#1: Open up the toolset and use the File/Import menu to import esummon_X_XX.erf into your module. (X_XX is the version number, ie: esummon_1_02.erf)
#2: It'll ask you if you want to Override Existing Resources. Choose 'Select All'.
#3: You can now find all the summoned monsters in the game under Creatures/Custom/Special/Custom 5. All of the summon specific creature items are in the usual places under Items/Custom/Creature Items.
#4: Right click on creature/item you want to edit and choose Edit. All the regular options for modifying creatures are there.
That's all there is to it. You can now modify the summoned monsters like you would any other custom creature. Have fun.
Note: editted version of OMW's original perl script included.
Class2
Fighter /
Class1
Fighter / 01
Levels
Various
Level1
01
AC
N/A
NPC
Yes
Attacks
N/A
HD / HP
N/A
Damage
N/A
Feats
NA
Scripts Included?
Yes
Dialog Included?
No
Gender
Male
Abilities
NA
Initiative
N/A
Skills
NA
Size
Various
Description
I see people asking questions about how to modify the Bioware summons; it is hard to explain because it really is a pain to get the blueprints into your module in a form you can edit. So I created a prefab of all the Bioware summoned monsters. Just import it into your module and you can now edit and tweak the summons just like you would any other creature... No hak pak required.
v1.01 Fixes a bug with the default Bioware Elder Air Elementals - they had the nw_g_animal conversation attached, allowing players to heal the summon as if it were a familiar by speaking with it.
v1.02 Adds some 1.61 (hotu compatibility) summons.
Posted by Oroborous at 2007-08-02 10:12:43 Voted 10.00 on 08/02/07
If you're going to change summons for a module, this is a must have file. I've used it for summons changes on two Persistent Worlds and my own vault submission.
Posted by saphirefenix at 2006-11-27 17:25:02 Voted 10.00 on 11/27/06
I love it, it is so much easier to mdify them. THANKS! _________________________
Posted by Estelindis at 2006-11-13 13:23:29 Voted 10.00 on 11/13/06
If you are judging 'missing Epic Summons' by the screenshot, please don't. That screenshot was taken well before Epic levels and HotU existed. If you read the patch notes, so can see that I added the stuff from HotU at a later date [v1.02].
Otherwise, if something is definitely missing, please provide more specifics and I'll see what I can do.
Posted by Ariel at 2006-04-05 06:39:33 Voted 10.00 on 04/05/06
This is a great addition to the tools available for modders, thanks shadguy. :) _________________________ /Ariel
Posted by Oroborous ( 66.188.xxx.xxx ) at 2006-04-03 22:52:46
Excellent and very useful. This aided me greatly in changing summons for a module I ran.
Posted by toni ( 159.148.xxx.xxx ) at 2006-03-30 04:31:36
Great. Thanks!
Posted by The Amethyst Dragon at 2006-03-20 12:15:00 Voted 10.00 on 03/20/06
Excellent. Just what I was looking for. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
FYI, effective immediately, I am no longer going to be supporting this vault submission [or any of my others]. I'm moving on to other things. Thank you for you comments and votes.
That error message doens't matter. It works fine without that file. Checkout Alec's comments (further down the page) for further details, if interested.
If you edit, say, Dire Badgers, then PCs and NPCs who cast Summon Monster 1 will get your editted version. If you want to do something fancier, you can make multiple versions and edit the spell scripts to do something more sophisticated. It's up to you.
It doesn't change anything. Bioware tried to protect builders from changing this stuff easily by hiding summons in the palette. This gives builders easier access to those resources.
This is a tool for mod builders; it won't do anything for players.