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Razare's Conversation System (New 2024 Project)
Submitted by:
Submitted by
RazareOfOld
on 2024-11-20 03:22.
Last modified:
2024-11-24 19:58
Author:
Razare
Version:
v0.91
Old Vault Category:
scripts
Game:
NwN:EE
Category:
Script
Requirements:
OC
Xp1
Xp2
Language:
English
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This looks really interesting. Will download when I get a chance. In the meantime, how does it handle the business of essentially building your conversation in reverse when you have several conversations with the same NPC?
If you want evolving conversations with the NPC, like a key NPC that later gives different starting dialog entirely. There are 2 main options:
.. other dialog nodes here ...
Node 0 only displays if quest variable cr_enrisa_quest == 0 (or is not yet set), otherwise it moves to Node 15.
Well met.
What an amazing idea. Module builders should go nuts over this.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—