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NWN CREATURES

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Title  Ganymede's shades and shadow creatures (nohak)
Author  ganymede
Submitted / Updated  05-04-2003 / 05-04-2003
Category  Outsider
Class3  Fighter /
Properties  Please note: The shadow effects can not be seen in the toolset. You must place them into a module and play- or run in DM client to actually see each of the four effects. Also note that if you use the scripts for other creatures the ?invisibility? effect seems to work for most if not all creatures (and everything they are wearing), but the ?shadow? effect (like the stone skin effect) does not work the same on all creatures and does not seem to work on many held weapons (though it does effect most armor). So you should always test it even if you think it will work on your creature. For example the shadow effect doesn?t seem to work on most larger creatures like an ettin- but strangely it does seem to work on the bone golem which is essentially the same model.
Class2  Fighter /
Class1  Fighter / 01
Challenge Rating  Various
Level1  01
AC  Varies
Race  Various
NPC  Yes
Attacks  Varies
HD / HP  Varies
Damage  Varies
Feats  Varies
Scripts Included?  Yes
Dialog Included?  No
Gender  Various
Abilities  Varies
Initiative  Varies
Skills  Varies
Size  Medium
Description
Using combinations of an invisibility effect and the shimmering blackness of the Shadow Shield effect- you can make a variety of shades and shadow beasts. Obviously these will be obsolete with SoU- but they work as an intro or preview to shadow in your campaign. Included in individual are four complete hostile creatures ready to use in individual Erfs: a Shade (loosely based on sample shade from FRCS), Shadow Mastiff (Shaderaven?s version but with transparent look), Shadow Skeleton (my creation), and Panther Shade (also mine). These are primarily intended as examples of the four different scripted effects I created from the creature effect script that has been running around and is so common that I am not sure who the original author is (certainly not me). The creatures are intended for actual play- they are not ridiculously powerful like many found on the vault. They each have appropriate descriptions and voice sets.

Files

NameTypeSizeDownloads
ganymede04ganymedeshades.zipganymede04ganymedeshades.zip
Submitted: 05-04-2003 / Last Updated: 05-04-2003
zip210.89Kb784
--
SCORE OUT OF 10
6
1 votes
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Comments (4):

Posted by Old_Scores_Transfered at 2004-02-20 10:33:03    Voted 6.00 on 02/20/04
This is a compilation of the old system into a single score. There were 3 that made this score of 6.33 then rounded to 6.

Posted by ganymede ( ..xxx.xxx ) at 2003-05-05 05:02:00    
Oh and for those of you who, like me, get frustrated when you download someone's monsters and then can't find them in the toolset- all my shadow creatures are placed in the Outsider-Other tab (bio got it wrong Shadow Mastiffs are not actually fiendish) Except for the Shadow Skeleton- I put him in the undead area since he is both an undead and shadow creature.

All these creatures should react normally (at least normally for NWN) to spells that effect outsiders (e.g. Planar Bindings etc). And the Skeleton should turn as normal- though is slightly harder than your basic skeleton due to the Shadow substance.
g

Posted by ganymede ( ..xxx.xxx ) at 2003-05-05 04:58:00    
Yes and the panther has it mixed with "ghostly pulse" which makes it fade in and out. I hoped to show this in the screenshots (smaller one has a panther faded in- larger one has the panther faded out--- and you can only see its shadow-- ironic a shadow creature with a shadow). Anyway I hope someone finds these useful. I'm really not much of a scripter. I just thought since there was a bunch of talk about Shades on the BioBoards on SoU- that some may want some version of them.

Posted by Deva Bryson Winblood ( ..xxx.xxx ) at 2003-05-04 23:12:00    
Haha. I used the Shadow Armor for good effect in one of my own scripts. I never thought to mix it with invisibility. Good idea.

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