Attachment | Size |
---|---|
bills_hd_weapons.zip (192) | 716.87 MB |
hd_tilesets_1_1.5.zip (105) | 1.63 GB |
hd_tilesets_2.zip (173) | 923.45 MB |
hd_tilesets_3.zip (170) | 548.57 MB |
hd_loadscreens.zip (178) | 258.36 MB |
hd_portraits.zip (174) | 983.49 MB |
hd_placeables_1.4.zip (115) | 659.54 MB |
BDHD_Models_No_Heads_Or_Cloaks_1.5A (117) | 1.46 GB |
hd_creatures_1_6.zip (56) | 307.22 MB |
hd_guisky_1_6.zip (58) | 249.53 MB |
userpatch_1_5.zip (52) | 660 bytes |
Great work! thanks
Cheers!
Mondego
What is the password for the archive with placeable?
There shouldn't be any passwords needed for any of the zip folders. Make sure your using one of the following programs 7 zip, J-zip or the default zip function with windows 10/11.
But! thank you for asking because it looks like for some reason the second hak didn't get posted in there strange...! But maybe after I re-upload it with the proper file it will work for you!
Have you considered 7zip? That generally results in much smaller downloads (though the effect may be less noticeable with these texture-rich haks).
Yeah, I was going to use 7zip if I needed to shrink these to fit the 2 GB limit with any additions. But for now it works and nonthing will be over the limit regardless. Ideally I did that for the whole patch folder so it was only one download but many are leery with goggle drive or 3rd party sites don't blame them but I wanted this to be ease of use. So this is the best middle ground. Plus it let's me support the true creators and artists while keeping everything in-community websites.
Hi, great work.
Want to share some stuff you might find useful:
https://neverwintervault.org/project/nwn1/other/visual-effect/explosion-...
https://neverwintervault.org/project/nwn1/hakpak/tileset/neverwinter-nig...
https://neverwintervault.org/project/nwn1/hakpak/neverwinter-nights-face...
https://neverwintervault.org/project/nwnee/hakpak/creature-catalog-project
https://neverwintervault.org/project/nwn1/hakpak/tileset/biocastles
https://neverwintervault.org/project/nwn1/hakpak/combined/project-q-archive
Hello.Great job, but there is a problem in bdhd_creatures, the bulls are not displayed, their model is invisible.
BDHD_Models_No_Heads_Or_Cloaks_1.5A if I install this mean that cloaks and helmets won't be visible on characters even if they are equipped them?
@demoix - >No BDHD models are the new modesl Beamdog made without cloaks and heads since most servers have lists or 2da's for them. You'll see the native vanilla cloaks and heads. Not the new model ones that's all.
@johnny1433 -> thank you for the feed back I'll look into it for thier model. I try to do monthly updates with multiple fixes or changes.
@insightfulwhim - > I'll for sure use some of that but most the tilesets stuff I have is reworked for EE and much higher res. And that's what am going for in this pack. For more higher more popping eye candy :). Sorry for the late replies! thanks for the patience!
Hello! I am still having issues with invisible creatures, I have reinstalled the new version. After exiting Drogan's home both the dogs and ox are invisible.
Those are two that i have seen so far, I apologize for the cell phone image. only way for me to have names show up.
I can confirm this also happens to me with bulls
Intresting, I don't seem to have that issue anymore they all appear for me now. How strange, I've tested both in base game and in two servers. One with mods and one custom scripts and no mods. Seems like something conflicting*taps chin* I'll have to comb through and see if I can find it. Thanks for the feedback!
Thanks for the reply!, if i can help in anyway please let me know.