Hello everyone
This system requires Meaglyn's updated z-dialog system
What is Fast Buff Item and what it does:
The Fast Buff Item automatically casts all spells as long as the player can cast them
It automatically detects if the players is wielding a weapon or not and what type of weapon it is.
It can target party members aswell.
If you target the item itself, you'll be able to configure the system to only cast the spells you want to be cast.
If the player relevels, unlearn, unprepare, un-whatever, the system will detect the changes automatically and behave accordingly
Here's a video to showcase it: https://www.youtube.com/watch?v=9DhZeYmBY6k
For those who like it, here are the numbers:
You may use this system as you see fit as long as you credit me and everyone credited here.
Do not redistribute standalone nor merged. Do not upload to steam workshop.
CHANGELOG
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21/11/2020
- Fixed an overlooked part of the script (which takes care of custom weapon support)
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Heya Stefano,
I seem to be having a problem where the FastBuff doesn't get the Casters level, but uses the item level (and therefore casts the Innate level). Tested this with GMW on a level 20 cleric. Casting naturally produces +5, as expected. Using the FastBuff, I get +3 every time. Also doesn't seem to pick up metamagic feats. This implies, to me, that it's casting as the item, instead of the caster.
Also, it doesn't seem to want to fire weapon buffs if the caster is holding a non-melee weapon (even while target holds a melee weapon).
Any ideas
Cheers
Sknymick