New dialog fixes, monster battles, scripting fixes, plot arrangments, NPC placements, and more!
(PC ONLY) Plus an Aerox Studios exclusive feature: Use the onboard tools to add "Goblins & Steel" to your Official NWN modules page! Just follow the instructions enclosed!
We have also placed a bumper logo before gameplay in the module. In every adventure we develop, we plan to enclose one as an intro clip, to cement our work on the project, and the hard work poured into the project by the Aerox Team. Thanks again to all of you for playing!
3/9/23 - updated notified issue about spawn point being under the ship deck, now patched.
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You've worked for the Imperial Trading Company for just over 7 years now, and you're no stranger to thieves. While you dock your ship to rest and check your supplies, you hear a scuffle upstairs between your captain and an unknown group of hostiles. You dash up to the deck to make sure he's okay, where your adventure begins...
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Designed as a 30-ish minute adventure for NWN:EE, should not require any haks or extensions to work correctly. Module is currently best for Fighter-types, spell-casters too, just primarily not wizards unless they can wield heavy weapons. Keep a shield handy as well, there are a lot of goblin archers sprawled about Bedrock Forest. Oh, and stock up on some healing potions before your trip. The crew may have some below deck...
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Any bugs or questions/comments should be reported to: support@aerox.one
Last Updated: 9th March 2023
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Attachment | Size |
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![]() | 2.43 MB |
Winds of Change |
78% |
The Darkening Sky - Prologue |
87.5% |
Ravenloft: Dreamscape |
78.6% |
SoZ Overland Map Demo and Documentation |
95% |
Night Howls in Nestlehaven V1.17 |
88.8% |
The Caravan Club |
85% |
The Cursed Land |
83.3% |
JEGs Training module |
100% |
Dark Avenger Chapter 1 |
90% |
The Gathering Storm |
84.4% |
Well met.
Neat stuff. And really love the artwork for the release. It looks like a real expansion pack box on a shelf of old.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Hey, thanks for the feedback!
Our art is something we take pride in probably the most, we will always have a cover reflective of what we feel the game holds within itself for the player. Seeing as this was our first mini-adventure, we wanted to make it bold, but simple!
We're glad to bring our newest creations to the vault, and if you ever have any comments or questions on any of what we offer, please let us know!
Got a nasty crash on module start. Need to move the starting location back to the deck of the ship to get the issue fixed. It seems to be somewhere below ...
Btw: What the hell is an "ID card"?
Hey there! Thanks for the feedback!
We will do some digging and make sure to fix the spawn point & check to make sure it's not in a location to make the game crash for other users. We appreciate the heads up on this issue.
An "ID card" is just a formal way of saying an introductory bumper. It plays our logo with "Aerox Studios" displayed underneath. If you properly install the "aeroxcard.wbm" file in the newest version of the module, you will see this intro before the game starts. We plan to add one to each module we end up developing, it cements our long dedication and hard work on each adventure!
Hope this helps!
-Skyelar, Aerox Team
An OK adventure, but not much depth. I suppose that's to be expected from something designed to be 30 minutes in length. Some observations:
1. The outdoor area maps are a little bland. There are numerous placeables that could be used to make them more interesting.
2. The keys could use a little more description as to where to use them. This actually feeds into my next observation.
3. The module Journal is under utilized and the adventure itself provides little guidance as to what exactly you're supposed to do. It wouldn't hurt to have the captain provide more explicit instructions - how many ingots are you supposed to retrieve, etc.
4. It would be worth it to use encounter triggers to spawn enemies whenever possible. I easily swam through the enemies with a 5th level Barbarian with a +1 Great Axe, +1 Hide Armor, a Potion of Bull's Strength, and a potion of Cure Moderate wounds - as well as the items picked up from the boat and the lighthouse. Encounters scale with the level of the PC, allowing you to include a variety of enemies in the monster list to offer greater challenge to higher level PCs.
5. I could not finish the adventure as I was uncertain how many ingots I was supposed to have - maybe I missed some information. The captain never offered any dialog option other than "What news of me ingots?". I looked all over each area a second time and found no additional ingots.