Here are three new curse spells (Zedlir's Curse, Zedlir's Greater Curse and Zedlir's Bane) 5th level, 7th level, and 9th level Wiz/Sor spells respectively. Thanks goes out to Lokey, Tinygiant, and to andgalf for the help on the scripting of these spells.
Zedlir's Curse
Spell level: sorcerer/wizard 5
Innate level: 5
School: transmutation
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: permanent
Save: will negates
Spell resistance: yes
Additional counterspells: remove curse
Description:
Lowers all of the target creature's Str and Con and AC scores by 5. Undead have their AC reduced. It is the only effect that the curse does on them. A save vs WILL saves you from the curse. Only a Remove Curse spell dispels this curse.
Zedlir's Greater Curse
Spell level: sorcerer/wizard 7
Innate level: 7
School: transmutation
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: permanent
Save: will negates
Spell resistance: yes
Additional counterspells: remove curse
Description:
Lowers all of the target creature's Str and Con and AC scores by 10. Undead have their AC reduced. It is the only effect that the curse does on them. A save vs WILL saves you from the curse. DC set at 25 Only a Remove Curse spell dispels this curse.
Zedlir's Bane
Spell level: sorcerer/wizard 9
Innate level: 9
School: transmutation
Components: verbal, somatic
Range: touch
Area of effect: single
Duration:permanent
Save: will negates
Spell resistance: yes
Additional counterspells: remove curse
Description:
Lowers all of the target creature's Str and Con and AC scores by 15. Undead have their AC reduced. It is the only effect that the curse does on them. A save vs WILL saves you from the curse. DC set at 30 Only a Remove Curse spell dispels this curse.
I have included a DEMO mod for you to test these spells. I include an .erf for the scrolls and spells to be imported into your module. Scrolls are in the Custom - Misc - Scrolls in the toolset pallett and scripts under scripts of course. You will find a hak and tlk too. I put the spell scripts in the zipped folder if you want to adjust them as well as the spells 2da and iprp_spells 2da (where I created the scrolls). I used my own tlk line numbers, and spells lines and iprp_spells lines on your own 2das so please adjust accordingly to for your own module.
Please fee free to adjust or re-upload these as an improved version of your own. Do with them as you like.
*** For example I set the DC for the 7th lv spell at 25 and for the 9th lv spell at 30. Why? As PC's get up into higher levels their WiLL saves are higher and to account for magical items that can boost their WILL too. Please adjust for your own modules (Don't forget to change the .tlk entry too to account for your changes). Also, You can shut of the DEBUG by swtiching in the script the "TRUE" to "FALSE". I like having it on "TRUE" so I can see the effects of the spells on the creatures show up on my chatbar***
"Zedlir the Archmage walked dark paths after he lost his tower to Baron Vaun Stonewalker and his army. That very day he lay crumpled on the battlefield he vowed to get revenge for the treachery that his former trusted friend did to him. Spending a year in research with the Rashemen Witches he developed several curses. He tested many such curses until he finally created the most powerful version of a curse for which he named after himself. One that would leave the Baron a cripple reducing the physically strong Baron into a weakling... with his sapped strength and vigor drained from him...the curse further makes the target of the spell easier to be hit by his enemies attacks".
Attachment | Size |
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zedlirs_curse_spells.rar (37) | 514.39 KB |
Well met.
Neat background story. I would be upset if I lost my tower too. Module downloiaded to give them a try.
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Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
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