Hallucinatory Terrain Spell
I have modified this spell (I made it accessible to the Druid as the original spell did not). Because of the game mechanics of NWN:EE one cannot cause a terrain to do what the spell calls for in PnP. But, I hope you still like it. Adds another Illusion Spell to the game. Scripting is not perfect, but works well enough. What I found fun was thinking how it might work with other players online (I haven't tested it in multiplayer, but should work). Hide from your friends or other parties online. In game effectiveness it causes you and your companions to go invisible within the illusion which hides you.
Hallucinatory Terrain
Caster Level(s): Druid 3, Wiz/Sor 4
Innate Level: 4
School: Illusion
Descriptor(s): None
Component(s): M,S,V
Range: 10 feet radius around caster
Area of Effect / Target: Caster and companions
Duration: 10 rounds (60 seconds)
Additional Counter Spells: Dispel Magic
Save: Will negates illusion (DC increased by 10)
Spell Resistance: No
Description:
This illusion spell alters the appearance of the terrain within a 10 ft. radius around the caster, creating an illusionary object, such as a large tree, cactus, or boulder, that conceals the caster and their companions. When cast, a fitting illusionary object appears, scaled to provide coverage even for larger creatures like half-orcs. The object’s form adapts to the environment and may appear as one of the following:
1) A tall tree in the forest.
2) A snow-covered tree to blend into a wintry landscape.
3) A towering cactus in the desert.
4) A dead tree in a swamp.
5) A large boulder on a mountain slope.
Creatures within the area who fail a heightened Will save (DC increased by 10) perceive the illusion as real, preventing them from seeing the caster and companions, who benefit from temporary invisibility for the spell’s duration. Those who succeed on the save see through the illusion, causing it to fade, and the spell ends. Creatures make a Will saving throw every three rounds to resist its effects. The spell checks for new creatures entering the area, allowing them a saving throw against the illusion. The spell persists for up to 10 rounds or until dispelled.
Please ensure you use the 2da lines that will fit into your own. Adjust accordingly. I include an .erf that has the blueprints for the scroll and spell scripts and mdls of the illusions. In the folders there is a DEMO module, spells scripts, tlk, hak, tgas,2das, and mdl folders. Read the "READ ME" text.
Please feel free to adjust this (my stuff) as you wish in any way. Even upload a better version.
Note: The dead tree illusion at times has the PC or companions just outside of the illusion. Just walk into the illusion to hide you. Illusions fade after the 10 rounds.
Attachment | Size |
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hallucinatory_terrain_spell_demo.rar (18) | 5.99 MB |