Not using horses in your module? Don't want those pesky Horse feats on the Radial Menu? Don't want paladins summoning horses anyway? SO, REPLACE THEM with something more interesting.
These files provide an example of how to use TLK overrides through NSS to completely replace horses in your horseless module with something useful and hopefully not too unbalancing. Simply place the 2da, utc, and icon files in a hak, attach the hak to your module, import the ERF and you'll now have a suitable replacement for horses. Note, the scripts are provided in a separate folder in case you need to integrate them into existing scripts.
Attachment | Size |
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Trial and Terror |
83.3% |
Dark Avenger Chapter 2 |
88.6% |
UNDERMOUNTAIN- Maddgoth's Castle |
82.5% |
The Darkening Sky - Prologue |
87.5% |
A Fairy Tale |
78.9% |
The Caravan Club |
85% |
The Cursed Land |
83.3% |
Vordan's Hero Creator |
98.8% |
The Gathering Storm |
84.4% |
The Crystalmist Campaign Chapter 1: Against the Cult of the Reptile God |
85% |
Well met.
What a neat idea. And of course if it is implemented by you it will be both simple and elegant. And work flawlessly.
As an aside, while hiding from archers till nightfall in order to sneak past I have oft wondered why in this wonderous age of portals that we do not have a young dragon on all fours, with wings outstretched that we could mount, whereupon it would instantly take us to the destination it was linked to. A portal dragon, but better named a time wyrm.
And why we have heavy cumbersome stones of recall, but not another young dragon we could summon to take us back to a temple for healing. A recall dragon, but better named a homing wyrm. If pidgeons can do it, surley a more intelligent wyrmling could do it.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Well met.
And thinking about a time wyrm has started another thought on the plot line for a module where rather than being sent off through a dangerous forest to a dangerous mountain maze to thwart a cult, in current dire times of 'the end in nigh' doom looming, you are recruited to go back in time with a time wyrm to make changes to the past.
And there could be only one title for such a module, 'The siege of time".
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
friend Phyte,
this sounds like an awesome idea - i'd play the heck outta that! Any plans for it?
Yes! Very smart idea!
Thanks!