So before I say anything else, let me say this: this module is a work-in-progress, it is in the very early stages, expect jank, a dearth of areas, and basically not being worth playing until we're further in development. However, in the interests of having this out there for those that want an early look, or to lend a hand with building, here we are.
Time of Unparalleled Darkness
This is a module for a persistent world based in the Ravenloft Campaign setting. Specifically, it is building in Zeidenberg and eventually outward into larger Barovia and in time, perhaps the larger Core. However, the design philosophy is to have a living, breathing, detailed world, so we will likely have a tighter focus.
The new 0.1.22 version features a large portion of the Zeidenberg hub - Merchant's Row and several shops within it - as well as some of the outskirts of the Merchant's Gate. It also implementes the @emote, @description, and @portrait commands previously mentioned, has a lot more set dressing, and in general, I would feel comfortable saying that it has settings that are perfectly fine RP scene backdrops at this point.
Please note
I provide this freely, but while, if you really want, you can run your own server with this, I would say two things:
Required Files (which aren't included)
This is the hak list in load priority for Time of Unparalleled Darkness 0.1.22:
A current archive with the haks used on live is available at https://www.toud.pw/hak/hak.7z (1307)
Most of them are too large to be included here.
Custom tlk: https://www.toud.pw/hak/toud-0.1.22.tlk
Credits
TOUD Team
Have fun! Expect bugs, unfinished features, and there to be here be dragons moments everywheres, but do feel free to report anything that seems buggy rather than unfinished.
Play and Chat with Us
Forums: https://forums.toud.pw
Discord: https://discord.gg/YTghXhpqKg
Servers (all nwsync enabled):
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Well met.
Neat stuff.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
The screenshots in the forum are BEAUTIFUL!! but unfortunately I'm getting this error:
The module requires the following haks but they are not found:
+sic11
toud_classes
toud_items
toud_placeables
also
toud_mountainforest
Did you try the links under Required Files in the description? Unusually, the links are in the body of the description text, rather than in the Required Files area of the form.
Do you mean these?
"
Items used from the Vault:
"
I believe i have all the required files from the vault listed here.
I think the haks the toolset is complaining about have inadvertently been left out from the author's provided 'haks.7z' download above. Only the author can provide these. i'll post on the forum as well.
UPDATE missing haks SOLVED: Link to more haks provided by the author in the forum here:
https://forum.neverwintervault.org/t/time-of-unparalleled-darkness-dev-t...
https://www.toud.pw/hak/toud-hak-0-1-22ib.zip (3)
Thank you, Maiyannah
another UPDATE:
It's lovely to be able to wander around in your beautiful module!
Yes, I see what you mean.
Also, haks.7z contains versions of CEP 2.x which would overwrite the current version if installed. The CEP 2.x team strongly recommend that players don't do that.
A link to the CEP 2.x page under Required Projects would be safer and sufficient credit.
I agree and I also prefer to NOT overwrite CEP2, CTP etc. files and just leave them in their original forms.
Please note the reason that CEP2 is included in the hak zip is a variety of fixes have been made to CEP content. I should probably seperate them out but I haven't had the time of day. The one I remember offhand is the outhouse placeable was missing triangles I added. There were a handful of others. but it only matters if you're creating using the module or intending to run your own server now, with the servers being nwsync enabled, however.
I don't want to sound too critical but the fixes you have made to any CEP content can be included in a separate 'top hak'; when your own top hak is placed above the CEP2 haks in the toolset your content will overwrite the CEP2 content in your module only. That way we won't have to re-download all your CEP2 files or overwrite any of them. I have made such suggestions to other authors as well who include CEP2 downloads in their projects.
Just my two cents anyways.
I'm going to be significantly paring back the bloat CEP2 introduces as time goes on, the same with the txpple stuff I use - we're already at 10GB of a nwsync download, which is quite heavy for NWN - especially considering we intend to use maybe a quarter of what we ask people to download. It'll be cleaned up in time.
Thank you for using my (I presume) TR’s Custom Shield Designs and crediting them. [warning - cheekiness mode initialising] Any chance you can leave a comment on the project page, please?
TR
I no longer use it in the 0.1.22 version that hopefully will be out soon - however it was invaluable in me working out how to texture and ultimately create my own shields, so it served a valuable purpose!
Got a 404 on the tlk link. Is the filename spelled correctly? :-)
Pressing the link directly will lead to a 404 error but right clicking the link and choosing 'save as' will lead to the 'toud-0.1.22.tlk' file downloading properly. I'm not sure why...
I'm going to assume the webserver is being weird. I'll see if I cant figure out what that's about.