This is basically the whole 2da files extracted from the version 1.75. These were extracted using the "nwn_key_unpack" from "neverwinter_utils.nim" on the game files. I'll try to update them on every version, even if they don't change just for versioning sake.
I've also added a package with the 2das found on the ovr folder, as it looks like sometimes 2das found on this folder are more up to date to the ones found on the base key file, it'd be a good idea to double check every "base" version with their "ovr" counterpart!
Files listing:
Attachment | Size |
---|---|
![]() | 731.65 KB |
A Fairy Tale |
80% |
Legends of Verssavis--Athena's Gambit--Chapter One |
77.5% |
Nihil Trilogy: Awakening |
92.5% |
Night Howls in Nestlehaven V1.17 |
93.3% |
Dark Avenger Chapter 2 |
91.7% |
Serene |
84% |
Crimmor |
98.6% |
The Crystalmist Campaign Chapter 2: The Lichway |
85% |
JEGs Training module |
100% |
From This Comes Strength |
98.9% |
Looking good.
As expected at this stage, the only changes from 1.69 are to loadhints.2da and portraits.2da, but this will be an invaluable resource going forward.
Classes.2da also have a new column - package.
Not true. The Package column is there in the 1.69 Classes.2da
Yes you're right. I was looking at the wrong file.
So the format stays the same, but semantics seems to have changed tho.
From Custom Class Package.pdf :-
Yes, that's my understanding as well. All of the BioWare classes have unique entries and so I always did the same. It's not that much extra work.
Thank you so very much for doing this and for your committment to maintain it.
FYI, in the ovr folder, racialtypes has a new column, Icon.
Also, the ovr version of portraits.2da has an additional line.
Are you planning on including the 2das in the ovr folder or just the ones from the bif?
Hi! I didn't know about those, thanks for letting me know. I guess I could make a "override_2da_(version)" file as well! It's not too much work thankfully, because it's not like we switch over versions everyday :D
I'll try to upload it on the following days.
I've just added the new package!
Great. I'd forgotten about the override, too!
Given the way the engine works, you can be confident that override versions will always trump the base versions in game. If you merge the override versions into the base, allowing them to overwrite, you could publish as one file, which would be more convenient.
Thanks for the recommendation, I've already done so.
Thank you for the upload along with volunteering to maintain this.
What they said. This is super convenient. Thank you!
Hi Guys, i have a noob question, i really can't remember how this 2da files work, have been too long since i've worked with them.
If i want to change something and upload to my persistend world, i.e. increase daily use of Divine Wrath, i modify the feats.2da file.
To make it work i just have to put it into the server override folder? Just that file or i need also all the others .2da files even if not modified?
Also: are this files still updated and can be used with latest steam version of the game?
Thanks a lot :)