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Title  shadguy's Easy Edittable Summons Starter Kit 1.03
Author  shadguy
Submitted / Updated  11-05-2003 / 12-04-2006
Category  ALL
Class3  Fighter /
Properties  #1: Open up the toolset and use the File/Import menu to import esummon_X_XX.erf into your module. (X_XX is the version number, ie: esummon_1_02.erf)

#2: It'll ask you if you want to Override Existing Resources. Choose 'Select All'.

#3: You can now find all the summoned monsters in the game under Creatures/Custom/Special/Custom 5. All of the summon specific creature items are in the usual places under Items/Custom/Creature Items.

#4: Right click on creature/item you want to edit and choose Edit. All the regular options for modifying creatures are there.

That's all there is to it. You can now modify the summoned monsters like you would any other custom creature. Have fun.

Note: editted version of OMW's original perl script included.

Class2  Fighter /
Class1  Fighter / 01
Levels  Various
Level1  01
NPC  Yes
Attacks  N/A
HD / HP  N/A
Damage  N/A
Feats  NA
Scripts Included?  Yes
Dialog Included?  No
Gender  Male
Abilities  NA
Initiative  N/A
Skills  NA
Size  Various
I see people asking questions about how to modify the Bioware summons; it is hard to explain because it really is a pain to get the blueprints into your module in a form you can edit. So I created a prefab of all the Bioware summoned monsters. Just import it into your module and you can now edit and tweak the summons just like you would any other creature... No hak pak required.

v1.01 Fixes a bug with the default Bioware Elder Air Elementals - they had the nw_g_animal conversation attached, allowing players to heal the summon as if it were a familiar by speaking with it.

v1.02 Adds some 1.61 (hotu compatibility) summons.

v1.03 Adds missing Elemental Swarm summons


Submitted: 11-05-2003 / Last Updated: 03-24-2005
27 votes
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Comments (80):

  1  2  3 Next>

Posted by +scarface+ at 2007-11-03 13:13:33    Voted 10.00 on 11/03/07
Very handy indeedm creatures are there, but there were no creature items/weapons in the imported erf.

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by Oroborous at 2007-08-02 10:12:43    Voted 10.00 on 08/02/07
If you're going to change summons for a module, this is a must have file. I've used it for summons changes on two Persistent Worlds and my own vault submission.

Posted by saphirefenix at 2006-11-27 17:25:02    Voted 10.00 on 11/27/06
I love it, it is so much easier to mdify them. THANKS!

Posted by Estelindis at 2006-11-13 13:23:29    Voted 10.00 on 11/13/06
Very nice! Really helps to add a more individual flavour to one's module. :o)
KotOR Heads
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Posted by Chaosprism at 2006-10-24 03:47:30    

Posted by Jantima at 2006-09-18 15:06:06    Voted 10.00 on 09/18/06
That was very useful to me. Thank you!

Posted by Keiseth at 2006-08-24 16:35:45    Voted 10.00 on 08/24/06

Posted by mageofthesands at 2006-08-21 20:29:24    Voted 10.00 on 08/21/06
All Hail Shadguy!

Posted by Orca at 2006-07-25 00:58:47    Voted 9.50 on 07/25/06
Excellent tool. Really helped me with a project I was working on.

Posted by DJani at 2006-07-18 00:46:43    Voted 10.00 on 07/18/06
Nice work, and it is very easy for the newer scripting people out there.

Posted by Lord_Alexander at 2006-06-26 11:51:22    Voted 10.00 on 06/26/06
Nicely done.
Alec Usticke -
NWNWiki & NWN2Wiki, databases anyone can edit
Bastions of War team PvP arena

Posted by shadguy at 2006-06-06 04:57:24    

If you are judging 'missing Epic Summons' by the screenshot, please don't. That screenshot was taken well before Epic levels and HotU existed. If you read the patch notes, so can see that I added the stuff from HotU at a later date [v1.02].

Otherwise, if something is definitely missing, please provide more specifics and I'll see what I can do.

Dreu Noctem Server Featuring arQon's EMS spell system and over 100 new spells!

Posted by energia at 2006-05-31 06:18:38    
I didn't find Epic Summons. Why?

Posted by Papermonk at 2006-05-29 11:21:33    Voted 10.00 on 05/29/06
Greatwork Shadguy!
Papermonk - Mighty, yet flamable

Posted by Ariel at 2006-04-05 06:39:33    Voted 10.00 on 04/05/06
This is a great addition to the tools available for modders, thanks shadguy. :)

Posted by Oroborous ( ) at 2006-04-03 22:52:46    
Excellent and very useful. This aided me greatly in changing summons for a module I ran.

Posted by toni ( ) at 2006-03-30 04:31:36    
Great. Thanks!

Posted by The Amethyst Dragon at 2006-03-20 12:15:00    Voted 10.00 on 03/20/06
Excellent. Just what I was looking for.
World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/ do other content makers and builders. Keep us motivated. :)

---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Crowdosi at 2005-12-12 21:16:20    Voted 9.50 on 12/12/05
I found the system immensly helpful in figuring out a few things that had plagued me for many days...Thanks for a great utility!

Posted by Fudien at 2005-09-20 08:26:51    Voted 10.00 on 09/20/05
I love it and defiantly gonna use it.
Tnx alot!

Posted by Golem1 at 2005-07-05 08:21:22    Voted 9.75 on 07/05/05
Very good!!!

Posted by shadguy at 2005-05-17 16:01:27    
FYI, effective immediately, I am no longer going to be supporting this vault submission [or any of my others]. I'm moving on to other things. Thank you for you comments and votes.

Dreu Noctem Server Featuring arQon's EMS spell system and over 100 new spells!

Posted by Princerouse at 2005-05-05 14:13:24    Voted 10.00 on 05/05/05
I really like this!
Cowards taste death many times before they die, but the brave only taste death once.

Posted by shadguy at 2005-04-20 16:03:00    

That error message doens't matter. It works fine without that file. Checkout Alec's comments (further down the page) for further details, if interested.

Dreu Noctem Server Featuring arQon's EMS spell system and over 100 new spells!

Posted by GrayRob ( ) at 2005-04-19 04:34:00    

Said that his file was required by the package but could not be found. Will it still work?


Posted by shadguy at 2005-04-10 22:51:00    
If you edit, say, Dire Badgers, then PCs and NPCs who cast Summon Monster 1 will get your editted version. If you want to do something fancier, you can make multiple versions and edit the spell scripts to do something more sophisticated. It's up to you.

Dreu Noctem Server Featuring arQon's EMS spell system and over 100 new spells!

Posted by Gamerdude2000 ( ) at 2005-04-09 17:09:00    
soooooo....does it let you give your player chars. new summons or just those npcs in the mod?

Posted by shadguy at 2005-04-09 14:19:00    
It doesn't change anything. Bioware tried to protect builders from changing this stuff easily by hiding summons in the palette. This gives builders easier access to those resources.

This is a tool for mod builders; it won't do anything for players.


Dreu Noctem Server Featuring arQon's EMS spell system and over 100 new spells!

Posted by GamerDude2000 ( ) at 2005-04-07 10:01:00    
so....this overites summons or what? Will it effect all charecters that summon that creature in the mod? Will it carry over to other mods? TELL ME!

Posted by gaoneng at 2005-04-05 05:37:50    Voted 10.00 on 04/05/05
Very handy.
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