Flees when hit by any spell. Comrades will flee also.
Other / 02
13 (resistant to various)
HD / HP
1-6 electrical, attack dispels magic
Poison hardiness, lucky, simple and martial
Reduction +1/5, resist slashing/bludgeoning (5), vulnerable to fire/cold/sonic, flee when hit by spells
spot, listen, move silently, hide (all 4)
Slangspawn are the result of druidic experiments in the past. These creatures are highly resistant to physical attack, but will flee when the target of spells (as will several of their companions). Great fun, and a nice low level creature where spellcasting classes have the advantage. To see it in action look at the upcoming module The Wanderer. Note: This Slangspawn has no treasure as I use my own generation system which I have removed.