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NWN CREATURES

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Title  3Ed Troll
Author  SwedishElk
Submitted / Updated  12-05-2002 / 12-05-2002
Category  Giant
Class3  Fighter /
Class2  Fighter /
Class1  Fighter / 01
Challenge Rating  05
Level1  01
AC  18
NPC  Yes
Attacks  2 x Claws 1d6+6 1 x Bite 1d6+3
HD / HP  63
Feats  Alertness, Iron Will
Scripts Included?  Yes
Dialog Included?  No
Gender  Male
Abilities  Regen +5, Darkvision
Initiative  +2
Size  Large
Alignment  Chaotic Evil
Description
A 3Ed Troll, with regeneration for 'normal' damage and killed by Fire/Acid only. Knocked down when SubDual damage is over Current HP. Please try it out and send any bug reports or ideas as feedback. One thing that is missing is the Rend Attack. Still working on that.

Files

NameTypeSizeDownloads
SwedishElk053EdTroll.erfSwedishElk053EdTroll.erf
Submitted: 12-05-2002 / Last Updated: 12-05-2002
erf164.3Kb1330
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Comments (7):

Posted by El Magnifico Uno ( ..xxx.xxx ) at 2002-12-12 21:25:00    
Cute little script - seems strangely familiar... Guess
great minds think alike or something like that. Might want
to take a look at Courtly's version in the Scripts list
under the name - Regenerating Trolls v2. Includes some
other nifty features.

Posted by SwedishElk ( ..xxx.xxx ) at 2002-12-06 07:55:00    
Well the June version was an real early one that was custom
made for HCR Module. So some of the scripts didn't work
that good in normal mode. And there was also some errors on
the regen part. June Troll did regen too much. And as Sysus
sais, the regen part is in the Heartbeat part, cause I had
to remove the original troll hide with regen. Thing is
that, Troll never, or in very rare conditions group more
then 2-4, most of the time wander solo so I thought that
the heartbeat part could do there.

There will be one more update to this Troll later too, when
I get the special attack to work, that is when the Troll
hit you with both claws at the same time that makes extra
damage.

Posted by Aronman ( ..xxx.xxx ) at 2002-12-06 07:13:00    
This one is updated.

Posted by SSB Syrus ( ..xxx.xxx ) at 2002-12-06 07:09:00    
Part of the problem of making items of regeneration are the
fact that you need to do it in an OnHeartbeat event, which
items don't have if I remember right. Thus you need to
stick it in the module OnHeartbeat event and if that gets
too large (like for PW modules) you create a lot of lag.
Items of vampiric regeneration are much easier as an On Hit
property can be used.

Posted by jeshuran ( ..xxx.xxx ) at 2002-12-06 07:04:00    
Its funny you should mention Junes version, is this one an
updated version? I could never get that one to work in my
module for some reason. Of course it could have just been
a glitch in my mod since no one else ever said anything
about it. If it is what did you change? Also have you ever
considered a ring of trollish regeneration? Im sure you
could use some of the same scripts and attach them to a
ring. Keep up the great work!

Posted by Lung ( ..xxx.xxx ) at 2002-12-05 10:03:00    
Finally..real trolls...very cool!

Posted by Mark ( ..xxx.xxx ) at 2002-12-05 09:54:00    
You ought to write a quick article for NWVault about how you
implemented "real" regeneration. It might give Bioware a
few ideas that they could implement into NWN itself.
Frankly, regeneration as it stands right now in the Aurora
engine is a little lacking.

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