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Masters of War
Submitted by:
Submitted by
Ojos7
on 2022-10-22 07:49.
Last modified:
2022-12-10 02:42
Author:
Ojos
Version:
1.6.1
Game:
NwN:EE
Category:
Module
Requirements:
OC
Language:
English
Tags:
MastersofWar
,
mow
,
action
,
Server
,
PVP
,
pve
,
Arena
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Well met.
The areas look amazing.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Hello, thank you!
--
Added support for some roleplay elements through chat commands
Re-uploaded a quick video showcase : https://www.youtube.com/watch?v=dzJebjOKi2U
edit : "quickly made" it's still 17min long
As always.. its fantasic work in the backend.. I really do enjoy your work, I get concerned when you say.. "there is no more updates or work to be done" - when there is unlimted possibilities.
is there any other way we can get in contact with you.. like a discord channel? were we can give you feedback or suggestions.. ?
All the best
L0BSTER
Hello L0BSTER, thanks for your comment, you're too kind... For updates uncertainty, I feel like my interest for this have cycles going up and down very quickly, but I come back anyway, sometimes it's like a therapy to build in the toolset, so we'll see.
I don't use discord, maybe here or messages? Thanks again for your comment and review, and I wish you success with your projects
First of all, thanks for your amazing work Ojos, this module have all i was looking for as a starter project, much appreciated.
I have a little issue with the inc_treasury script (Basically i wanted to change the gems reward, the on that you can sell for gold) into a non stackable miscellaneous item. After changing all the references to the gems and making new items for what i need, the resoult into the chestloot is only 1 per kind, so it doesn't count all the formula i give it to him.
This is into the chest loot contains declaration for rank (so for example the wooden chest)
OLD: nGemSilver = 4 + d6();
NEW: nSilverCare = 4 + d6();
I don't want to really change the basic item into a stackable one for RP purpouse. If you can give me a hand i can send the whole script or all you need to help me.
Discord: HeX#1635 (even if you don't use it)
Pls send halp XD
Hello HeX, thanks for your comment, I'm glad you found this project useful.
If i understand correctly, you're trying to create a single non-stackable item?
baseitems have differents stacking properties, you will find them in the baseitems.2da in the override folder (Yata is a good tool for this, otherwise it's a mess)
the properties related to stacking are : "Stacking" & "ILRStackSize"
As per current baseitems.2da used in MoW :
All clear so far, but i wanted to create multiple copy of the item as much as the number into the rank chest switch,
Example:
CHEST_RANK_WOODEN : nGold = 0;
nXP = 0;
nMagicGems = 0;
nPotions = 0;
nGearBasic = 0;
nGearMedium = 0;
nSilverCare = 3+d4();
nGoldCare = 2+d2();
nPlatinumCare = 2;
Just create multiple copy base on those numbers into the clicker inventory (this still supposed to use your chest system, i just wanted to change items for a non stackable one and give the player multiple copy of that)
DUDE, it finally worked as i wanted to be!!! Thank you so much, you are making my project possible just for that (for you) simple help...
Any way i can support your work? like a patreon or a donation pool?
As always awesome job
HeX
I'm glad it worked! Thanks for your donation offer but your appreciation is largely enough. Have a good time in the toolset :)
Next version will have statistics, some generals stats (number of maps, arenas, players connected), some related to pve and pvp (monsters killed, deaths, kills, arena kda) ...
For now bosses are just powerful meatbags using legendary weapons, will boost them slightly and maybe create smarter and bigger bosses with patterns & secondary mechanisms.
I wish i knew more about camera cinematics, this is lacking. Also puzzles, quests, and ambient maps (can do those but takes lots of time)... decorating really takes huge amount of time and trial&error. Another thing is the otherwordly charms shop is still empty, i have ideas but not sure if useful or balanced.
Suggestions and feedback most welcome
The last version (1.6.1) will be the last-ish for the base MoW module, unless bugs need to be adressed, may start another project from now on.