesn't allow for added properties except light (why? BW why?).

I am going to fix that right now and submit an update tonight.... Thank you again (damn my amiable mind *smacks himself in the head).

Posted by Gomi(san) ( 203.87.xxx.xxx ) at 2004-12-01 14:41:00    
One comment in the torch thing....

No-one will want to carry a 'special' torch just to kill trolls, why not just use the default Bioware torch, and do a check for it in your hand when a hit is recorded on the knocked down troll?


Posted by Inviz420 ( 24.196.xxx.xxx ) at 2004-12-01 14:21:00    
They are not incomplete. Everything but torches is in the script, and I just updated this file and added a torch script.

As for how it's improved, why don't you download the file and take a look? I think you will like my troll versus other troll scripts including BW's. My troll acts like a real troll and looks like it too.

Posted by Inviz420 ( 24.196.xxx.xxx ) at 2004-12-01 14:21:00    
They are not incomplete. Everything but torches is in the script, and I just updated this file and added a torch script.

As for how it's improved, why don't you download the file and take a look? I think you will like my troll versus other troll scripts including BW's. My troll acts like a real troll and looks like it too.

Posted by Mr_Dave at 2004-12-01 12:16:00    
So these are incomplete and were posted prematurely?
How are they improved then?"Me Go Beer!" - Mr. Dave
_________________________
Me go beer!

Posted by Inviz420 ( 24.196.xxx.xxx ) at 2004-12-01 06:22:00    
I don't have the torch script in there yet, but it is completed, it just need testting. Basically it will be a normal torch with 1 exception, it will have a cast unique spell property, which when used on the troll while it is unconscious will do fire damage.


Currently:
Acid and Fire deal normal damage (the troll will lose real HP)
All other damage types do only subdual damage (not normal damage - so the troll won't lose real HP)
Once the troll has taken it's total real HP in subdual damage it falls unconscious and just lays theres (no movement whatsoever). The troll regenerates only subdual damage at a rate of 5 per turn. Once the troll is back under it's real HP in subdual damage it gets back up and looks for something to attack.

I hope that clears things up a bit.

Posted by fkirenicus ( 134.47.xxx.xxx ) at 2004-12-01 03:20:00    
thanks. this is most needed. :)

Posted by Doomsdaisy at 2004-11-30 22:22:55    Voted 10.00 on 11/30/04

Posted by Doomsdaisy at 2004-11-30 22:22:00    Voted 10.00 on 11/30/04
This is what I've been waiting for. NWN had really watered down trolls making them simply mediochre damage sponges instead of the feared beasts they should be. Now, the PC's have a reason to carry around alchemist's fire besides for making traps. A great addition!

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